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Galactic Conquest v1.3


troop5

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Not so for my problems, I have the most recent version of chris's and I think we just need to fix this model error, because I still have that problem and I have AlwayS had the Chriz Mod v.4 at least. It is something beyond that that is causing the problem, it is an actual bug, it is the rebel transport that the error is on, because it cannot be killed.

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I would recommend you uninstall the demo, make sure the folder is gone, and reinstall. Then install the mod and put the swmod.exe from chriz mod 4 in the GameData directory to play. Make sure you are running the game with swmod.exe.

 

I just reinstalled the demo and reinstalled the mod with the exe. It works fine here.

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That would be the Gallofree Transport, and i never changed it. Make sure you havent any other mod files in your demo. Try going into your xml folder and opening transportunits.xml with either notepad or wordpad and look for this..

 

 

<TransportUnit Name="Gallofree_Transport">

<Text_ID>TEXT_UNIT_GALLOFREE_TRANSPORT</Text_ID>

<Land_Model_Name>RV_TRANSPORT.ALO</Land_Model_Name>

<Space_Model_Name>RV_TRANSPORT.ALO</Space_Model_Name>

<Icon_Name>i_button_Gallofree_Transport.tga</Icon_Name>

<Select_Box_Scale>200</Select_Box_Scale>

<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>

<Mass>0.995</Mass>

<Scale_Factor>0.7</Scale_Factor>

 

<GUI_Bracket_Size>0</GUI_Bracket_Size>

 

<Armor_Type> Armor_Transport </Armor_Type>

<Max_Speed>2.0</Max_Speed>

<Max_Rate_Of_Turn>.5</Max_Rate_Of_Turn>

<MovementClass> Space </MovementClass>

<Space_Layer> Corvette </Space_Layer>

<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>

<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>

<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>

<Bank_Turn_Angle>0</Bank_Turn_Angle>

 

<Max_Thrust>0.8</Max_Thrust>

<Hyperspace>Yes</Hyperspace>

<Hyperspace_Speed>1.5</Hyperspace_Speed>

 

<Affiliation>Rebel</Affiliation>

<Ship_Class>Transport</Ship_Class>

<Formation_Priority>6</Formation_Priority>

<Is_Escort>no</Is_Escort>

<Autoresolve_Health>600</Autoresolve_Health>

<Damage>2</Damage>

<Shield_Points>50</Shield_Points>

<Tactical_Health>350</Tactical_Health>

<Shield_Refresh_Rate>2</Shield_Refresh_Rate>

<Energy_Capacity>400</Energy_Capacity>

<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

<Required_Timeline>0</Required_Timeline>

<Required_Ground_Base_Level>0</Required_Ground_Base_Level>

<Required_Star_Base_Level>0</Required_Star_Base_Level>

<Required_Special_Structures />

<Required_Planets />

<Build_Cost_Credits>0</Build_Cost_Credits>

<Build_Time_Seconds>120</Build_Time_Seconds>

<Size_Value>120</Size_Value>

 

<Death_Clone>Damage_Normal, Gallofree_Transport_Death_Clone</Death_Clone>

 

<Behavior>TRANSPORT</Behavior>

<SpaceBehavior> SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, SHIELDED, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, ASTEROID_FIELD_DAMAGE</SpaceBehavior>

<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>

<TacticalBehavior> SELECTABLE </TacticalBehavior>

<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>

 

<Obstacle_Width>140.0</Obstacle_Width>

<Obstacle_Height>60.0</Obstacle_Height>

<Obstacle_X_Offset>-70.0</Obstacle_X_Offset>

<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>

 

<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

<Death_Explosions>Medium_Explosion_Space</Death_Explosions>

 

<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>

<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>

<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>

<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>

<HardPoints>HP_Gallofree_01</HardPoints>

 

<Exit_Door_Angle_Degrees>90.0</Exit_Door_Angle_Degrees>

<Exit_Door_Distance>0.0</Exit_Door_Distance>

<Victory_Relevant>yes</Victory_Relevant>

<Hover_Offset>30.0</Hover_Offset>

<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>

<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>

<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>

<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

 

<SFXEvent_Fire>Unit_Corvette_Fire</SFXEvent_Fire>

<SFXEvent_Select>Unit_Select_Gallofree</SFXEvent_Select>

<SFXEvent_Move>Unit_Move_Gallofree</SFXEvent_Move>

<SFXEvent_Fleet_Move>Unit_Fleet_Move_Gallofree</SFXEvent_Fleet_Move>

<SFXEvent_Attack>Unit_Attack_Gallofree</SFXEvent_Attack>

 

<SFXEvent_Engine_Idle_Loop> Unit_Gallofree_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>

<SFXEvent_Engine_Moving_Loop> Unit_Gallofree_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>

<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Shuttle_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

 

<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>

 

<CategoryMask>Transport</CategoryMask>

<Landing_Transport_Variant>Gallofree_Transport_Landing</Landing_Transport_Variant>

<AI_Combat_Power>10</AI_Combat_Power>

 

<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT </Encyclopedia_Unit_Class>

 

<Has_Space_Evaluator>True</Has_Space_Evaluator>

 

<Remove_Upon_Death>true</Remove_Upon_Death>

 

</TransportUnit>

 

<UniqueUnit Name="Gallofree_Transport_Death_Clone">

<Text_ID>TEXT_UNIT_GALLOFREE_TRANSPORT</Text_ID>

<Space_Model_Name>RV_Transport_D.alo</Space_Model_Name>

<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>

<Scale_Factor>0.7</Scale_Factor>

<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>

<Max_Speed>0.25</Max_Speed>

<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>

<Max_Thrust>0.05</Max_Thrust>

<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>

<Bank_Turn_Angle>5</Bank_Turn_Angle>

<CategoryMask> Fighter </CategoryMask>

</UniqueUnit>

 

 

 

If this is the same, then check Groundcompaniesrebel.xml and make sure all the rebel vehicles/infantry teams have Gallofree_Transport as the company transport.

 

Hope that helps you some.

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I'll See if it does because, when the transport was unable to see its hp that means a lot to it, but I'll check the xml files, because that is an unusual error that I might beable to fix.

 

This might be the problem, it has to do with a hero using the transport,

on that point what is the xml form for Home-One? I just want to be careful with changing his ship back to Home-One.

 

I am as well missing some data for commander Ackebar, if you want to see how much of it I have, here it is....

 

HeroCompany Name="Commander_Akbar_Team">

<Text_ID>TEXT_HERO_AKBAR_TEAM</Text_ID>

<Icon_Name>i_button_admiral_akbar.tga</Icon_Name>

<Is_Dummy>Yes</Is_Dummy>

<Affiliation>Rebel</Affiliation>

<!-- <Build_Cost_Credits>-1</Build_Cost_Credits> -->

<Damage>100</Damage>

<Build_Time_Seconds>0</Build_Time_Seconds>

<Combat_Power_Value>0</Combat_Power_Value>

<Tech_Level>9999</Tech_Level>

<Required_Timeline>3</Required_Timeline>

<Required_Ground_Base_Level>0</Required_Ground_Base_Level>

<Required_Star_Base_Level>0</Required_Star_Base_Level>

<Required_Special_Structures></Required_Special_Structures>

<Required_Planets></Required_Planets>

<Behavior>DUMMY_GROUND_COMPANY</Behavior>

<Company_Transport_Unit>Home_One</Company_Transport_Unit>

<Company_Units>Commander_Akbar</Company_Units>

<Is_Named_Hero>Yes</Is_Named_Hero>

<Encyclopedia_Text> TEXT_TOOLTIP_AKBAR </Encyclopedia_Text>

<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FLEET_COMMANDER </Encyclopedia_Unit_Class>

<CategoryMask>SpaceHero</CategoryMask>

<Ranking_In_Category> 3 </Ranking_In_Category>

 

<SFXEvent_Build_Started>RHD_Request_Assistance</SFXEvent_Build_Started>

<SFXEvent_Build_Cancelled>RHD_Request_Canceled</SFXEvent_Build_Cancelled>

<SFXEvent_Build_Complete>Unit_Respawn_Ackbar</SFXEvent_Build_Complete>

<SFXEvent_Hero_Respawned>Unit_Respawn_Ackbar</SFXEvent_Hero_Respawned>

<SFXEvent_Fleet_Move>Unit_Fleet_Move_Ackbar</SFXEvent_Fleet_Move>

 

 

<Unit_Abilities_Data SubObjectList="Yes">

<!-- Primary ability -->

<Unit_Ability>

<Type>CONCENTRATE_FIRE</Type>

<Effective_Radius>6000</Effective_Radius>

<Recharge_Seconds>20</Recharge_Seconds>

<Expiration_Seconds>15</Expiration_Seconds>

<Particle_Effect>Home_One_Target_Particles</Particle_Effect>

<GUI_Activated_Ability_Name>Akbar_Home_One_Ability</GUI_Activated_Ability_Name>

</Unit_Ability>

 

<!-- Secondary ability -->

<Unit_Ability>

<Type>DEFEND</Type>

<Expiration_Seconds>20</Expiration_Seconds>

<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>

<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>

<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 5.0f</Mod_Multiplier>

<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier> <!-- make it faster to recharge -->

<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier> <!-- make it faster to recharge -->

<Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>

<Recharge_Seconds>20</Recharge_Seconds>

<Expiration_Seconds>15</Expiration_Seconds>

 

</Unit_Ability>

 

</Unit_Abilities_Data>

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