Darth Windu Posted November 30, 2005 Share Posted November 30, 2005 Hi folks. Just posted this mod as pcgamemods.com, which also has another mod of mine, which changed the special lightsabre colours. Having bought and played both KotOR and KotOR2, I came to the same conclusion as Obsidian - the Jedi Sentinal needed to be better. What I've done is taken the stats - feats, skills, class skills etc from KotOR2 and transplanted them into KotOR. All Jedi classes in KotOR will now play exactly the same way they do in KotOR2. This mainly affects the Sentinal, which is given a huge boost, but also slightly affects Guardian and Consular, but does not change Soldier, Scout or Scoundrel. In addition, you characters will now slowly regain health out of combat without you having to use medpacs, Force Heal etc. Thoughts? Link to comment Share on other sites More sharing options...
JediKnight707 Posted November 30, 2005 Share Posted November 30, 2005 This should be posted in the Taris Upper City Emporium. Good job, I like it Link to comment Share on other sites More sharing options...
Liit Orda Posted November 30, 2005 Share Posted November 30, 2005 Sounds pretty good. Now I can play as a sentinal and not suck lol Link to comment Share on other sites More sharing options...
Darth Windu Posted December 1, 2005 Author Share Posted December 1, 2005 Whoops, sorry. My bad, I'm new to these forums so I wasn't sure exactly where to post. While I'm here, does anyone know how to get health regeneration in KotOR? I got it to work once and nothing since. Anyway, I'll be releasing a new version soon with some extra powers for the Consular. Link to comment Share on other sites More sharing options...
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