Det. Bart Lasiter Posted August 11, 2005 Share Posted August 11, 2005 In nwscript.nss and in vfx_persistant.2da there are VFX's such as VFX_PLOT_AOE_KOR_COLD listed as 0-2, are these effects usable in Force powers? If so, how do use them? Link to comment Share on other sites More sharing options...
stoffe Posted August 11, 2005 Share Posted August 11, 2005 In nwscript.nss and in vfx_persistant.2da there are VFX's such as VFX_PLOT_AOE_KOR_COLD listed as 0-2, are these effects usable in Force powers? If so, how do use them? The values specified in vfx_persistent.2da are used by the EffectAreaOfEffect() effect constructor. This was used for persistant area effects (such as gasclouds, swarms, fires) in spells in NWN, though I don't think they are used in any force powers in KotOR. Persistent effects can be likened to temporary triggers... they have a visual effect and a "hot" area which has OnEnter and OnExit events attached to it. The persistent effect also has a heartbeat script associated with it. Unless Bioware or Obsidian has crippled the function in Odyssey it should still work though, even if the list of available persistent effects in KotOR is really short. It should be noted though that pretty much all spells using persistent effects in NWN were quite bugged early on with regards to save DC and SpellIds. I find it doubtful they have corrected those bugs in Odyssey. Curiously the old NWN constants for this are still present in KotORs nwscript.nss, even though their corresponding 2DA entries no longer exist. The AOE_PER_FOGACID --> AOE_MOB_DRAGON_FEAR constants are indexes for NWN's vfx_persistent.2da table. Link to comment Share on other sites More sharing options...
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