quickymart Posted February 1, 2006 Share Posted February 1, 2006 ok dumbass you can make ur own maps when you mod the game. Dont say you cant because you can and i have seen them. show me new maps then, pics or the mod works...thanks edit: just to make something clear, i want to see player created maps, nothing that was already in the demo...thanks again Link to comment Share on other sites More sharing options...
DS_Vespidbat Posted February 1, 2006 Share Posted February 1, 2006 dont know y ur actually arguing with quicky because he was informing u that there was only 1 space and land map.if u would use the others(in the turitials) some units would be on the wrong side and wouldnt work Link to comment Share on other sites More sharing options...
Grey_Ghost Posted February 1, 2006 Author Share Posted February 1, 2006 How come i cant play the rebs.Works for me, and your the only one who's said anything about this, you must have it installed wrong or something. Grey, looking through your XML code in the campaign folder, if you wanted the tech1 rebels to start with headhunters it should look like Must be left over from Bryant, opps. Personally I don't think it's critical the Rebs get a free Z95 squad or not, but I will change it if I release another version. Now that Retreating is out in the open, I might add an optional download that adds that in as well as Rebel Artillery while playing as the Rebels. I'm waiting to see if I can get the Imperial Arty working using the Rebs model. ok dumbass you can make ur own maps when you mod the game. Dont say you cant because you can and i have seen them. Keep is civil please. Are you talking about the Galactic Map or the Space/Land battle maps? Link to comment Share on other sites More sharing options...
boc120 Posted February 1, 2006 Share Posted February 1, 2006 Please do incorporate space retreat, if it wouldn't be too much trouble. Thanks in advance. Link to comment Share on other sites More sharing options...
Resonance Posted February 1, 2006 Share Posted February 1, 2006 Hey, im having trouble with this mod, i have tried installing it but when i run the game it doesnt change over. i followed the instructions given in the read me but it still doesnt work, could some one help me? Link to comment Share on other sites More sharing options...
Chemmy Posted February 1, 2006 Share Posted February 1, 2006 Thanks Ghost, without the tow cables for snowspeeders we kind of need artillery to take out AT-ATs Damn AT ATs . Link to comment Share on other sites More sharing options...
Grey_Ghost Posted February 1, 2006 Author Share Posted February 1, 2006 If it's in the right folders there shouldn't be a problem, here is a picture, hope it helps. Link to comment Share on other sites More sharing options...
Resonance Posted February 1, 2006 Share Posted February 1, 2006 ok i see my problem now, thanks alot Link to comment Share on other sites More sharing options...
Grey_Ghost Posted February 1, 2006 Author Share Posted February 1, 2006 Thanks Ghost, without the tow cables for snowspeeders we kind of need artillery to take out AT-ATsEh? When I tested it the cable attack worked. A.I. even took out one of my AT-AT's when I forgot to bring an AT-AA in one of my test sessions. Link to comment Share on other sites More sharing options...
Master_Cain Posted February 1, 2006 Share Posted February 1, 2006 I got space retreating working! Follow this thread's instructions. http://pff.swrebellion.com/index.php?topic=2193.0 Not sure who gets the credit here. The thread has a discussion about it though. Me and NMA Link to comment Share on other sites More sharing options...
Chemmy Posted February 1, 2006 Share Posted February 1, 2006 Eh? When I tested it the cable attack worked. A.I. even took out one of my AT-AT's when I forgot to bring an AT-AA in one of my test sessions. Huh, when I tried it 3 of my speeders just flew in circles around it for a while and then were shot down in seconds by the at-AA. Maybe I should try it again without the AA shooting them down! Link to comment Share on other sites More sharing options...
Ra2er Posted February 1, 2006 Share Posted February 1, 2006 Cable attack doesn't work for me either. I've tried it in many different situations and it doesn't work... Link to comment Share on other sites More sharing options...
Three60 Posted February 1, 2006 Share Posted February 1, 2006 I'm assuming that they look like A-Wings since the speeder model wasn't in there, but could that be the problem? Link to comment Share on other sites More sharing options...
Guest DarthMaulUK Posted February 1, 2006 Share Posted February 1, 2006 I've just managed to download this mod myself and have a quick play. I'm back on broadband after my move but trying to find the time to play this outstanding Mod and update the website is a trick I have to master fast! Great work guys. It has really opened the demo up and I just cant wait for the full release because I intend to take time off work to play! DMUK Link to comment Share on other sites More sharing options...
Grey_Ghost Posted February 1, 2006 Author Share Posted February 1, 2006 I've seen them take down an AT-AT with cables more then a few times. AT-AA slaughter speeders, so probably would not happen when they are around. I remember there being a short buildup to the action. ********NEW VERSION ADDED********: Check the first post for notes D/L. Lest someone finds a way to make new Land/Space maps, this may be my last update. Unless it requires a bug fix. Happy hunting! BTW I'd like to thank everyone who has given kind words and advice on this Mod. I hope it tides you over untill SWEaW's final release day. Link to comment Share on other sites More sharing options...
Empirecitizen Posted February 1, 2006 Share Posted February 1, 2006 The cables not working? I managed to save my AT-AT form a speeder ,which is tieing it up with the cable ,with my AT-AA. And in older versions before, the pirates killed one of my ATAT with speeder. They work for me Link to comment Share on other sites More sharing options...
boc120 Posted February 1, 2006 Share Posted February 1, 2006 You're my hero Grey_Ghost. With space retreat added to everything else, this mod is by far the best out there. Thanks for all the hard work! Link to comment Share on other sites More sharing options...
Chemmy Posted February 1, 2006 Share Posted February 1, 2006 Thanks a lot for all your work ghost and bryant, this is by far the best mod out there. Link to comment Share on other sites More sharing options...
shmacdonald's Posted February 1, 2006 Share Posted February 1, 2006 Great update, thanks. Cables work okay for me too, even though sometimes I have to reissue the order. Link to comment Share on other sites More sharing options...
gswift Posted February 1, 2006 Share Posted February 1, 2006 If your speeders wont use cables, it's probably because the AT-AT is actually the major hero that's immune to cable attack. I thought my cables were not working at first, but they work fine when I'm not attacking that one guy (I think it's General Veers?) Link to comment Share on other sites More sharing options...
baraghIV Posted February 2, 2006 Share Posted February 2, 2006 awesome update, and the oodles of included data files (especially hardpoints.xml) are much appreciated Link to comment Share on other sites More sharing options...
Three60 Posted February 2, 2006 Share Posted February 2, 2006 This... is awsome. Minus some graphics and the other pieces of the game, this is the same as the normal game. Great job! Link to comment Share on other sites More sharing options...
PRJ Master Posted February 2, 2006 Share Posted February 2, 2006 (I'm posting this here because I'm using Bryant's 2.6g mod) This has happened to me a couple times....the imps are invading my planet, and they call down a tie bomber run. Okay, not a big problem....I pull my troops out of the way. Then, immediately afterwards, they get ANOTHER tie bomber run. How do they do this, and, more importantly in my mind, how do I get to do it? EDIT: also, I'm pretty sure that some planets don't have trade routes....not sure which ones....I'll give you a list after I play it again. Link to comment Share on other sites More sharing options...
Ryebread Posted February 2, 2006 Share Posted February 2, 2006 It must be a bug due to modding the demo. Live with it for another 14 days and then play the real deal. Link to comment Share on other sites More sharing options...
Slocket Posted February 2, 2006 Share Posted February 2, 2006 I played it straight for 10 hours without a crash. Very stable and works well. Good work. I only wish there was a savegame button! Link to comment Share on other sites More sharing options...
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