sargent_johnson Posted November 22, 2005 Share Posted November 22, 2005 ...the hell do i add hands to hold weapons?!?!its annoying when im in first person with any earth weapon(i have a lot lately-infact replacing all of them!)like the half life 2 sumbmachinegun(not ported) and i just see the gun floating there and im supposidly holding the weapon!anyone know how to add hands to mod weapons without having to completely remake them? Link to comment Share on other sites More sharing options...
Sith Dagger Posted November 22, 2005 Share Posted November 22, 2005 yes, you can import them from exsisting player models, and line them up in the md3, and if you want reskin them so they look different. Link to comment Share on other sites More sharing options...
sargent_johnson Posted November 22, 2005 Author Share Posted November 22, 2005 ......................................... who we talking 'bout? Link to comment Share on other sites More sharing options...
Sith Dagger Posted November 23, 2005 Share Posted November 23, 2005 You! You can do it. You can import hands from any player model you want. Link to comment Share on other sites More sharing options...
sargent_johnson Posted November 23, 2005 Author Share Posted November 23, 2005 ............................................... i dont even know how to map skin or program any other mod even when i have tutorials.how am i supposed to even know what programs can even port models? Link to comment Share on other sites More sharing options...
ShadyD Posted November 23, 2005 Share Posted November 23, 2005 *steps to success* 1. download milkshape (GOOGLE IT!) 2. Run the program 3. File > import > yourweapon.md3 4. file > Import > models/players/kyle/model.glm 5. delete the kyle model completely except for the part called r_hand 6. Line it up with the gun 7. export > yourweapon.md3 Link to comment Share on other sites More sharing options...
sargent_johnson Posted November 23, 2005 Author Share Posted November 23, 2005 ................................................................. ok i understand adding the kyle hand part now. now how do i open and add mod battledroid hands or a black glove onto mod weapons? Link to comment Share on other sites More sharing options...
Sith Dagger Posted November 23, 2005 Share Posted November 23, 2005 some way, except use that model instead of kyle Link to comment Share on other sites More sharing options...
sargent_johnson Posted November 23, 2005 Author Share Posted November 23, 2005 sith dagger: -.- shadyd:i tried the instructions and they didnt work.i downloaded milkshape,opened it and typed blaster mp7 and blastermp7.md3 and it wont open.it was the exact same name as the file i have in my base and it wont load. edit:..........nvm shadyd.stupid commands... edit again:nvm.again.i typed blaster.md3 and that wouldnt work. Link to comment Share on other sites More sharing options...
ShadyD Posted November 26, 2005 Share Posted November 26, 2005 huh? you got me confusd now XD Link to comment Share on other sites More sharing options...
sargent_johnson Posted November 26, 2005 Author Share Posted November 26, 2005 i typed blastermp7.md3 and it didnt work.then i searched and found blaster.md3 and that didnt work.i cant load the models into milkshape.(and the weapons arent mine becouse i dont know how to mod.) i dont even think the weapons were made in milkshape. Link to comment Share on other sites More sharing options...
ShadyD Posted November 26, 2005 Share Posted November 26, 2005 are you sure that you are doing file > import > .md3 and not file > open Link to comment Share on other sites More sharing options...
sargent_johnson Posted November 27, 2005 Author Share Posted November 27, 2005 NO IM NOT DID YOU READ THE POST BEFORE LAST?!I SAID FOLLOWED THE INSTRUCTIONS!!! Link to comment Share on other sites More sharing options...
MDN14 Posted November 27, 2005 Share Posted November 27, 2005 Why are you getting so mad? We dont have to help you with anything. We even gave a nice list of how to do it and you are saying you arent even sure you did it right. Link to comment Share on other sites More sharing options...
sargent_johnson Posted November 27, 2005 Author Share Posted November 27, 2005 that list doesnt work and i said it didnt work not that i didnt think i did the instructions right!i typed blaster.md3 and blastermp7.md3 and it wont load!!!!i downloaded milkshape and opened it but i cant load the blaster model!neither the normal blaster or mod blasters or any other type of weapon will load in milkshape and the models wont load either! Link to comment Share on other sites More sharing options...
ShadyD Posted November 27, 2005 Share Posted November 27, 2005 cant think of what bothers me more.. how you explain things in broken english or how mad u get at me for trying to help :/.. (ill smack myself later for still helping u but ok..) i dont understand where u TYPE .. ur not supposed to lol.. and also what does it say when u try to load? make a screen? Link to comment Share on other sites More sharing options...
sargent_johnson Posted November 27, 2005 Author Share Posted November 27, 2005 .............. i downloaded milkshape i went to file i select import i click jedi knight 3d0 a box shows up to type the filename i type blastermp7.md3 and blaster.md3 it refuses/cant load the model try it yourself -.- Link to comment Share on other sites More sharing options...
Sith Dagger Posted November 28, 2005 Share Posted November 28, 2005 you are trying to load a 3do, you need to go hit quake3 md3, that is what an md3 file is. Then you need to find the model with that file browser that pops up. Here, this should have been done long ago. http://i5.photobucket.com/albums/y165/SithDagger/tutorials/MS3D1.jpg http://i5.photobucket.com/albums/y165/SithDagger/tutorials/MS3D2.jpg http://i5.photobucket.com/albums/y165/SithDagger/tutorials/MS3D3.jpg http://i5.photobucket.com/albums/y165/SithDagger/tutorials/MS3D4.jpg http://i5.photobucket.com/albums/y165/SithDagger/tutorials/MS3D5.jpg Link to comment Share on other sites More sharing options...
ShadyD Posted November 28, 2005 Share Posted November 28, 2005 ^- smart man, thnx, saved me trouble Link to comment Share on other sites More sharing options...
sargent_johnson Posted November 28, 2005 Author Share Posted November 28, 2005 thanks for explaning,i just thought since it was jedi knight 3d0 and it was a type of mod for jedi academy....shadyd just didnt tell me to open quake III in the instructions. EDIT:when i try to open blaster.md3 with quake III but it showed the original E-11 blaster,not the half-life SMG mod i have.how do i open my earth mod weapon files??? Link to comment Share on other sites More sharing options...
Sith Dagger Posted November 29, 2005 Share Posted November 29, 2005 are your weapons files even saved as md3? did you extract them from the pk3? Link to comment Share on other sites More sharing options...
sargent_johnson Posted November 30, 2005 Author Share Posted November 30, 2005 .............. how was i supposed to know to extrat them from pk3s(unless you mean original models in assets01) and save them as md3s?i dont know how to program the simplest mod with fifteen tutorials sitting in front of me.ill go look in the earth weapon mod files with winrar edit:i opened the blaster mp7 md3 file,but im not sure if the hand will appear on dropped weapons to.and i opened the republic commando battledroid skin thingy and it said .glm or somthing. Link to comment Share on other sites More sharing options...
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