Jump to content

Home

Adding hoods onto robes


Blueprint

Recommended Posts

Heylo peeps, I'm fairly new to the whole modding scene but seeing Prime's 'jedi robe hoods over there...' topic and his converted robe gave me the get up and go to do something similar. I've downloaded KotOR Tool / NWmax 0.8 3ds max v6 / NWmax 0.8 max / mdlops / GFF editor and I have PSP 9.0, so I'm guessing I'm all ready to go. Only problem is I haven't got that much of an idea of how to go about doing it all and adding the hood etc. (i've read some of the tuts btw). So...if any of the great modders *worships*on the forums can help me I'd be well greatful, cheers. :D

 

x.b.l.u.e.p.r.i.n.t.x

Link to comment
Share on other sites

Well I have considered Avol's mod and did try it out but the hoods don't exactly look attached to the robe so I was thinking more on the lines of blending etc. And no probs on the comment.

 

x.b.l.u.e.p.r.i.n.t.x

Ahh.. kewl, I see :)

 

Well, if you intend to do some model editing... I'd definitely suggest downloading this tool as well. It'll help preserve animations in models that you decide to adjust. Just make sure you don't delete vertices... you can only move them from what I recall:

 

Taina's Replacer Tool:

http://www.pcgamemods.com/11335/

 

Related Threads:

http://www.lucasforums.com/showthread.php?t=147104

http://www.lucasforums.com/showthread.php?t=147701

 

:)

Link to comment
Share on other sites

If you are thinking of modeling hoods on to the existing Jedi robes I will give you this food for thought.

The hood has to be big enough to not have any hair or head clipping as it won’t / can’t be animated ..

 

The best you could achieve is using flex mesh to simulate movement but it may not be what u want either , you have to map it, and as it its the jedi robes skins don’t have much more room on the uv map.

 

Then there is the small , or major animation problem with compiling the female padawan robes in mdlops the only tool that will allow you to add new mesh to existing models and compile.

 

The flourish animations gets destroyed as well as the combat ready stance, so any addition of new mesh won’t work in Taina's Replacer Tool. Though her tool is good for rearranging or shaping heads or remapping existing heads or pesky female padawan robes.. . You can’t cut, weld, add or delete any vertices in other words no operations at all

 

The way Sep originally made his hood seen here unreleased.. http://www.lucasforums.com/showthread.php?t=145837

http://gallery51159.fotopic.net/p12533794.html

 

It’s a mask object just like Avol later copied, and mask object’s don’t support flex mesh aka dangly mesh , I have tried on my Santa hat and beard in the cheesy x-mas mod pack .

 

To top it off this is the only way to make the hood turn with the head and at some points it will look detached there is no other way, if you build new mesh on to the existing jedi robes the problem will lay with the pc’s head, take the most popular white female head with a spiky bun on top and stuff it inside your hood with out clipping it’s not possible.

 

Unless you build a hood reminiscent of dark helmet and I don’t think that’s the look you want either ;)

 

 

svösh

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...