SD_Radical_Ed Posted October 15, 2005 Share Posted October 15, 2005 ok, ive been working on this vehicle for a year now. ive tried everything possible to fix it and i still cant get it to assimilate. im using 3ds max 6 and i have the model all made and weighted etc.. but the friggin thing wont assimilate!!! if anyone would help me by taking a look at it id greatly appreciate it. ill email it to you so u can tell me what im doing wrong here, im pulling my hair out over this! MOdel specs: vehicle: swordfish II from COwboy Bebop i dont have screenies. thx, Gaara of the Sand Link to comment Share on other sites More sharing options...
Sith Dagger Posted October 19, 2005 Share Posted October 19, 2005 Send it to me, I'll take a look at it. My e-mail is: SithDagger@hotmail.com Link to comment Share on other sites More sharing options...
darthviper107 Posted December 15, 2005 Share Posted December 15, 2005 Hey, guess what, (you'll be dissappointed)--BUT, the xsi exporter for 3ds Max 6 and up changes it in a way that doesn't work for new vehicles, you can still do characters but you can't do vehicles, 3ds Max 5 can though, just use the xsi plugin that comes with the sdk Link to comment Share on other sites More sharing options...
Sith Dagger Posted December 15, 2005 Share Posted December 15, 2005 No, the XSI exporter works fine, but it adds a bone to it, that clears all animations. It will still export working vehicles, unless they are animated. I know, I have made several vehicles, including helping Gaara Of The Sand, with his vehicles. I guess if you ad 3DS Max 6 or 7, and still wanted an animated vehicle, and did not learn to use XSI mod tools, you could use Dragon, the ghoul 2 animation tool. Link to comment Share on other sites More sharing options...
darthviper107 Posted December 22, 2005 Share Posted December 22, 2005 No not really, it messes up the model--any animations are completely screwed up, and it also changes the direction of the model--like where it comes up pointing a different direction and upside down in Modview. Link to comment Share on other sites More sharing options...
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