augrunt Posted January 22, 2006 Share Posted January 22, 2006 Okay i see the problem, as soon as u start the campaign, watch the Imperial Death Star... it goes up, they are CONSTANTLY building ships... with the 40k i gave them, ill nerf it to 0 again... and we will see if it happens. i think they upgrade there base to something that they cant have. Link to comment Share on other sites More sharing options...
augrunt Posted January 22, 2006 Share Posted January 22, 2006 See what happens when you make them to smart... lol, also i noticed that they combine there forces for there attack. Link to comment Share on other sites More sharing options...
Prototype Posted January 22, 2006 Author Share Posted January 22, 2006 shouldn't they be denied to build the base past level2? We can't do it. @hellfire clam down man, if you have been reading the posts, you should know there are some problems completing the astroid battle anyways. Link to comment Share on other sites More sharing options...
Killer_Bob Posted January 22, 2006 Share Posted January 22, 2006 Yeah, I noticed that too. They built a death start, and then sent it to attack us. Then they also combined their forces together. Link to comment Share on other sites More sharing options...
augrunt Posted January 22, 2006 Share Posted January 22, 2006 Okay... the AI is still Super Inteligent... they have money to build for a counter attack at anytime... i fixed it. Link to comment Share on other sites More sharing options...
Killer_Bob Posted January 22, 2006 Share Posted January 22, 2006 testing the new one now Link to comment Share on other sites More sharing options...
Killer_Man Posted January 22, 2006 Share Posted January 22, 2006 You can do the Death Star works in a space battle in a planet???? Just like the Model appears.... and fire at planet and BOOM!!!! Link to comment Share on other sites More sharing options...
enterman Posted January 22, 2006 Share Posted January 22, 2006 i see no station in the asteroid belt in 1.5. just noticed 1.6 Link to comment Share on other sites More sharing options...
augrunt Posted January 22, 2006 Share Posted January 22, 2006 it has been fixed in 1.6 Link to comment Share on other sites More sharing options...
Killer_Bob Posted January 22, 2006 Share Posted January 22, 2006 Sucess! A SPACE STATION! Link to comment Share on other sites More sharing options...
augrunt Posted January 22, 2006 Share Posted January 22, 2006 and its level 3... adds to the challenge Link to comment Share on other sites More sharing options...
Prototype Posted January 22, 2006 Author Share Posted January 22, 2006 thanks for fixing this. Link to comment Share on other sites More sharing options...
AceTimberwolf Posted January 22, 2006 Share Posted January 22, 2006 Are the Z-95s suppose to be V-Wings? Link to comment Share on other sites More sharing options...
augrunt Posted January 22, 2006 Share Posted January 22, 2006 anything for my friends! Link to comment Share on other sites More sharing options...
augrunt Posted January 22, 2006 Share Posted January 22, 2006 Yeah... they r... they didnt have there own icon. so i understood then why Bryant set it to Z-95... Link to comment Share on other sites More sharing options...
enterman Posted January 22, 2006 Share Posted January 22, 2006 and its level 3... adds to the challenge dam lvl 3 station? that battle was hard enough when there wasnt a station. Link to comment Share on other sites More sharing options...
augrunt Posted January 22, 2006 Share Posted January 22, 2006 Haha ... well man, this is meant to keep u busy till the real deal comes out Link to comment Share on other sites More sharing options...
^Invader Posted January 22, 2006 Share Posted January 22, 2006 count me in for testing Link to comment Share on other sites More sharing options...
Killer_Bob Posted January 22, 2006 Share Posted January 22, 2006 Hey Got more problems... ON tatooine, there are 3 missing buildings. Two of them are red up top near the build pads and the other one is near the turrent in the main base. It is difficult to describe but they are near the large turrets that Link to comment Share on other sites More sharing options...
HELLFIRE55 Posted January 22, 2006 Share Posted January 22, 2006 this realy is the ultimate mod!!keep up the good work!!fix those bugs!!! Link to comment Share on other sites More sharing options...
augrunt Posted January 22, 2006 Share Posted January 22, 2006 That are the Ion Cannons, damnit seems my fears were confirmed... they will be removed during the next update. Link to comment Share on other sites More sharing options...
clone_troopa Posted January 22, 2006 Share Posted January 22, 2006 ion cannons arent working anyway, at least i cant fire them when im fighting over hoth Link to comment Share on other sites More sharing options...
augrunt Posted January 22, 2006 Share Posted January 22, 2006 yeah i know... im sorry about all that, thought perhaps when fighting over in space the Empire would over-ride it and default use it... hmmm, im gonna release a special version for a tester thats willing to help me... i am going to try and give it a Power_Generator... but for the imperials (i checked the code to find that i accidentally placed a rebel generator in there). sooo what i need is someone to contact me on msn for this testing release... were gonna c if it does work in space. My MSN = augrunt@hotmail.com Link to comment Share on other sites More sharing options...
clone_troopa Posted January 22, 2006 Share Posted January 22, 2006 now where is that msn icon i havent seen for 4 years.... ooohhh here it is! Link to comment Share on other sites More sharing options...
glukes Posted January 22, 2006 Share Posted January 22, 2006 To kill those missing buildings just open up artillary right next to them, in about a minute they will die. Beat the mod already on hard. Wish I more to conquer. Maybe I will try mixing mods for more planets.... Link to comment Share on other sites More sharing options...
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