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Holo Droid Emitter mod


Lando Griffin

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I have a question about this mod. Its a great mod, but how do i make the droid not holo, i dont want it to look like a holo image. Plus i changed the utc to a mandalorian, and he is holo. Can someone tell me what i change to make him not holo?

 

 

Use GFF Editor and look for "Hologram [bYTE] = 1" change the "1" to "0"

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thanks, one more question. Is there a way where i could like edit one of the scripts that spawns the character, can i make like 3 appear instead of one. I dont want them to have different abilities, i just like to have a squad of troops. How would i do this?

 

Which script are you talking about? I made like a million of them for this version. The new version that'll be comming out soon will have only 2 scripts..

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which ever one controls how many of the droids spawn

 

Copy this to notepad and save as "a_sntrydrd.nss" and compile to your Override;

 

// File name: a_sntrydrd.nss

//Spawning the droid x3

void main()
{
   CreateObject(OBJECT_TYPE_CREATURE, "c_drdsentry050", GetLocation(GetFirstPC())); //Spawn 1
   CreateObject(OBJECT_TYPE_CREATURE, "c_drdsentry050", GetLocation(GetFirstPC())); //Spawn 2
   CreateObject(OBJECT_TYPE_CREATURE, "c_drdsentry050", GetLocation(GetFirstPC())); //Spawn 3
}

 

 

Copy this to notepad and save as "dst_sntrydrd.nss" and compile to your Override;

 

 

/*  
File Name;  dst_sntrydrd

   Deletes the droid x3
*/

void main()
{

    DestroyObject(GetObjectByTag("DrdSentry01"));                    // Delete 1
    DelayCommand(0.2, DestroyObject(GetObjectByTag("DrdSentry01"))); // Delete 2
    DelayCommand(0.4, DestroyObject(GetObjectByTag("DrdSentry01"))); // Delete 3
}

 

You should be able to spawn three droids and delete all three of them now...

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