shamelessposer Posted August 12, 2005 Share Posted August 12, 2005 Hi, I'm a long-time lurker but first-time poster on these forums, and I'm trying to make my very first mod. It's nothing too fancy; just an attempt at a recruit mod for KOTOR1 that would allow you to have Twitch join your party instead of HK-47. My problem, as it stands, is that I can't seem to figure out what it is that I've done wrong with my files. As an attempt at a quick test, I wanted Twitch to materialize in the room after Trask sacrifices himself on the Endar Spire. So far, no hide or hair of him. Could a more experienced modder please have a look at this .zip file and tell me what it is that I've done wrong? It's all the files I've been using for this mod: http://downloads.freehomepages.com/pcpages.php?file=/sposer/Twitch%20Alpha.zip Link to comment Share on other sites More sharing options...
Darth333 Posted August 12, 2005 Share Posted August 12, 2005 Welcome to the forums In p_twitch.utc make sure you are pointing to the correct scripts: Replace k_hen_blahblah by k_def_blahblah as follows in the following fields: ScriptAttacked --> k_hen_attacked01 ScriptDamaged --> k_hen_damage01 ScriptDialogue --> k_hen_dialogue01 ScriptEndRound --> k_hen_combend01 ScriptHeartbeat --> k_hen_heartbt01 ScriptonBlocked -->k_hen_blocked01 ScriptonNotice --> k_hen_percept01 ScriptSpawn --> k_hen_spawn01 Delete the entries in the other script fields. The following files don't have any extensions: p_recruiting -> should be p_recruiting.dlg p_twitch err...this is a .utc file (templateresref is wrong) but you already have another one with the name it should have : p_twitch.utc ... p_twitchplace -> should be p_twitchplace.nss if you want to be able to compile it. (it will give you a .ncs file) recruit_twitch -> should be recruit_twitch.nss if you want to be able to compile it. (it will give you a .ncs file). It's the compiled script (*.ncs files) that you need to drop in you override folder. Link to comment Share on other sites More sharing options...
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