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HELP-.- Jedi Academy dont work-.-


Dantelion

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at first i cant install the game at 85% it stops and sad "assets1.pk3 could not be installed" and now(after a few tricks^^), if i start the game, i can use everything, without male models or start a new single or multi game-.- if i do this, he closed JK-Jedi Academy and show this:

 

JA: v1.0.0.0 win-x86 Aug 5 2003

Initialising zone memory .....

----- FS_Startup -----

Current search path:

C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)

C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)

C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)

C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

 

----------------------

23728 files in pk3 files

execing default.cfg

execing jaconfig.cfg

couldn't exec autoexec.cfg

...detecting CPU, found AMD w/ 3DNow!

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

--- Common Initialization Complete ---

Working directory: C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData

Initializing OpenGL subsystem

...initializing QGL

succeeded

...setting mode 4: 800 600 FS

...using desktop display depth of 32

...calling CDS: ok

...registered window class

...created window@0,0 (800x600)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...50 PFDs found

...hardware acceleration found

...PIXELFORMAT 8 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...GL_S3_s3tc available

...GL_EXT_texture_compression_s3tc available

...no tc preference specified

.....using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic available

...using GL_EXT_texture_filter_anisotropic

...Using GL_EXT_texture_edge_clamp

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters

...GL_NV_point_sprite not found

...GL_ARB_vertex_program not found

...GL_ARB_fragment_program not found

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce4 MX 440SE with AGP8X/PCI/3DNOW!

GL_VERSION: 1.3.1

GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 2

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 4, 800 x 600 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: AMD w/ 3DNow!

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_LINEAR

picmip: 1

texture bits: 0

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

compressed lightmaps: disabled

texture compression method: GL_EXT_texture_compression_s3tc

anisotropic filtering: enabled (2.000000 of 2.000000)

Dynamic Glow: disabled

 

------- sound initialization -------

Initializing DirectSound

locked hardware. ok

UI_BuildPlayerModel_List: Errors parsing 'models/players/jedi_hm/PlayerChoice.txt'

RE_RegisterModel: unknown fileid for models/players/jedi_hm/model.glm

UI_BuildPlayerModel_List: Errors parsing 'models/players/jedi_kdm/PlayerChoice.txt'

RE_RegisterModel: unknown fileid for models/players/jedi_kdm/model.glm

RE_RegisterModel: unknown fileid for models/players/jedi_rm/model.glm

------ Server Initialization ------

JA: v1.0.0.0 win-x86 Aug 5 2003

Server: yavin1

Loading shader text .....

..... 3391 shader definitions loaded

------- Game Initialization -------

gamename: base

gamedate: Jul 23 2003

RE_RegisterModel: unknown fileid for models/players/alora/model.glm

RE_RegisterModel: unknown fileid for models/players/jedi_rm/model.glm

RE_RegisterModel: unknown fileid for models/players/jedi_hm/model.glm

RE_RegisterModel: unknown fileid for models/players/jedi_kdm/model.glm

-----------------------------------

-----------------------------------

UI_BuildPlayerModel_List: Errors parsing 'models/players/jedi_hm/PlayerChoice.txt'

UI_BuildPlayerModel_List: Errors parsing 'models/players/jedi_kdm/PlayerChoice.txt'

RE_RegisterModel: unknown fileid for models/players/alora/model.glm

G_SetG2PlayerModel: cannot load model alora

----- CL_Shutdown -----

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

Not a JPEG file: starts with 0x00 0x00

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  • 3 weeks later...

LEC is Lucasarts Entertainment Company, i dunno if they go by that anymore, they have had a few different names over the years, that just happens to be what i refer to them as.

 

as to chanings discs that many times, perhaps its your cd-rom drive that is bad. did you try installing the discs on a different computer?

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