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Raising Max Dexterity Bonus on Custom Armor?


spyblade

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This is my first mod ever. I am using T7nowhere's Custom Armor Tutorial (thanks), and the Kotor Tool (thanks, too). I am trying to make a Calo Nord's Armor Mod for Kotor 1. I would like to raise the Maximum Dexterity Bonus on the Armor. It originally uses for its Base Item: Defense bonus 8, but that gives it a rather low Maximum Dexterity Bonus. I would like to be able to use the armor's in-game appearance (texture?) -- PFBG05.tgp and PMBG05.tgp. I would like to be able to lower the Base Item Defense Bonus to around 4 or 5, but raise the Max. Dexterity bonus to +5. Is there anyway that I can do that and still use the Calo Nord's texture? I tried to just change the Base Item in the .uti item editor, but that changed the texture -- I didn't change the body variation, but that didn't seem to matter. I ended up using the texture variation of one of the base item defense bonus 4.

 

If anyone could help, it would be much appreciated.

 

Thanks alot.

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This probably should have been in one of the modding forums...

 

The file you need is baseitems.2da. If you want to modify all the armors for that class, then find the row for your armor (38-43) and then adjust the baseac and dexbonus columns. Click on a cell that you didn't modify and then save the file to your override folder.

 

If you want to create a custom AC/Dex combo, then copy an existing row and then insert it at the end. Make the changes that you want, then save. Finally, open up the .uti file for your armor using a GFF Editor other than the one provided with KotOR Tool and change the baseitem to the one you just created. Save to override and you're done.

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