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V-wings and a thing about venetors


darth_vadar_13

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i was jst randomly checkin for any new screenshots on the game nd i came across a v-wing! jst wanted to ask if there was a mod for the fighter so u can build them in demo.

 

Also about venetors aren't they meant to be massive captial ships nd not little frigates. In ep 3 there huge nd the have hangers nd all sorts rather like the star destroyer. Can u do anythin to make them a capital ship?

 

thanx!

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The Venators weren't actually that big, don't forget that in episodes 1-3 the technology they were using was inferior(sp?) to the technology that featured in episodes 4-6. It's not easy to realise because the ships in the first 3 eps were all new and shiny whereas the ships the rebels were using were new but battered because of endless skirmishes.

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yes well u can get the in bryants mod ug et both the venators and vwing the venators have their normal incons but the v-wing is the second z-95 icon move you mouse over it for the description and u wil see it says vwing and it looks like a vwing ingame :p

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If you really want, you can mod the Venator to be more powerful, as powerful as, say, a Victory, since the Venator and the Victory have potentially the same strength. (Same timeperiod,) I know, I did that to mine. The Venator is now a backbone of my Rebel fleets. :D

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Go to XML folder in GameData/Data/, open the "UNIQUEUNITS.xml" file, find "Jedi_Cruiser" and change whatever values you want... You can even make it spawn fighters - find the lines

	<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
	<Death_Clone />

 

And copy under them these

		<!-- Set to spawn all units once and then not continue - no reserves -->
	<Starting_Spawned_Units_Tech_0>VWing_Squadron_R, 2</Starting_Spawned_Units_Tech_0>
	<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
	<!--Currently no reserves -->
	<Reserve_Spawned_Units_Tech_0>VWing_Squadron_R, 3</Reserve_Spawned_Units_Tech_0> 

This one

		<Starting_Spawned_Units_Tech_0>VWing_Squadron_R, 2</Starting_Spawned_Units_Tech_0>

means it will spawn rebel affiliated(sp?) V-wing and it will spawn them until they are 2 squadrons.

This one

		<Reserve_Spawned_Units_Tech_0>VWing_Squadron_R, 3</Reserve_Spawned_Units_Tech_0> 

means it will spawn a total number of 3 V-wing squadrons in a space battle.

Ah yes and of course the Venator needs a fighter bay - find

		<HardPoints>
		HP_Jedi_Cruiser_Shield_Gen, HP_Jedi_Cruiser_Engines, HP_Jedi_Cruiser_FL, HP_Jedi_Cruiser_FR, HP_Jedi_Cruiser_ML, HP_Jedi_Cruiser_MR, HP_Jedi_Cruiser_BL, HP_Jedi_Cruiser_BR
	</HardPoints>

and add

HP_Acclamator_Fighter_Bay

to the list of HardPoints. I used Acclamator one, you can use whatever else you want of course

 

Hope you understand :noel:

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wait a min,

 

<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

<Death_Clone />

 

so do u paste <!-- Set to spawn all units once and then not continue - no reserves -->

<Starting_Spawned_Units_Tech_0>VWing_Squadron_R, 2</Starting_Spawned_Units_Tech_0>

<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>

<!--Currently no reserves -->

<Reserve_Spawned_Units_Tech_0>VWing_Squadron_R, 3</Reserve_Spawned_Units_Tech_0> after tht first line?

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There is

 

<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

<Death_Clone />

 

and under that you paste

 

<!-- Set to spawn all units once and then not continue - no reserves -->

<Starting_Spawned_Units_Tech_0>VWing_Squadron_R, 2</Starting_Spawned_Units_Tech_0>

<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>

<!--Currently no reserves -->

<Reserve_Spawned_Units_Tech_0>VWing_Squadron_R, 3</Reserve_Spawned_Units_Tech_0>

 

and then give the Venator the F.Bay and you're finished

 

EDIT: And here is a screen of my fight with Black Sun pirates in that asteroid field near Hoth http://img456.imageshack.us/img456/2493/republicfight8fl.jpg

 

Both the Venator and Acclamator are sized up and have V-wings and Y-wings in the hangar

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OMG sorry I forgot... I use Bryant's & Grey_Ghost's Mod 2.5 if that helps, maybe you don't have the V-wings? Try "Y-Wing_Squadron" instead of "VWing_Squadron_R"

 

EDIT: Or maybe I just said something wrong, I've uploaded that XML file... It's sized up , so if u dont want it just set it back to the base value, I think it was 0.7

 

EDIT 2 : Ah and yes here's the file http://hurby.chytrak.cz/UNIQUEUNITS.XML

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So, If I add more hardpoint to the Jedi cruiser part of the XML file, will the venator fire more?

 

And I tried giving the venator more shiled points and hull points as well as increase it's damage, but nothing really happened, the venator still sucked. Is there another way other than editing the XML file?

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GameData/Data/XML/UNIQUEUNITS.XML

find "Jedi_Cruiser"

find

<HardPoints>

HP_Jedi_Cruiser_Shield_Gen, HP_Jedi_Cruiser_Engines, HP_Jedi_Cruiser_FL, HP_Jedi_Cruiser_FR, HP_Jedi_Cruiser_ML, HP_Jedi_Cruiser_MR, HP_Jedi_Cruiser_BL, HP_Jedi_Cruiser_BR

</HardPoints>

 

Then change it to

<HardPoints>

HP_Jedi_Cruiser_Shield_Gen, HP_Jedi_Cruiser_Engines, HP_Jedi_Cruiser_FL, HP_Jedi_Cruiser_FR, HP_Jedi_Cruiser_ML, HP_Jedi_Cruiser_MR, HP_Jedi_Cruiser_BL, HP_Jedi_Cruiser_BR, HP_Jedi_Cruiser_FL, HP_Jedi_Cruiser_FR, HP_Jedi_Cruiser_ML, HP_Jedi_Cruiser_MR, HP_Jedi_Cruiser_BL, HP_Jedi_Cruiser_BR

</HardPoints>

 

The Venator should now have double amount of guns (4 ion cannons, 4 rocket launchers, 4 laser cannons)

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OMG sorry I forgot... I use Bryant's & Grey_Ghost's Mod 2.5 if that helps, maybe you don't have the V-wings? Try "Y-Wing_Squadron" instead of "VWing_Squadron_R"

 

EDIT: Or maybe I just said something wrong, I've uploaded that XML file... It's sized up , so if u dont want it just set it back to the base value, I think it was 0.7

 

EDIT 2 : Ah and yes here's the file http://hurby.chytrak.cz/UNIQUEUNITS.XML

 

Is this XML file one with more ahrdpoints, fighters, and alrger venators?

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try nd increase its stats much more. my venetors r now as big as star destroyers nd by tmoz they should carry squadrons of v-wings nd y-wings. gd question about the amount of hardpoints. my venttors still get smashed againest mon cal crusiers. thank goodness i reduced there cost

 

I wanted to make minor moidifcations to its strength and such, but that didnt work, so I tired adding 5 zeros to the end of the damage, shield points, and health points. Nothing worked

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