andvari3d Posted January 4, 2006 Share Posted January 4, 2006 Hi, i have the player animations in .XSI format and i have the plugin to import .xsi files into max, but, i want to know if there is a way to modify the animations using character studio, or save the current ones as .bip files Link to comment Share on other sites More sharing options...
darthviper107 Posted January 10, 2006 Share Posted January 10, 2006 No, it isn't possible right now. When the .xsi is imported the bones end up as helpers, they are still animated correctly, but it doesn't help you when you need the animation applied to bones. Link to comment Share on other sites More sharing options...
keshire Posted April 8, 2006 Share Posted April 8, 2006 You'd need to use SoftImage xsi and export as BHV I beleive. Which Max allows you to import onto bipeds. Another method is to use an app called I beleive Motion Capture Studio. It uses the FBX file format. It allows to import xsi and export as a couple different formats. Hope that helps. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.