Osuirof Posted May 14, 2006 Author Share Posted May 14, 2006 tk102 Thank you. New questions: How to make: 1. A script that changes the mark up\down values of shops ? 2. One item use two or more "Activate Item" thing ? 3. New shield protecting from disruptor fire ? Link to comment Share on other sites More sharing options...
Grindel Posted May 15, 2006 Share Posted May 15, 2006 2. Equipping an item cannot block another item slot, that I know of, but you might want to browse baseitems.2da just in case. At least that's where I would look first. I may be a little out of context on this. However if equiping an item cannot block another item slot then how do double bladed swords work ? Link to comment Share on other sites More sharing options...
Osuirof Posted May 8, 2007 Author Share Posted May 8, 2007 Liveee!. 1. Is there a way to change the values for DC of saving throw, damage reduction, etc. ? 2. Could someone list the utc file of party members (utc that you start with when they join) ? Previous questions still are waiting Link to comment Share on other sites More sharing options...
Pavlos Posted May 8, 2007 Share Posted May 8, 2007 2. Could someone list the utc file of party members (utc that you start with when they join) ? All the party members' UTC files start with a "p_" followed by their name (e.g. p_atton). Templates.bif ---> Blueprint, Character. Link to comment Share on other sites More sharing options...
stoffe Posted May 8, 2007 Share Posted May 8, 2007 1. Is there a way to change the values for DC of saving throw, damage reduction, etc. ? Depends on what you want to change the save DC for. If it's for force powers, rockets or grenades you have to modify the impact scripts for the powers in question and manipulate the base value from the GetSpellSaveDC() function with whatever changes you want done. If it's for OnHit item properties you can change those (or add new values) in the iprp_onhitdc.2da file. The value column contains the save DC value, while the name column contains a dialog.tlk StrRef to an entry containing the value shown in-game in item descriptions and such. If you add new save DC values you'll need to add the corresponding entries to dialog.tlk so they are shown properly in the game. Link to comment Share on other sites More sharing options...
Osuirof Posted May 15, 2008 Author Share Posted May 15, 2008 1. Is there a way to make "upgrade required to activate" work in TSL ? I want to use standard upgrade items, but it dosen`t work. 2.How to change the values for damage reduction, resistance etc. ? Link to comment Share on other sites More sharing options...
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