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Empire Mod


chr0n1x

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CURRENT VERSION: 1.1.1

D/L: http://files.filefront.com/empiremod10_111patchrar/;4649741;;/fileinfo.html[1.1.1]

 

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Empire Mod 1.0

 

Features:

Play as the Empire!

Access the empires arsenal!

Build the Venator!

Build Captain Piett's Star Destroyer

Take Control of Naboo, Dagobah and Bespin (More coming)

Use Boba Fett, and his ship Slave 1

Fight Han and Chewie, he does steal your vehicles!

Rebel AI (Use it on hard, gonna turn up agressiveness next version)

 

Get the swmod.exe from Chriz's mod until I have permission to uplaod the full mod including exe, in the meanwhile get that exe and use the xml files from my mod.

 

http://files.filefront.com/empiremodNoexerar/;4644999;;/fileinfo.html

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@plushy

What ships do you mean? The Interdictor, Victory, Venator, Imperial and Admiral Piett's Star Destroyers are in there, just increase your tech level. Suggestions welcome, then I can say what ships are ingame, or not, maybe there are some I have forgotten.

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Remove a building and get a research lab to get the Research Option, then research up. If you need more slots, get another planet.

 

New release has fully working Rebel AI, just testing some planet settings and then release, eta 1-2 hrs.

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Empire Mod v1.1

by Chr0n1x

 

Features:

Play as the Empire!

Access the empires arsenal!

Fight the full force of teh Rebellion!

Build the Venator!

Build Captain Piett's Star Destroyer

Use Mara Jade and her force abilities

Hire Smugglers

Take Control of more planets.

Use Boba Fett, and his ship Slave 1

Fight Han and Chewie, he does steal your vehicles!

Rebel AI (Works very well now!)

 

All releases after 1.0 will come in patch form requiring the 1.0 swmod.exe executable to be installed, since it never changes.

To install the patch, keep/get the 1.0 .exe file, and overwrite your xml folder with the one contained in the patch archive.

 

D/L v1.0 Full: http://files.filefront.com/empiremodrar/;4649118;;/fileinfo.html

 

D/L v1.1 Patch: http://files.filefront.com/empiremod10_11patchrar/;4649193;;/fileinfo.html

 

Contact:

Petroglyph Fan Forums Thread: http://pff.swrebellion.com/index.php?topic=1980.0

Email: chr0n1x@clonetrooper.com

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Empire Mod v1.1.1

by Chr0n1x

 

Hotfix for version 1.1

 

Changelog:

<--v1.1.1-->

Changed starting credits to 15,000 for better gameplay

Fixed Coruscant map bug

Set starting tech to a low level, so you can build up.

 

D/L: http://files.filefront.com/empiremod10_111patchrar/;4649741;;/fileinfo.html

 

Contact:

Petroglyph Fan Forums Thread: http://pff.swrebellion.com/index.php?topic=1980.0

Email: chr0n1x@clonetrooper.com

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It didn't exactly crash, but whenever I pressed "Begin," it would just keep reloading or something. Instead of starting the game, the loading bar just kept refilling up after each time I pushed "Begin." This was in space over Tatooine.

 

Also, this happened after about 15 or so minutes of playing.

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I do not get an upgrade tech button after building the research building.

 

Plus I'm not sure if Extended Sensors work, what are they supposed to do exactly after you build one?

I have a research building on coruscant, thats where my upgrade tech button is in the ground production tab on coruscant only.

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