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DirtyARGBOne field purpose?


Fred Tetra

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Posted

Has anyone determined the purpose of the various Dirty_____ fields found in .ARE (area) files? The values below are from 511Ond, the Merchant Quarter on Onderon.

 

Most modules do not have anything set for these values.

 

 

 Label: DirtyARGBOne       Field- Type: int           Value: 2960685
 Label: DirtySizeOne       Field- Type: int           Value: 4
 Label: DirtyFormulaOne    Field- Type: int           Value: 1
 Label: DirtyFuncOne       Field- Type: int           Value: 0
 Label: DirtyARGBTwo       Field- Type: int           Value: 1973790
 Label: DirtySizeTwo       Field- Type: int           Value: 4
 Label: DirtyFormulaTwo    Field- Type: int           Value: 1
 Label: DirtyFuncTwo       Field- Type: int           Value: 0
 Label: DirtyARGBThree     Field- Type: int           Value: 328965
 Label: DirtySizeThree     Field- Type: int           Value: 4
 Label: DirtyFormulaThre   Field- Type: int           Value: 1
 Label: DirtyFuncThree     Field- Type: int           Value: 0

 

Any ideas?

Posted

Could the DirtySize___ Category be related to a relational rendering size for a Model like Appearance.2da has to tweak the size of player models? That's only a shot in the dark depending on if that set of numbers ever changes from .ARE file to .ARE file.

Posted
ARGB = Alpha, Red, Green, Blue??? Could it be a texture thing?

 

I'm quite sure that's what they refer to, but after modifying an existing area that originally had all of the values set to zero to those that you see above, no apparent visual difference was noticed.

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