Orhek Posted August 5, 2005 Share Posted August 5, 2005 Sorry about all these questions, but how do you make modules impossible to exit? Link to comment Share on other sites More sharing options...
Achilles Posted August 5, 2005 Share Posted August 5, 2005 Don't script any ...or are you referring to removing the door textures? Link to comment Share on other sites More sharing options...
Orhek Posted August 5, 2005 Author Share Posted August 5, 2005 No, I was referring to exiting the module, and thanks for the answer. Link to comment Share on other sites More sharing options...
tk102 Posted August 5, 2005 Share Posted August 5, 2005 Yeah, there are usually Trigger objects (.utt files) that call a script containing the StartNewModule function at the edges of the module behind a door. Link to comment Share on other sites More sharing options...
Darth333 Posted August 5, 2005 Share Posted August 5, 2005 Or do you mean unable to use the party selection screen? In this case, in the .are file just set unescapable to 1 There is also the function SetAreaUnescapable Link to comment Share on other sites More sharing options...
Orhek Posted August 6, 2005 Author Share Posted August 6, 2005 Actually, I just found out how to tell which door leads into another module by checking the door references in the .git file. Thanks for the help though. Link to comment Share on other sites More sharing options...
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