Commander Cody Posted August 20, 2005 Share Posted August 20, 2005 This mod is currently under work and is coming off pretty nicely, My website - http://vetojuiceboi.bravenet.com will feature the models of some of the units being made for this soon. Site will be up within a week. (B) REPUBLIC TOTAL CONVERSION - model construction list ::COMMANDCENTER:33%: to be done 6th Worker - Ordance Lifter Medic - (A) Republic version Cargo Lifter - NT-TT (No Terrain - Trade Transport) ::TROOP CENTER:0%: Trooper Recruit - Clone Trooper - Clone Trooper Heavy Trooper - Heavy Clone Trooper Repeater Trooper - Clone Commando Mounted Trooper - Vatacyl Trooper Heavy Mounted Trooper - Hvy Vatacyl Trooper Advanced Mounter Trooper - Adv Vatacyl Trooper Grenadier - Clone Grenadier Anti-Air Trooper - Anti-Air Clone Heavy Anti-Air Trooper - HVY Anti-Air Clone ::MECH FACTORY:0%: to be done 5th Scout - BARC Speeder Strike Mech - AT-RT (All Terrain - Recon Transport) HVY Strike Mech - AT-RT/s (All Terrain - Recon Transport/shielded) Mech Destroyer - AT-AP (All Terrain - Attack Pod) HVY Mech Destroyer - AT-DP (All Terrain - Destructive Pod) Assault Mech - AT-OT (All Terrain - Open Transport) HVY Assault Mech - Hvy AT-OT ::HEAVY WEAPONS FACOTRY:33%: -> 1st to be done Artillery - UT-AD (Unstable Terrain - Artillery Defender) (done) HVY Artillery - UT-AT (Unstable Terrain - Artillery Transport) (done) Anti-Air Mobile - ST-AA (Solid Terrain - Anti-Air) HVY Anti-Air Mobile - ST-AD (Solid Terrain - Air Destroyer) Pummel - HAV/pA3 Clone Energy Tank HVY Pummel - HAV/pA4 Hvy Clone Energy Tank ::AIRCRAFT:0%: 3rd to be done. Fighter - Ames 12 - class fighter (iV-Wing) Fast Fighter - Alpha 3 - class fighter (V-Wing) Advanced Fighter - Veda 5 - class hvy fighter (iVi-Wing) Bomber - Avin 6 - class bomber (O-Wing) Enhanced Bomber - Metad 9 - class bomber (aO-Wing) Advanced Bomber - Ero 19 - class advanced bomber (eO-Wing) Air Transport - Clone Military Shuttle ::SHIPYRAD:0%: 2ND to be done. Water Worker - Marine Worker Lt Frigate - HAET-215 Gunboat Frigate - HAET-221 Assault Gunboat Adv Frigate - HAET-351 Assault Gunboat Cruiser - LAAC-900 Assault Cruiser Adv Cruiser - LAAC-921 Assault Cruiser Destroyer - LAD-17 Assault Destroyer Adv Destroyer LAD-18 Assault Destroyer Anti-Air Destroyer - HTA-173 Anti-Air Hvy Anti-Air Destroyer - HTA-273 Anti-Air ::BUILDINGS:0%: to be done 4th. ::FORTRESS:0%: Unique Unit - Clone Assassin Advanced Unique Unit - Elite Clone Assassin Cannon - AT-DC (All Terrain - Dynamic Cannon) Bounty Hunter - ARC Trooper Air Cruiser - Republic Assault Cruiser ::HEROES:16%: Mace Windu (done) Yoda (done) Plo Koon (done) Stass Allie Shaak Ti Barris Offee Luminara Unduli Obi-Wan Kenobi Anakin Skywalker Agen Kolar Saesee Tiin Ki-Adi Mundi (done) Aayla Secura Palpatine Darth Vader Bail Organa Mas Amedda Padmé Amidala Kit Fisto Zett Jukussa Tion Medon Sly Moore Mon Mothma Boga (w/Obi-Wan) R2-D2 (done) C-3PO (done) R4-P17 (done) Commander Bacara Commander Gree (done) Commander Cody Commander Neyo Commander Appo Commander Bly (done) Commander Oddball Commander Thire Commander Oddball's Fighter Anakin's Jedi Interepter Obi-Wan's Jedi Intercepter ::SPECIAL TO CIV:0%: All these will be researchable at Troop, Mech, HVY Weapons, Airbase and Fortress and Command C Clone Turbo Tank (HAVw A6)- Mech Factory Republic Assault Gunship - Airbase ARC-170 (Aggressive Reconnaissance Craft) - SD and Airbase Jedi Interceptor (Eta-2 Actis-class Interceptor) - SD and Airbase Venator Star Destroyer - Command Centre Legacy Star Destroyer - Command Centre Clone Shock Trooper - Troop Centre Clone Scout Trooper - Troop Centre Clone Sergent (Cody Serg) - Troop Centre Clone Trooper (Cody Legion) - Troop Centre Legion 501 Clone Trooper (Blue Clone) - Troop Centre Clone Elite Trooper (Green Clone - Troop Centre Clone Pilot - Troop Centre (increase a fighter's attack) Clone Walker Gunner - Troop Centre (increase a walker's attack) Galactic Marine Trooper (Ashtrooper) - Fortress Coruscant Firespeeder - not creatable as of yet Coruscant Firefighter - not creatable as of yet ::RESEARCHES:0%: Juggernaut Research -> Enables Mech Factory to mass produce the Clone Turbo Tank (Heavy Assault Vehicle A6). ARC-170 Research -> Enables ARC-170 fighter to be mass produced at the Star Destroyer and Airbase. ETA2 Intercepter Research -> Enables Jedi Interceptor to be mass produced at the Star Destroyer and Airbase. Venator Star Destroyer -> Enables Republic warship to be produced at the Command Center. Legacy Star Destroyer -> Enables Republic warship to be produced at the Command Center. Special Clone Recruitment -> Enables any type of Clone Trooper to be produced at the Troop Center. Galactic Marine Training -> The Fortress now employs Galactic Marine troopers. Some Advantages with this civilisation: The Star Destroyers would act as their own Command Center kind of thing, they can carry a mass number of units too (ideal for base evacuation). They could produce support fighters (ARC-170 series) and (ETA2 intercepters). This would enhance the dogfight playability in this game. Link to comment Share on other sites More sharing options...
Guest DarthMaulUK Posted August 20, 2005 Share Posted August 20, 2005 Sounds good. Good luck with it. Remember you can submit your file to http://www.lucasfiles.com - the only officially endorsed download website for Lucasarts. DMUK Link to comment Share on other sites More sharing options...
Commander Cody Posted August 21, 2005 Author Share Posted August 21, 2005 Thank you for your support DMUK! Here is a screen of the completed untextured Artillery - UT-AD Link to comment Share on other sites More sharing options...
Commander Cody Posted August 21, 2005 Author Share Posted August 21, 2005 A glimpse of the Yoda model that I played with. Kudos to Torn. Link to comment Share on other sites More sharing options...
Commander Cody Posted August 21, 2005 Author Share Posted August 21, 2005 The Advanced Artillery cannon; UT-AT (Unstable Terrain - Artillery Transport) All I need to do with this and it's younger brother is to texture them, then I can make the frames and possibly work on the genie unit addition. Up next will be: ST-AA (Anti-Air Mobile) -> is a mix of the (A) and (E) Anti-Air mobiles. Link to comment Share on other sites More sharing options...
Commander Cody Posted August 21, 2005 Author Share Posted August 21, 2005 Was a lil' bored with workin' on the Anti-Air mobile, so I downloaded a model of a C-9979 TF Lander. This will be controllable and will be specially made at the (S) Separatists Command Center. Information about the (S) Civ will be released soon, but maybe after I finish all the Republic buildings.. Pic of the Lander; Till next time! Link to comment Share on other sites More sharing options...
Commander Cody Posted August 27, 2005 Author Share Posted August 27, 2005 Sorry, been busy during the week. Today; an eye candy Coruscant building! I'll soon put up pictures of the ST-AA and ST-AD! Link to comment Share on other sites More sharing options...
Snafu7 Posted August 27, 2005 Share Posted August 27, 2005 looks awesome, keep up the good work. Link to comment Share on other sites More sharing options...
Commander Cody Posted August 28, 2005 Author Share Posted August 28, 2005 Thanks, I will keep up the good work. The Scout Clone Trooper seen on Kashyyyk in Revenge of the Sith. I decided that I hated the look of the ST-AA and I'm redrawing some ideas on it, so for the time being, I'll work on some of the Specialist Clone Troopers and Commanders. Link to comment Share on other sites More sharing options...
Darth Andrew Posted August 28, 2005 Share Posted August 28, 2005 It's hard to believe that you're doing all this stuff, and you aren't even 10 years old! Now obviously I don't know a thing in the worlds of texturing and modeling, but I think this stuff is awesome! Link to comment Share on other sites More sharing options...
Snafu7 Posted August 28, 2005 Share Posted August 28, 2005 It's hard to believe that you're doing all this stuff, and you aren't even 10 years old! Now obviously I don't know a thing in the worlds of texturing and modeling, but I think this stuff is awesome! Yeah it's encredible, when I comes to moddeling and skinning I'm clueless. Link to comment Share on other sites More sharing options...
Commander Cody Posted August 28, 2005 Author Share Posted August 28, 2005 It's all to do with reading. I read and learn from tutorials and I am invincible! Thank you for your feedback guys. Link to comment Share on other sites More sharing options...
Commander Cody Posted August 28, 2005 Author Share Posted August 28, 2005 Just a question; would you guys use this civ in random map? Link to comment Share on other sites More sharing options...
Commander Cody Posted August 28, 2005 Author Share Posted August 28, 2005 Another unit! This time it is the Special Unit for the Republic; the Aggressive ReConnaisance - 170 Clone Fighter. I'm still deciding with colours, keep the player colours, or have the red where the blue is and add textures of blue in some certain placed. Link to comment Share on other sites More sharing options...
Darth Andrew Posted August 28, 2005 Share Posted August 28, 2005 Gah, that is so good! As for player colors, definantly where the blue is. Players would get confused if there were blue and red on the same craft. Besides, if you left the red there and added the player color, you'd probably have to color the rest of the ship blue in order for the player color to show up at all. Link to comment Share on other sites More sharing options...
Snafu7 Posted August 29, 2005 Share Posted August 29, 2005 another great looking model, I eagerly await this mods release. Link to comment Share on other sites More sharing options...
Darth MD Posted August 29, 2005 Share Posted August 29, 2005 Niiiccceee! Link to comment Share on other sites More sharing options...
Commander Cody Posted August 29, 2005 Author Share Posted August 29, 2005 Yhey. I made some Anti-Air mobiles! The Republic will have this day! ..soon I'll post some screens up later, and just to say - thank you so much for taking the time and commenting on this project. It's great to know I have fans! Link to comment Share on other sites More sharing options...
Commander Cody Posted August 29, 2005 Author Share Posted August 29, 2005 The Galactic Marine clone trooper, or known as the Clone Ashtrooper (or Snow Clone). This unit will be researchable in Tech Level 3 at the Command Center and created at the Fortress. I'm hoping to edit the genie and 'trick' it to allow the player to employ a Clone Commander that would affect the way the Clones attack a base. For example; you are playing at Tech Level 3, and your 10 or so workers build a Galactic Marine Fortress, the tech; 'Galactic Marine Training' would be available underneath the TL '4' research button. The cost of it would be expensive. (1000 Nova and 600 Food maybe.) The Galactic Marine Clone would be available to create at the Fortress. What I would like to do, at some point, is to make it so that the Command Center can have a button to call a Clone Commander (garrissoned in an Air Transport appearing on a random map/conquest etc) and the Clone Commander would have an effect on certain soldiers (Commander Bacara would increase attack and stealth for Galactic Marine soldiers). It's just a thought. Anyway, I'll tidy up the mess I made with the ST-AA and ST-AD v2 and show you them soon! Enjoy. Link to comment Share on other sites More sharing options...
Commander Cody Posted September 3, 2005 Author Share Posted September 3, 2005 A quick update: A Lot of the buildings are done such as preferbs, shield generators and troop centers. Some old buildings will return in this unofficial expansion pack. Link to comment Share on other sites More sharing options...
Darth Andrew Posted September 3, 2005 Share Posted September 3, 2005 I haven't played Galactic Battlegrounds for a while, but this mod will make me dust it off. Link to comment Share on other sites More sharing options...
Snafu7 Posted September 4, 2005 Share Posted September 4, 2005 I haven't played Galactic Battlegrounds for a while, but this mod will make me dust it off. same here, I'm gonna reinstall GB when this mod is released. Link to comment Share on other sites More sharing options...
DarthMuffin Posted September 7, 2005 Share Posted September 7, 2005 Looks extremely promising. I really hope it does get released. Even after all these years, I am truly amazed to see what modders and scenario builders can do with SWGB... Link to comment Share on other sites More sharing options...
Guest DarthMaulUK Posted September 7, 2005 Share Posted September 7, 2005 Ive got my eye on it as well! DMUK Link to comment Share on other sites More sharing options...
Commander Cody Posted September 15, 2005 Author Share Posted September 15, 2005 Yo people; been away for a week, but I've been doing a LOT of things with this. I've begun drawing concepts for the Episode 3 Separatists, and also I've been building up MOST of the Republic buildings. All that's left to do is: Troop centre units Mech factory units Defensive Buildings A couple of buildings (mostly TL4 buldings) Foundations Misc Interiors Misc Battleground eyecandy Utapau eyecandy Felucia eyecandy Researches Star Destroyer interiors. That all brings the total Republic mod to a 50% completion! :D:D:D Any ideas for what the troop centre units should be the Separatists - because I'm stumped (no TF Battledroids or Geonosian Superbattledroids.) Thanks everyone. Link to comment Share on other sites More sharing options...
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