Darth InSidious Posted February 9, 2006 Share Posted February 9, 2006 I created a custom armour texture + .uti for TSL, to which I added an alpha channel. I deliberately did not set an envmaptexture. I loaded it in TSL, and it came out gleaming. What did I do wrong (and apologies for the proliferation of these threads from me!) Link to comment Share on other sites More sharing options...
SaberOfDark Posted February 10, 2006 Share Posted February 10, 2006 does the person your putting it on have a envmap texture other than Default? if so that is your problem Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 10, 2006 Author Share Posted February 10, 2006 No, it's the PC. Link to comment Share on other sites More sharing options...
oldflash Posted February 10, 2006 Share Posted February 10, 2006 I'm not sure what is the problem but if you want to set transparency with alpha channel for one model which is set for "cm_baremetal" or "default" you need to create an empty .txi file tor that texture. Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 10, 2006 Author Share Posted February 10, 2006 Ok, thanks Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.