Guest DarthMaulUK Posted December 23, 2005 Share Posted December 23, 2005 UPCOMING NEW CONTENT, FEATURES, AND ITEMS! New Weapons Systems New heavy weapons system including new features for weapons like the Flame Thrower, Acid Rifle, Launcher Pistol, Rocket Launcher all of which can be used without having to identify a specific target but used across an area. New Abilities New stealth and trapping abilities for Smuggler, Spy and Jedi § Spy's stealth high level abilities are being changed to give them almost infinite stealth abilities. § Smuggler will be granted the "Hide" ability. This will work similar to the Spy's Smoke Grenade in that you can't move or attack while using this ability to evade an enemy. § Jedi will be granted the "Force Cloak" ability. § Adding player traps & trap triggers into the game. § Introducing the concept of hiding & detecting traps as well as detecting hidden players. § Triggers are being added to the game and there will be two kinds that you can use to set off traps against your enemies: o Remote trigger: This allows you detonate a single trap or mine from a distance. o Timer trigger: This allows you to set a variable timer to detonate the trap or mine. o Spies, Bounty Hunters & Commandos will be able to hide their traps from view - nobody will be able to see the traps. New Jedi-Specific Abilities & Feature New Jedi abilities that strengthen the Jedi combat tactics including the “Jedi Mind Trick”. § Strikes and Sweeps Adding new sweep attacks that are similar to Strikes. Sweeps work exactly like strikes, but they will be 360 degree attacks. Strikes and Sweeps will require a Lightsaber or melee weapon to use. § Focus Buffs Jedi will be getting 3 new offensive buffs to complete the power progression through level 90. This will give Jedi increased damage (including melee) up through mid and high levels. § Force Throw Force Throw will be changed so that it is now a single ability that can be used with any Lightsaber or melee weapon. § Jedi Stances The Jedi stances are all being unified into one group of abilities that will all deliver strong defensive buffs. For example at level 22, Jedi will get an ability that will give them an immunity to Poison effects for the duration of the stance and cure any poisons that the character may have been suffering from. Another stance comes at level 54 which adds an additional chance to block or dodge incoming attacks. There are additional stance surprises up through level 90! § Force Lightning We have reduced the activation and cool-down timers to this group of abilities. § Force Run Terrain Negotiation will be added as a bonus to this ability. § Self Heals We have added another self-heal at level 14 so Jedi will have a complete ability progression. § Force Chokes Force Choke will be changed so that it uses the range of the special ability and doesn't rely on the range of an equipped weapon. § Jedi Mind Tricks Rounding out this list of changes to Jedi Abilities is the addition of Jedi Mind Tricks! This exciting and iconic new ability can be used to reduce the Strength and Precision of enemy NPCs, creatures and players. By using the Jedi Mind trick, a Jedi will be able to escape NPC's and Creatures with a wave of their hand. NPC's and Creatures will lose all interest in attacking the Jedi so he can "move along". At higher levels, this ability will affect all NPC's and Creatures in an area! § Jedi-Specific Tool Tips A lot of Jedi abilities have different sorts of restrictions, so with that in mind we will be including all of these details in the tool tip for each of the Jedi abilities, the effects and the restrictions are clear and easy to understand. FIXES, ADDITIONS, AND IMPROVEMENTS As with the introduction of changes of this magnitude, there were several bugs and issues present at the launch of the New Game Enhancements. However, in the past month, the development team has successfully resolved the following issues mainly in response to player feedback, as well as with the help of quality assurance and customer support teams: Mouse-Only Play Feature Our new fast-action combat control scheme inadvertently presented a hardship for some players without the use of both hands. For this reason we introduced mouse-only play which allows all movements and abilities to be controlled through the mouse exclusively. This feature is currently available in the game and can be accessed through the options menu. Mouse-only play was implemented around the Thanksgiving holiday, mainly intended for those players only capable of one-handed play. How to enable Mouse-Only Play: 1. Open your Options menu (press "O"). 2. Click the button that says, "Keymap". 3. On the bottom half of the Keymap window, you will see a list of options. 4. Check the boxes that say: o "Middle mouse drives movement" and o "Scroll through default actions with mouse." 5. Click the button that says, "Apply" and then "Ok". Now your mouse-only play feature will be enabled! Here's how it works: 1. Left click is still used to fire your weapon. 2. Right click is still used to trigger your specials. 3. The middle mouse wheel will scroll through the abilities on your toolbar. 4. Holding down the middle mouse button will move you in the direction that you are facing. 5. You can use the "+" and "-" keys to control your camera zoom. Game Content-Specific § Targeting through friendlies (anyone you are not attacking) you can now target through them even if they are in your direct path. § Experience Points for quests up to level 20 have been increased. § Now you will earn ground combat XP while fighting in space. o Players with characters who have combat professions can earn ground combat XP while playing in space. Example: A kill in space earns you 400XP in space and also 400XP towards your ground profession. § Improvements to the targeting system making it easier to target enemies that are moving. o Melee attacks will hit more frequently against moving creatures and NPCs. o Melee combat speed for “respec'd” characters should be improved. § Added Jedi Robe armor. o Added various new Jedi Robes to provide Protection from levels 40-80 § Greatly improved server stability and performance and reduced over-spawing issues. § Multiple characters per server – all active accounts may have two characters per server up to 8 total characters. § Added the ability to play strictly with a mouse (one-handed control scheme), using the left mouse button for combat moves and the right mouse button to initiate special abilities. Moving can be accomplished by holding down the center button of the mouse. § Creatures from levels 80 - 90 have been added to Yavin 4, Endor, Dathomir and Dantooine. § Added new Jedi powers including the Jedi Mind Trick (see specific list below). § Significantly increased the power of Officer. o Officer abilities Paint Target, Called Shot & Fix Target now show a targeting visual effect on the de-buffed enemy while the buff is in effect. § Increased the duration of the Spy stealth abilities o Spy's can now get closer to other creatures before the special ability Sneak "breaks" and they are revealed. o The Spy's sneak & smoke grenade abilities now take the "Camouflage" skill modifier into account when determining the size of the bubble that determines how close you have to get to another NPC/creature before stealth breaks. § Improving lag o Extensive server optimizations have been made to help reduce lag players have been experiencing. § More content for high-level players in the core game, not just Trials of Obi-Wan. o We have placed additional high-level spawns on Yavin 4, Endor, Dathomir and Dantooine. § More profession differentiation o We are beginning the introduction of more specialization and differentiation with heavy weapons, stealth, new Officer abilities, the addition of traps and triggers, and new Jedi abilities all added in Publish 27. We will continue evaluating further elements to help drive more specialization and differentiation within the professions. All of the fixes listed above are scheduled to be implemented into the live game (if they have not already) in Publish 27, which is scheduled to go live in late-January 2006. Please note, we reserve the right to adjust the timing of any publish into the live game as needed with notice. For more information, please visit the Star Wars Galaxies community and news site at: Official site Link to comment Share on other sites More sharing options...
HUGOMAND Posted December 23, 2005 Share Posted December 23, 2005 Wow, pretty neat. But looks like jedi is going über again Link to comment Share on other sites More sharing options...
Nedak Posted December 24, 2005 Share Posted December 24, 2005 There fixing lag??!? w00t Link to comment Share on other sites More sharing options...
JediConsularAD Posted December 24, 2005 Share Posted December 24, 2005 ok 1. uber jedi would suck cause thats just encouraging more people to become jedi, which i still think you should really have to work for like its rare much as the mandolorian armour, if their should be any jedi in the game at all besides luke. and 2. every patch soe have said their fixing lag issues. Link to comment Share on other sites More sharing options...
HUGOMAND Posted December 24, 2005 Share Posted December 24, 2005 I've begun to hate jedi's alot! I mean, some of them are nice, but they would be even nicer if they were SMUGGLERS, MEDIC'S, ENTERTAINERS, TRADER'S, ANYTHING!!! Besides jedi. I just hate when I'm GCW'ing with my guild and we are in theed. There we have 5 jedi's guarding. If it was 4 officers and 1 jedi, I wouldn't care, but I'm just SICK and TIRED of looking at 500,000 crappy lighted blades twirling around all the time!!! I've begun to think that SWG would be better, without the jedi, or atleast make it hard to be. And Merry Christmas by the way... Link to comment Share on other sites More sharing options...
TashaG Posted December 24, 2005 Share Posted December 24, 2005 ok 1. uber jedi would suck cause thats just encouraging more people to become jedi, which i still think you should really have to work for like its rare much as the mandolorian armour, if their should be any jedi in the game at all besides luke. The problem is that people want to play Jedi Characters. I know that SWG's timeframe doesn't really handle high powered force sensatives very well. Unfortunately it has been shown by other SW games that people buy the games to play Jedi. SOE seems to be doing everything it can to capture new players, so here we are with "Jedi" being a core profession/Class. Oh and "Working" for something (being Force Sensative) that you are born with is even more outside of the lore than there being lots of Jedi is. Not to mention that the Jedi grind was foolish from a game play point of view Tasha Link to comment Share on other sites More sharing options...
JediConsularAD Posted December 25, 2005 Share Posted December 25, 2005 none of it makes sense, to be honest if i had a choice i would completely remove the jedi proffesion. its nothing personal just that its not right in the timescale Link to comment Share on other sites More sharing options...
fozzie22 Posted December 25, 2005 Share Posted December 25, 2005 Well said,as for fixing the lag i really doubt they could fix it now,after all the game over 2 years old and they havent done it yet. So i wouldnt hold my breath for that to happen. Link to comment Share on other sites More sharing options...
HUGOMAND Posted December 25, 2005 Share Posted December 25, 2005 Well said,as for fixing the lag i really doubt they could fix it now,after all the game over 2 years old and they havent done it yet. So i wouldnt hold my breath for that to happen. Well, believe it or not, but it has been improved a little. Things are going in the right direction at the moment, but very slowly Link to comment Share on other sites More sharing options...
Guest DarthMaulUK Posted December 25, 2005 Share Posted December 25, 2005 All those 'fixes' should have been in the NGE launch, not a month after its release. Had they PLANNED the NGE, most of the community wouldnt have left. DMUK Link to comment Share on other sites More sharing options...
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