Acleacius Posted October 6, 2005 Share Posted October 6, 2005 I spent the last hour looking thru the 20 pages of search (depending on spelling) of handmadien, so if I missed this, oops I was going blind I have the Handmaiden for Female PC mod or Holowan mod (started with Holowan but copied indivdual mod over the top when problems started occuring) Everything went smoothly at the Secret Academy got Handmaiden, but when I come to Disciple in the Enclave Sublevel, no matter what dialogue I pick he joins there by excluding Handmadien from selectable patry members, thou she does remain on board the Ebon Hawk. I was able to change the global booolean with KotOR/KotOR2 Savegame Editor to force it to work. I guess I have a question as well as a possible bug, once Disciple joins I get his cutscene onboard the Ebon Hawk, I dont mind him being onboard and his plot additions but can I make Handmaiden's picture override Disciple's in the Party Selection screen since she is the one I perfer? Or does having them both onboard somehow negate Handmaiden's selectablity with no hope of (editing) override? Thanks for any help Edit I am using 1.0b version of Sith Lords and Handmadien for Female mod. Link to comment Share on other sites More sharing options...
General Kenobi Posted October 6, 2005 Share Posted October 6, 2005 Please list us that particular mod's files contained in the zip, rar or within a tslpatchdata folder? The Handmaiden MOD I'm meaning. General Kenobi Link to comment Share on other sites More sharing options...
Acleacius Posted October 6, 2005 Author Share Posted October 6, 2005 I am not sure I understand, do you mean you want me to make a list of all the files in the mod, that go in the Override folder? Here is a link to the mod, if that is of any help, I didnt know there was more than one mod. http://www.pcgamemods.com/mod/11958.html Maybe I wasnt clear (or I am just confused ) but I thought this mod was included in the Sith Lords Holowan Package Mod. Thanks for any help Link to comment Share on other sites More sharing options...
General Kenobi Posted October 6, 2005 Share Posted October 6, 2005 Aah as that's one of Stoffe's Mods I'd suggest you give her a PM or do a search for her thread on the mod here and post your question there She'd be the one to ask on this one General Kenobi Link to comment Share on other sites More sharing options...
stoffe Posted October 6, 2005 Share Posted October 6, 2005 I spent the last hour looking thru the 20 pages of search (depending on spelling) of handmadien, so if I missed this, oops I was going blind I have the Handmaiden for Female PC mod or Holowan mod (started with Holowan but copied indivdual mod over the top when problems started occuring) Everything went smoothly at the Secret Academy got Handmaiden, but when I come to Disciple in the Enclave Sublevel, no matter what dialogue I pick he joins there by excluding Handmadien from selectable patry members, thou she does remain on board the Ebon Hawk. Do you have any other mods installed that override the disc_enc.dlg file? This is the conversation used when you first meet the Disciple, and it should block out all the "join" nodes if the Handmaiden has already joined you, though it's possible I might have missed one. If you don't have that file overridden by another mod, do you remember which responses you gave to end up at the point where he offers to join you? (It's also possible that this is caused by some change in TSL v1.0b since that version was not released when I made the mod. As I haven't upgraded myself I don't know for sure, but it is a possibility, unless someone else with v1.0b installed can verify that the Mod works with that game version. He doesn't join in my 1.0(a?) game if the Handmaiden is present.) I guess I have a question as well as a possible bug, once Disciple joins I get his cutscene onboard the Ebon Hawk, I dont mind him being onboard and his plot additions but can I make Handmaiden's picture override Disciple's in the Party Selection screen since she is the one I perfer? Or does having them both onboard somehow negate Handmaiden's selectablity with no hope of (editing) override? Unfortunately that is hardcoded in the game engine as far as I have been able to tell. If you put a creature in the Disciple's party slot, the game will automatically hide the Handmaiden's portrait on the party selection screen even though she's still technically in your party. I don't think there is much to do about that, other than make some other artificial means to bring the Handmaiden into your active party. While possible, that's beyond the scope of this particular mod, since both aren't meant to join you. Link to comment Share on other sites More sharing options...
Acleacius Posted October 6, 2005 Author Share Posted October 6, 2005 "Do you have any other mods installed that override the disc_enc.dlg file? ......." I dont think so and even if I did, once I noticed the problem I drop a fresh set of your mod files in the override, just to be sure something didnt overwrite them. Unless some mod is dynamicly overwriting files (all mods installed came from PCGameMods) or the 1.0b version as you mentioned then, thou all files I replace /modded/added where after the patch. I tried all manner of dialogue choices, starting with the full dialogue choices to choosing to exit asap. Where I respond with one of the 3 dialogue choices when he bows to "I dont want to talk now/about it". He then goes to his, "before you leaving line why did/do you want to find them ?".(or similar) Which seems to trap you with, "we seem to have a common goal" with 2 dialogue choices which either ends him in the party. Is it the concensus of the community, it is better not to install any offical patch or 1.0b, I havent played in while? I am able to resolve it by using the KSE to switch Global Boolean, which I read while searching. So I guess the patch somehow changed something hardcoded that effects it or I just somehow corrupted something in my install, not sure. Thanks again for the help Edit: I noticed that there is a a Holowan Plugin Patch that says it fixes Disiple's dialogue, thou the file has seemed unaccessible maybe download problems on PCGameMods? So this could have come up before thou there to to many pages to search. Link to comment Share on other sites More sharing options...
Tupac Amaru Posted October 6, 2005 Share Posted October 6, 2005 Do you have the USM installed? (Or another mod that uses tr_disciple.ncs.) Link to comment Share on other sites More sharing options...
stoffe Posted October 6, 2005 Share Posted October 6, 2005 I tried all manner of dialogue choices, starting with the full dialogue choices to choosing to exit asap. Where I respond with one of the 3 dialogue choices when he bows to "I dont want to talk now/about it". He then goes to his, "before you leaving line why did/do you want to find them ?".(or similar) Which seems to trap you with, "we seem to have a common goal" with 2 dialogue choices which either ends him in the party. Hmm, strange. BTW, make sure you don't have multiple copies of the files in subfolders within the Override folder, since the game will read files in sub-folders which may create ambiguity as to which file is used if multiple files with the same name are present. Could you open the disc_enc.dlg file in your Override folder with DLGEditor and check if things look like they should? Open the file, go to the Mode menu and make sure Toggle mode: TSL is selected. Then go to the View menu and select Go To Index.... In the box that pops up, type in E26 and press OK. A dialog entry should have been selected in the tree view. Go down to the text box below the tree view labeled Conditional #1 and check if it is set to st_nohandmaiden. Then go back to the Go To Index... menu option and type in E41 in the box this time. Again, check if st_nohandmaiden is set in the Conditional #1 textbox. Is it the concensus of the community, it is better not to install any offical patch or 1.0b, I havent played in while? I don't think there is a concensus, but since my un-updated game works without any problems (and I have fixed most game scenario bugs on my own) I see little reason to go through the trouble to patch the game. "If it ain't broken don't fix it". Murphy's law is not defied needlessly. Since my game is quite heavily modified it would be a lot more work than just running a an updater application. The fact that the v1.0b patch seems to be very hastily made, introducing a bunch of bugs on its own didn't exactly increase my desire to go through with the update. Link to comment Share on other sites More sharing options...
Acleacius Posted October 6, 2005 Author Share Posted October 6, 2005 "Do you have the USM installed?" Yes, the Holowan readme said they were compatable if USM was installed first with Holowan Plugin istalled last with all overwrites, set to yes. "Or another mod that uses tr_disciple.ncs" I dont really know how to tell other than reading the readme. I have noticed that there doesnt seem to be and effort (at least by some mod makers) to include (in their often amazing mods), line changes maded for indivual files. Maybe thats not possible, but wow would that make it easier to make more mods, more compatable with each other, at least in mine limited knowledge of trying to get all the mods working together that I would like to "Could you open the disc_enc.dlg...... " Yes I will try but give me some time as I am not really fluent at this kinda thing "The fact that the v1.0b patch seems to be very hastily made,...." Ahhh well that is good to know, thanks Ok after doing some more searching/reading it does seem this USM has some kind of dynamic rewrite of Discilpe's dialogue, so that is proabaly my problem. I cant get a good link to the Holowan Plugin Patch to see if the patch does indeed already fix this, it is listed as a fix on the readme (just not specific). Thanks again for the help Link to comment Share on other sites More sharing options...
Tupac Amaru Posted October 6, 2005 Share Posted October 6, 2005 "Do you have the USM installed?" Yes, the Holowan readme said they were compatable if USM was installed first with Holowan Plugin istalled last with all overwrites, set to yes. "Or another mod that uses tr_disciple.ncs" I dont really know how to tell other than reading the readme. That is probably the problem. The script tr_disciple.ncs makes the game use dis1_enc.dlg from USM rather than disc_enc from the Handmaiden mod. Remove that .ncs and it should work. Or merge the two dialogues if you prefer. Link to comment Share on other sites More sharing options...
Acleacius Posted October 7, 2005 Author Share Posted October 7, 2005 "That is probably the problem." Well yes removing that file solved the Disciple's coming on board but also keeps the cutscene of him leaving to go to Koonda, from playing so he just stands there. Someone/something has just fix the PCGameMods downloading system and I got the Holowan Plugin Patch, so I will try that and stoffe -mkb-'s file editing idea Thanks again for the help Edit I was wondering since you made this mod stoffe -mkb-, could/is it possible to not get Handmaiden the first time at the Secret Academy and then get Disciple on Datooine, then return to the Secret Academy and get Handmadien? Would that cause Handmadien to overwrite Disciple's picture in the from the NPC party group selector? This way you could get more stories lines in one playthru. 2nd Edit The Patch seems only have effect after removing the tr_disciple.ncs file, if it stays then Disciple comes on board. If removed when you walk in the room instead of bowing, all players (PC and NPC) disappear from an ingame cutscene with Disciple comuicating with Carth saying he has located the Exile. Stoping the scene between PC and Disciple with Disciple's staying in the Ruins and his dialoge options available, thou not forced and was able to exit the conversatition without him joining. Not sure what the patch intended as the notes are not detailed. Link to comment Share on other sites More sharing options...
Tupac Amaru Posted October 7, 2005 Share Posted October 7, 2005 2nd Edit The Patch seems only have effect after removing the tr_disciple.ncs file, if it stays then Disciple comes on board. If removed when you walk in the room instead of bowing, all players (PC and NPC) disappear from an ingame cutscene with Disciple comuicating with Carth saying he has located the Exile. Stoping the scene between PC and Disciple with Disciple's staying in the Ruins and his dialoge options available, thou not forced and was able to exit the conversatition without him joining. Not sure what the patch intended as the notes are not detailed. The Holowan Plugin overwrites Disciple's dialogue in the enclave sublevel with that cutscene. If you want to make everything compatible and aren't afraid of a little editing, first copy the Holowan Plugin into override, then the plugin's patch, then the USM. Overwrite existing files. Then open dis1_enc.dlg (not disc_enc.dlg) and edit it as stoffe described above, i.e. replace the current conditional#1 c_isfemale with st_nohandmaiden on those E26 and E41. Safe the modified dialogue. Be sure these files are from the USM: tr_disciple.ncs disc_enc.dlg k_enter_601.ncs Now, the Disciple shouldn't join you when you first meet him and leave the sublevel after the conversation. When you enter Khoonda you should see Disciple contact Carth/Cede. Link to comment Share on other sites More sharing options...
Acleacius Posted October 7, 2005 Author Share Posted October 7, 2005 "Go down to the text box below the tree view labeled Conditional #1 and check if it is set to st_nohandmaiden." If I read this corectly, no. There is nothing in comment #1 for e26. "Again, check if st_nohandmaiden is set in the Conditional #1 textbox." Once again, no. Comment #1 in this case is not blank as in e26 it has c_chkrevsex. I just realised thou, thisis after the Holowan Plugin Patch, which I fianlly got hold of last night and tried, so I am not sure how accurate this is appoligies "The Holowan Plugin overwrites Disciple's dialogue....." Ahh ok I can try that I dont mind a little editing. Thou I hear editing it is contagious so someone may have to slap me, if I start trying to edit the Code of the Universe to get a happy ending Edit Does anyone know how to set "completed 3rd fight with Handmaiden"? I have all other criteria and recall 3 fights (maybe I restarted from earlier save) yet she fails to talk about her mother or Atris even with 100 influence (she has 99 good/evil to my 100), done the robe, thou removed it once I got dialogue thread started. Thanks for any help. Link to comment Share on other sites More sharing options...
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