SBF_Dann_Boeing Posted October 13, 2005 Share Posted October 13, 2005 Ok Here are a few of my own questions for modding: 1. I have been trouble getting units from other mod maps, such as Majin Revan's Clone Commander into the game. When I add the name in the Clone Wars LUA, and test the game it either crashes, or it just has an empty spot where the unit should be. 2. How do you rename the names of the units and weapons and heros? 3. How do you edit the fire power of certain weapons, such as a rocket launcher? 4. How do you change the weapon used by a unit? 5. How do you name Command Posts? Link to comment Share on other sites More sharing options...
SBF_Dann_Boeing Posted October 15, 2005 Author Share Posted October 15, 2005 Help would really be appreciated! Link to comment Share on other sites More sharing options...
zerted Posted October 15, 2005 Share Posted October 15, 2005 I don't think anyone knows at this point, but it should be similar to SWBF1. Link to comment Share on other sites More sharing options...
SBF_Dann_Boeing Posted October 16, 2005 Author Share Posted October 16, 2005 THIS IS FOR SWBF1!!!!! lol!! Link to comment Share on other sites More sharing options...
zerted Posted October 16, 2005 Share Posted October 16, 2005 THIS IS FOR SWBF1!!!!! lol!! Well then it really should be similar lol. Sorry. Link to comment Share on other sites More sharing options...
SBF_Dann_Boeing Posted October 17, 2005 Author Share Posted October 17, 2005 Hmm similar yes. That would help if I actually KNEW what was similer, i.e. Could you plz answer my questions?!? Link to comment Share on other sites More sharing options...
zerted Posted October 17, 2005 Share Posted October 17, 2005 I don't know any of the answers. Some body else reading this forum: Do you know? Link to comment Share on other sites More sharing options...
SBF_Dann_Boeing Posted October 19, 2005 Author Share Posted October 19, 2005 ANYONE? PLZ I ANSWERED A TON OF MOD QUESTIONS! AND NOW NO ONE IS ANSWERING MINE?! *turns into hulk* Link to comment Share on other sites More sharing options...
Teancum Posted October 19, 2005 Share Posted October 19, 2005 Visit http://www.gametoast.com for all your answers. Link to comment Share on other sites More sharing options...
SBF_Dann_Boeing Posted October 21, 2005 Author Share Posted October 21, 2005 yeeeah I posted this topic there too and they haven't answered me yet... http://gametoast.com/index.php?name=PNphpBB2&file=viewtopic&t=2370 Link to comment Share on other sites More sharing options...
SBF_Dann_Boeing Posted October 21, 2005 Author Share Posted October 21, 2005 nvm, I just got like 80 people answer me at the same time.... Link to comment Share on other sites More sharing options...
SBF_Dann_Boeing Posted November 3, 2005 Author Share Posted November 3, 2005 buuut...I still need help with #1, #3, #4. Link to comment Share on other sites More sharing options...
SBF_Dann_Boeing Posted November 19, 2005 Author Share Posted November 19, 2005 will no one help me? Link to comment Share on other sites More sharing options...
Relyt Tsueg Posted November 22, 2005 Share Posted November 22, 2005 I am glad I happened to look back at this forum... I may be able to help you. I hope you mean editing weapons on a map, not for the whole game. I don't know how to edit .lvl files or any of that. To change a units weapons, and then to edit the fire rate/power/color/anything of the weapon, you'll need to "create a side" for your map in BFBuilder. Each unit you want to change will have to be in this. From the Assets folder, grab the .odf file for the unit you want and copy it into your sides ODF folder. Likewise but the units meshes, textures into the MSH folder. Open up the .odf file for the unit you are editing for your map (after unchecking "Read-only" in the properties of the file, so you can save your changes). Here is something like what you want to find in the .odf-- WeaponName1 = "rep_weap_inf_arccaster" WeaponAmmo1 = 0 WeaponName2 = "rep_weap_inf_pistol" WeaponAmmo2 = 0 WeaponName3 = "rep_weap_inf_thermaldetonator" WeaponAmmo3 = 3 WeaponChannel3 = 1 WeaponName4 = "rep_weap_inf_powerup_dispenser" WeaponAmmo4 = 5 WeaponChannel4 = 1 Switch out any of those with any "rep" weapons (using a side's weapons that won't be in your map isn't this easy). For example, if I want to replace this unit's health dispenser with some mines, I replace WeaponName4 = "rep_weap_inf_powerup_dispenser" WeaponAmmo4 = 5 WeaponChannel4 = 1 with this from the arc_trooper .odf file- WeaponName4 = "rep_weap_inf_mine_dispenser" WeaponAmmo4 = 4 WeaponChannel4 = 1 Hope that is enought to get you started. Editing weapons requires copying the desired .odf to your sides file, as well as the .msh and .tga, and calling for the weapons .odf in the unit's .odf code, such as: WeaponName1 = "rep_weap_inf_shotgun" WeaponAmmo1 = 7 Before you can mundge this and play it, you'll need to edit the sides .REQ files to reference your new units, and then edit your mission .LUA file to call for the new units. As usual, you'll get more help at gametoast. Link to comment Share on other sites More sharing options...
SBF_Dann_Boeing Posted November 24, 2005 Author Share Posted November 24, 2005 "create a side" how do i do that Link to comment Share on other sites More sharing options...
Relyt Tsueg Posted November 25, 2005 Share Posted November 25, 2005 On BFBuilder, while your level is open for editing, click on edit, then create new side. Name it something unique-- If you placing new Imperial units on the map, for instance, name it "SBFIMP" or something... not just the original "IMP". Link to comment Share on other sites More sharing options...
SBF_Dann_Boeing Posted November 28, 2005 Author Share Posted November 28, 2005 thx Link to comment Share on other sites More sharing options...
SBF_Dann_Boeing Posted November 28, 2005 Author Share Posted November 28, 2005 ok i still need help with this: 1. I have been trouble getting units from other mod maps, such as Majin Revan's Clone Commander into the game. When I add the name in the Clone Wars LUA, and test the game it either crashes, or it just has an empty spot where the unit should be. Link to comment Share on other sites More sharing options...
KZ_3D Posted February 22, 2007 Share Posted February 22, 2007 I added the Star Wars BattleFront .msh loader module to the 3D Object Converter and I uploaded the latest developer package (non beta) to my web page. You can download it using the following link: http://web.t-online.hu/karpo/3dc32390x_dev_20070217.zip I converted any original .msh files into .Wavefront's .obj format. http://web.t-online.hu/karpo/reconverted.zip Original .msh files: http://web.t-online.hu/karpo/msh_examples.rar Link to comment Share on other sites More sharing options...
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