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Custom model problem


oldflash

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Hey

 

What do you mean by that?

 

I know you are no novice, but do you mean several seperate clothes models for N_commF for instance?

 

I put some custom clothes on some of my characters by simply renaming the model and texture field og appearance.2da according to my custom clothes.

 

For instance rename PFBL.mdl to SEXY.mdl and edit the clothes model field and clothestex for Visas, then put Sexy.mdl + Sexy01.tga in your override.

 

Same can be achieved by making adding a row in baseitem.2da where your item is based on let's say the clothes model.

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No there is no way of adding custom clothing models without replaceing a current one. The only way that it would be possible is if we could add new columns to appearance.2da, this unfortunately is something the game will not allow us to do, much to the dismay of many.

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No there is no way of adding custom clothing models without replaceing a current one. The only way that it would be possible is if we could add new columns to appearance.2da, this unfortunately is something the game will not allow us to do, much to the dismay of many.

I was afraid of this and also hopping that I miss something. Only rezult I was get was when I choose Disguise (changing appearance with unused model) but no head...

Thanks.

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