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Bryant's & Grey_Ghost's Mod V2.6G


Grey_Ghost

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ok dumbass you can make ur own maps when you mod the game. Dont say you cant because you can and i have seen them.

 

show me new maps then, pics or the mod works...thanks

 

edit: just to make something clear, i want to see player created maps, nothing that was already in the demo...thanks again

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How come i cant play the rebs.
Works for me, and your the only one who's said anything about this, you must have it installed wrong or something.

 

Grey, looking through your XML code in the campaign folder, if you wanted the tech1 rebels to start with headhunters it should look like

Must be left over from Bryant, opps. Personally I don't think it's critical the Rebs get a free Z95 squad or not, but I will change it if I release another version.

 

Now that Retreating is out in the open, I might add an optional download that adds that in as well as Rebel Artillery while playing as the Rebels. I'm waiting to see if I can get the Imperial Arty working using the Rebs model.

 

ok dumbass you can make ur own maps when you mod the game. Dont say you cant because you can and i have seen them.

Keep is civil please. Are you talking about the Galactic Map or the Space/Land battle maps?

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Eh? When I tested it the cable attack worked. A.I. even took out one of my AT-AT's when I forgot to bring an AT-AA in one of my test sessions.

 

Huh, when I tried it 3 of my speeders just flew in circles around it for a while and then were shot down in seconds by the at-AA. Maybe I should try it again without the AA shooting them down!

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Guest DarthMaulUK

I've just managed to download this mod myself and have a quick play. I'm back on broadband after my move but trying to find the time to play this outstanding Mod and update the website is a trick I have to master fast!

 

Great work guys. It has really opened the demo up and I just cant wait for the full release because I intend to take time off work to play!

 

DMUK

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I've seen them take down an AT-AT with cables more then a few times. AT-AA slaughter speeders, so probably would not happen when they are around. I remember there being a short buildup to the action.

 

********NEW VERSION ADDED********: Check the first post for notes D/L.

 

Lest someone finds a way to make new Land/Space maps, this may be my last update. Unless it requires a bug fix. Happy hunting!

 

BTW I'd like to thank everyone who has given kind words and advice on this Mod. I hope it tides you over untill SWEaW's final release day.

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If your speeders wont use cables, it's probably because the AT-AT is actually the major hero that's immune to cable attack. I thought my cables were not working at first, but they work fine when I'm not attacking that one guy (I think it's General Veers?)

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(I'm posting this here because I'm using Bryant's 2.6g mod)

 

This has happened to me a couple times....the imps are invading my planet, and they call down a tie bomber run. Okay, not a big problem....I pull my troops out of the way. Then, immediately afterwards, they get ANOTHER tie bomber run. How do they do this, and, more importantly in my mind, how do I get to do it?

 

EDIT: also, I'm pretty sure that some planets don't have trade routes....not sure which ones....I'll give you a list after I play it again.

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