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AoE3 demo out. Thoughts?


lukeiamyourdad

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But back on topic, I don't know how you could say that AoE3's music was subpar, especially when compared to AoM's catchy but oddly misfitting music. This was the grand age of classical music, and the music really reflects that. I think, no matter what the end game looks like, the reviewers won't be complaining about the music.

 

Reviewers can say what they want to say. In my opinion, outside of the remix of the classic AoE theme, the music simply isn't interesting.

IMO, AoM's music wasn't misfitting. Afterall, they seem like they wanted a sort of epic (godly) music which fit it really well. Of course, it isn't "realistic" but then again, a game about pagan gods and fireballs falling down from the sky doesn't have to be historically accurate.

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Well, I guess its up to the individual, but my sole problem with the AoM music was its lack of "epicness". Yeah it was catchy and all, but it seemed kinda petty compared to the battle of the gods type gameplay.

 

To each his own I guess.

 

And for those who complained about the massive UI:

http://i10.photobucket.com/albums/a128/jimmy987/screenMinUIFinal.jpg

 

That massive unit name thing pisses me off, but now I can still see more than 2/3 of the screen.

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Well it was a demo your not going to get all the features if they were to open up the graphics and music scores it would have been a 1gig or more demo.

 

Though certain features such as the full music score would not be in a full game, I don't understand what you mean by "opening up the graphics".

As far as I know, unless the demo is released very early before the full game, that's the graphical quality you'll get.

 

JK demo looked the same as the full game, AoM demo looked the same as the full game, DoW demo looked the same as the full game, etc.

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The AoM demo looked (and played) a lot worse on my computer than the full game. They won't "open up the graphics" in the sense that things are locked now and will be in the full game, but demos are not optimized at all. Thus people are forced to play them at a lower level of quality than the full game. For example, the AoM demo locked up whenever more than 20 units were on the screen on the lowest graphics level on my comp. The full game played fine even at slightly higher resolutions.

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They won't "open up the graphics" in the sense that things are locked now and will be in the full game, but demos are not optimized at all. Thus people are forced to play them at a lower level of quality than the full game.

 

 

Of course they're not optimized but that doesn't mean the full game "looks" better then the demo. Forcing people to play at a lower level of quality doesn't exactly mean that if I have a comp that runs the demo at high settings, it will look different then the full game.

 

I had no graphical difference between the demo of AoM and the full game.

 

Besides, AoE3 marketing has been focusing a lot on graphical quality. Why would it logically be good marketing to release a demo with lower graphical quality even at high settings?

A demo is supposed to show how a game is going to be, including what it looks like.

From the demos I've played and bought the full game later, I notice no difference in graphical quality outside of performance.

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landscape feature?

 

Seriously guys, I've modded the game to allow for more players and advancing my HC past lvl 9 ie much closer to the full gaming experience (I am avoiding the mods which assign effects for the post lvl 10 cards, though, gotta save something for the full game), and I really have lost any sense of dissappointment or even mediocrity (I also switched to the Spanish, who, despite lacking kickass longbows, I am liking much better). The game takes some semblence of adjusting to, but, once you do, it really feels like what I was hoping for in AoM, which was the magnitude and depth of AoK, combined with AoM's pace and civ diversity.

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