Dantelion Posted October 2, 2005 Share Posted October 2, 2005 at first i cant install the game at 85% it stops and sad "assets1.pk3 could not be installed" and now(after a few tricks^^), if i start the game, i can use everything, without male models or start a new single or multi game-.- if i do this, he closed JK-Jedi Academy and show this: JA: v1.0.0.0 win-x86 Aug 5 2003 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files) C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files) C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files) C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base ---------------------- 23728 files in pk3 files execing default.cfg execing jaconfig.cfg couldn't exec autoexec.cfg ...detecting CPU, found AMD w/ 3DNow! ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Working directory: C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData Initializing OpenGL subsystem ...initializing QGL succeeded ...setting mode 4: 800 600 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...50 PFDs found ...hardware acceleration found ...PIXELFORMAT 8 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters ...GL_NV_point_sprite not found ...GL_ARB_vertex_program not found ...GL_ARB_fragment_program not found GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 MX 440SE with AGP8X/PCI/3DNOW! GL_VERSION: 1.3.1 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled (2.000000 of 2.000000) Dynamic Glow: disabled ------- sound initialization ------- Initializing DirectSound locked hardware. ok UI_BuildPlayerModel_List: Errors parsing 'models/players/jedi_hm/PlayerChoice.txt' RE_RegisterModel: unknown fileid for models/players/jedi_hm/model.glm UI_BuildPlayerModel_List: Errors parsing 'models/players/jedi_kdm/PlayerChoice.txt' RE_RegisterModel: unknown fileid for models/players/jedi_kdm/model.glm RE_RegisterModel: unknown fileid for models/players/jedi_rm/model.glm ------ Server Initialization ------ JA: v1.0.0.0 win-x86 Aug 5 2003 Server: yavin1 Loading shader text ..... ..... 3391 shader definitions loaded ------- Game Initialization ------- gamename: base gamedate: Jul 23 2003 RE_RegisterModel: unknown fileid for models/players/alora/model.glm RE_RegisterModel: unknown fileid for models/players/jedi_rm/model.glm RE_RegisterModel: unknown fileid for models/players/jedi_hm/model.glm RE_RegisterModel: unknown fileid for models/players/jedi_kdm/model.glm ----------------------------------- ----------------------------------- UI_BuildPlayerModel_List: Errors parsing 'models/players/jedi_hm/PlayerChoice.txt' UI_BuildPlayerModel_List: Errors parsing 'models/players/jedi_kdm/PlayerChoice.txt' RE_RegisterModel: unknown fileid for models/players/alora/model.glm G_SetG2PlayerModel: cannot load model alora ----- CL_Shutdown ----- Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Not a JPEG file: starts with 0x00 0x00 Link to comment Share on other sites More sharing options...
acdcfanbill Posted October 3, 2005 Share Posted October 3, 2005 you're going to have to fully install the game. it says it coudlnt find some of the things i needed. if your discs are scratched, take them back or get replacements from LEC. Link to comment Share on other sites More sharing options...
Dantelion Posted October 4, 2005 Author Share Posted October 4, 2005 hm...i have changed the CD 3-times-.- no ones works-.- Link to comment Share on other sites More sharing options...
Dorn Koon Posted October 21, 2005 Share Posted October 21, 2005 what is LEC? Link to comment Share on other sites More sharing options...
acdcfanbill Posted October 22, 2005 Share Posted October 22, 2005 LEC is Lucasarts Entertainment Company, i dunno if they go by that anymore, they have had a few different names over the years, that just happens to be what i refer to them as. as to chanings discs that many times, perhaps its your cd-rom drive that is bad. did you try installing the discs on a different computer? Link to comment Share on other sites More sharing options...
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