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SWGB: Episode 3 Republic Civ Mods


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This mod is currently under work and is coming off pretty nicely,

 

My website - http://vetojuiceboi.bravenet.com will feature the models of some of the units being made for this soon.

Site will be up within a week.

 

(B) REPUBLIC TOTAL CONVERSION - model construction list

 

::COMMANDCENTER:33%: to be done 6th

Worker - Ordance Lifter

Medic - (A) Republic version

Cargo Lifter - NT-TT (No Terrain - Trade Transport)

 

::TROOP CENTER:0%:

Trooper Recruit - Clone

Trooper - Clone Trooper

Heavy Trooper - Heavy Clone Trooper

Repeater Trooper - Clone Commando

Mounted Trooper - Vatacyl Trooper

Heavy Mounted Trooper - Hvy Vatacyl Trooper

Advanced Mounter Trooper - Adv Vatacyl Trooper

Grenadier - Clone Grenadier

Anti-Air Trooper - Anti-Air Clone

Heavy Anti-Air Trooper - HVY Anti-Air Clone

 

::MECH FACTORY:0%: to be done 5th

Scout - BARC Speeder

Strike Mech - AT-RT (All Terrain - Recon Transport)

HVY Strike Mech - AT-RT/s (All Terrain - Recon Transport/shielded)

Mech Destroyer - AT-AP (All Terrain - Attack Pod)

HVY Mech Destroyer - AT-DP (All Terrain - Destructive Pod)

Assault Mech - AT-OT (All Terrain - Open Transport)

HVY Assault Mech - Hvy AT-OT

 

::HEAVY WEAPONS FACOTRY:33%: -> 1st to be done

Artillery - UT-AD (Unstable Terrain - Artillery Defender) (done)

HVY Artillery - UT-AT (Unstable Terrain - Artillery Transport) (done)

Anti-Air Mobile - ST-AA (Solid Terrain - Anti-Air)

HVY Anti-Air Mobile - ST-AD (Solid Terrain - Air Destroyer)

Pummel - HAV/pA3 Clone Energy Tank

HVY Pummel - HAV/pA4 Hvy Clone Energy Tank

 

::AIRCRAFT:0%: 3rd to be done.

Fighter - Ames 12 - class fighter (iV-Wing)

Fast Fighter - Alpha 3 - class fighter (V-Wing)

Advanced Fighter - Veda 5 - class hvy fighter (iVi-Wing)

Bomber - Avin 6 - class bomber (O-Wing)

Enhanced Bomber - Metad 9 - class bomber (aO-Wing)

Advanced Bomber - Ero 19 - class advanced bomber (eO-Wing)

Air Transport - Clone Military Shuttle

 

::SHIPYRAD:0%: 2ND to be done.

Water Worker - Marine Worker

Lt Frigate - HAET-215 Gunboat

Frigate - HAET-221 Assault Gunboat

Adv Frigate - HAET-351 Assault Gunboat

Cruiser - LAAC-900 Assault Cruiser

Adv Cruiser - LAAC-921 Assault Cruiser

Destroyer - LAD-17 Assault Destroyer

Adv Destroyer LAD-18 Assault Destroyer

Anti-Air Destroyer - HTA-173 Anti-Air

Hvy Anti-Air Destroyer - HTA-273 Anti-Air

 

::BUILDINGS:0%: to be done 4th.

 

::FORTRESS:0%:

Unique Unit - Clone Assassin

Advanced Unique Unit - Elite Clone Assassin

Cannon - AT-DC (All Terrain - Dynamic Cannon)

Bounty Hunter - ARC Trooper

Air Cruiser - Republic Assault Cruiser

 

::HEROES:16%:

Mace Windu (done)

Yoda (done)

Plo Koon (done)

Stass Allie

Shaak Ti

Barris Offee

Luminara Unduli

Obi-Wan Kenobi

Anakin Skywalker

Agen Kolar

Saesee Tiin

Ki-Adi Mundi (done)

Aayla Secura

Palpatine

Darth Vader

Bail Organa

Mas Amedda

Padmé Amidala

Kit Fisto

Zett Jukussa

Tion Medon

Sly Moore

Mon Mothma

Boga (w/Obi-Wan)

R2-D2 (done)

C-3PO (done)

R4-P17 (done)

Commander Bacara

Commander Gree (done)

Commander Cody

Commander Neyo

Commander Appo

Commander Bly (done)

Commander Oddball

Commander Thire

Commander Oddball's Fighter

Anakin's Jedi Interepter

Obi-Wan's Jedi Intercepter

 

::SPECIAL TO CIV:0%: All these will be researchable at Troop, Mech, HVY Weapons, Airbase and Fortress and Command C

Clone Turbo Tank (HAVw A6)- Mech Factory

Republic Assault Gunship - Airbase

ARC-170 (Aggressive Reconnaissance Craft) - SD and Airbase

Jedi Interceptor (Eta-2 Actis-class Interceptor) - SD and Airbase

Venator Star Destroyer - Command Centre

Legacy Star Destroyer - Command Centre

Clone Shock Trooper - Troop Centre

Clone Scout Trooper - Troop Centre

Clone Sergent (Cody Serg) - Troop Centre

Clone Trooper (Cody Legion) - Troop Centre

Legion 501 Clone Trooper (Blue Clone) - Troop Centre

Clone Elite Trooper (Green Clone - Troop Centre

Clone Pilot - Troop Centre (increase a fighter's attack)

Clone Walker Gunner - Troop Centre (increase a walker's attack)

Galactic Marine Trooper (Ashtrooper) - Fortress

Coruscant Firespeeder - not creatable as of yet

Coruscant Firefighter - not creatable as of yet

 

::RESEARCHES:0%:

Juggernaut Research -> Enables Mech Factory to mass produce the Clone Turbo Tank (Heavy Assault Vehicle A6).

ARC-170 Research -> Enables ARC-170 fighter to be mass produced at the Star Destroyer and Airbase.

ETA2 Intercepter Research -> Enables Jedi Interceptor to be mass produced at the Star Destroyer and Airbase.

Venator Star Destroyer -> Enables Republic warship to be produced at the Command Center.

Legacy Star Destroyer -> Enables Republic warship to be produced at the Command Center.

Special Clone Recruitment -> Enables any type of Clone Trooper to be produced at the Troop Center.

Galactic Marine Training -> The Fortress now employs Galactic Marine troopers.

 

Some Advantages with this civilisation:

The Star Destroyers would act as their own Command Center kind of thing, they can carry a mass number of units too (ideal for base evacuation). They could produce support fighters (ARC-170 series) and (ETA2 intercepters). This would enhance the dogfight playability in this game.

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The Advanced Artillery cannon; UT-AT (Unstable Terrain - Artillery Transport)

 

All I need to do with this and it's younger brother is to texture them, then I can make the frames and possibly work on the genie unit addition.

 

utatfinaluntext1kk.jpg

 

Up next will be:

ST-AA (Anti-Air Mobile) -> is a mix of the (A) and (E) Anti-Air mobiles.

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Was a lil' bored with workin' on the Anti-Air mobile, so I downloaded a model of a C-9979 TF Lander. This will be controllable and will be specially made at the (S) Separatists Command Center. Information about the (S) Civ will be released soon, but maybe after I finish all the Republic buildings..

 

Pic of the Lander;

c99794ar.jpg

 

Till next time! :)

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It's hard to believe that you're doing all this stuff, and you aren't even 10 years old! Now obviously I don't know a thing in the worlds of texturing and modeling, but I think this stuff is awesome! :clap2:

 

Yeah it's encredible, when I comes to moddeling and skinning I'm clueless.

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Gah, that is so good! As for player colors, definantly where the blue is. Players would get confused if there were blue and red on the same craft. Besides, if you left the red there and added the player color, you'd probably have to color the rest of the ship blue in order for the player color to show up at all.

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The Galactic Marine clone trooper, or known as the Clone Ashtrooper (or Snow Clone).

galacticmarine3ao.jpg

This unit will be researchable in Tech Level 3 at the Command Center and created at the Fortress. I'm hoping to edit the genie and 'trick' it to allow the player to employ a Clone Commander that would affect the way the Clones attack a base. For example;

you are playing at Tech Level 3, and your 10 or so workers build a Galactic Marine Fortress, the tech; 'Galactic Marine Training' would be available underneath the TL '4' research button. The cost of it would be expensive. (1000 Nova and 600 Food maybe.) The Galactic Marine Clone would be available to create at the Fortress. What I would like to do, at some point, is to make it so that the Command Center can have a button to call a Clone Commander (garrissoned in an Air Transport appearing on a random map/conquest etc) and the Clone Commander would have an effect on certain soldiers (Commander Bacara would increase attack and stealth for Galactic Marine soldiers). It's just a thought.

 

Anyway, I'll tidy up the mess I made with the ST-AA and ST-AD v2 and show you them soon! Enjoy.

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  • 2 weeks later...

Yo people; been away for a week, but I've been doing a LOT of things with this. I've begun drawing concepts for the Episode 3 Separatists, and also I've been building up MOST of the Republic buildings. All that's left to do is:

Troop centre units

Mech factory units

Defensive Buildings

A couple of buildings (mostly TL4 buldings)

Foundations

Misc Interiors

Misc Battleground eyecandy

Utapau eyecandy

Felucia eyecandy

Researches

Star Destroyer interiors.

 

That all brings the total Republic mod to a 50% completion! :D:D:D:D

 

Any ideas for what the troop centre units should be the Separatists - because I'm stumped (no TF Battledroids or Geonosian Superbattledroids.)

 

Thanks everyone.

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