brownassociate Posted January 30, 2006 Posted January 30, 2006 I have been playing almost every mod that has come out, and I must say that everyone has done a great job! My favorite mod so far is Bryant's 2.5g. The ONE complaint I have about it though, is that you cannot retreat in space. Is there anyone out there that could figure it out? If so, then it would add so much. I loved the empire mod for the very reason that if you were losing you were outnumbered, you could retreat. If anyone comes up with a quick fix for it, I would be forever grateful!
yuppie Posted January 30, 2006 Posted January 30, 2006 actually.. i HAVE played one mod where the space retreat was avaliable
Master Nikolaos Posted January 30, 2006 Posted January 30, 2006 Thats strange, I wonder if anyone can get his\her hands on the reason why?
boc120 Posted January 30, 2006 Posted January 30, 2006 Yeah, that's one of the last things that makes me a little frusterated. The not being able to retreat at all. (using Bryants 2.5 by the way) It would be really nice to incorporate that
Iamme Posted January 30, 2006 Posted January 30, 2006 Master Nikolaos said: Thats strange, I wonder if anyone can get his\her hands on the reason why? Pirates are allowed to retreat
Goldenshadow Posted January 30, 2006 Posted January 30, 2006 I played a mod that enabled space retreat and the only thing in it was XML folder, not a cracked exe or anything else. I think it is the warlord mod 1.3
Silencez Posted January 30, 2006 Posted January 30, 2006 Empire mod, you are able to retreat. uses things from Criz first demo mod. (he has made a new Exe file to start up). that's why it works in those 2 mods.
Chemmy Posted January 30, 2006 Posted January 30, 2006 Yeah, the empire mod is nice. I hope bryant figures out how to enable retreating soon.
Prophion Posted January 30, 2006 Posted January 30, 2006 Well there's less then 3 weeks to go till the full games release, so it's not that big a problem.
rderveloy Posted January 30, 2006 Posted January 30, 2006 If you were playing as the rebels, try searching for an interdictor cruiser or gravity well projector platform. Either of those would keep you from getting away. Blow them up and you should be able to retreat.
Master Nikolaos Posted January 30, 2006 Posted January 30, 2006 Iamme said: Pirates are allowed to retreat So you have played as the pirates or just watched them turn their tails and run? And if you have played as the pirates, what units/ techs are they allowed to build?
Iamme Posted January 30, 2006 Posted January 30, 2006 Master Nikolaos said: So you have played as the pirates or just watched them turn their tails and run? And if you have played as the pirates, what units/ techs are they allowed to build? Both, but not much in their original concept. I believe their base techs consist of z95s, venators (added), v-wings, y-wings, the patrol oval and some ship called the pirate frigate for their space forces. On the ground they have Solider militia, soldier mobs, PLEX soldiers, Swamp/Snow speeders and finally something called a pod walker. EDIT: Pirates also have the skiff speeder.
Hurby Posted January 30, 2006 Posted January 30, 2006 pirate frigate doesn't have in-game 3D model... Didn't try the ground forces tho
Ra2er Posted January 30, 2006 Posted January 30, 2006 Retreat will be an option in the full game in space battles. Why do you think the Interdictor (ship that prevents retreating) is in the game if there's no retreat option. It wouldn't make sense. Retreat option must be in the full game.
Ricardo_1701 Posted January 31, 2006 Posted January 31, 2006 space retreat will be in the full version, if a mod have it, why the full game not?
popcorn2008 Posted January 31, 2006 Posted January 31, 2006 In the demo it is hard coded that the Rebels and Imperials cannot space retreat. Other teams can, though they are not supposed to be playable.
Master Hobbes Posted January 31, 2006 Posted January 31, 2006 Warlord Mod has enabled space retreat in the last update Warlord MTE v3.0 at pff.swrebellion.com
Iamme Posted February 1, 2006 Posted February 1, 2006 Retreating code found! http://pff.swrebellion.com/index.php?topic=2193.0
Sithman1138 Posted February 2, 2006 Posted February 2, 2006 It locks me out of the thread. Can you post it here.
Iamme Posted February 2, 2006 Posted February 2, 2006 Extract AI/Players/sandboxhumanplayer.xml and then replace the entire code with this <?xml version="1.0" ?> <AIPlayerType> <Name>SandboxHuman</Name> <Personality> <Focus> 0 </Focus> <Aggressiveness> 0 </Aggressiveness> </Personality> <GoalSetExtensionSize>1</GoalSetExtensionSize> <GoalProposalFunctionSets> InterventionsGoalSet </GoalProposalFunctionSets> <Templates> <Space> All_Interventions_Template Enable_Sandbox_Events_Template </Space> <Land> All_Interventions_Template Enable_Sandbox_Events_Template </Land> <Galactic> All_Interventions_Template Enable_Sandbox_Events_Template </Galactic> </Templates> </AIPlayerType>
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