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OMG PLZ help me with this stupid vehicle model


SD_Radical_Ed

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Posted

ok, ive been working on this vehicle for a year now. ive tried everything possible to fix it and i still cant get it to assimilate. im using 3ds max 6 and i have the model all made and weighted etc.. but the friggin thing wont assimilate!!! if anyone would help me by taking a look at it id greatly appreciate it. ill email it to you so u can tell me what im doing wrong here, im pulling my hair out over this!

 

MOdel specs:

vehicle: swordfish II from COwboy Bebop

i dont have screenies.

 

thx,

Gaara of the Sand

  • 1 month later...
Posted

Hey, guess what, (you'll be dissappointed)--BUT, the xsi exporter for 3ds Max 6 and up changes it in a way that doesn't work for new vehicles, you can still do characters but you can't do vehicles, 3ds Max 5 can though, just use the xsi plugin that comes with the sdk

Posted

No, the XSI exporter works fine, but it adds a bone to it, that clears all animations.

It will still export working vehicles, unless they are animated.

I know, I have made several vehicles, including helping Gaara Of The Sand, with his vehicles.

I guess if you ad 3DS Max 6 or 7, and still wanted an animated vehicle, and did not learn to use XSI mod tools, you could use Dragon, the ghoul 2 animation tool.

Posted

No not really, it messes up the model--any animations are completely screwed up, and it also changes the direction of the model--like where it comes up pointing a different direction and upside down in Modview.

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