Slocket Posted February 22, 2006 Author Share Posted February 22, 2006 Yes indeed, now alot of people will see them! Great new! Now you can use the Venator in Skirmish Mode also! Just slip this extra file into the XML folder and it enables the Venator for both sides to purchase from the Merchant Space Dock. The game claims it can be bought but it is not there, this fixes that problem! It is in the SPACEBUILDABLESSKIRMISH.xml file simply change this: <?xml version="1.0"?> <SpaceBuildables> <!--**************** Orbital Construction Pod ************************--> <SpaceBuildable Name="N_Orbital_Construction_Pod"> <Select_Box_Scale>600</Select_Box_Scale> <GUI_Bounds_Scale>0.3</GUI_Bounds_Scale> <Variant_Of_Existing_Type>Orbital_Construction_Pod</Variant_Of_Existing_Type> <Behavior>REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT, SELECTABLE, DUMMY_ORBITAL_STRUCTURE, SPACE_OBSTACLE</Behavior> <Capture_Point_Transition_Time_Seconds>5</Capture_Point_Transition_Time_Seconds> <Capture_Point_Radius>800</Capture_Point_Radius> <Influences_Capture_Point>False</Influences_Capture_Point> <Affiliation>Rebel, Empire, Neutral</Affiliation> <Tactical_Buildable_Objects_Multiplayer> Empire, <!--Jedi_Cruiser_E,--> Empire_Pirate_IPV, Empire_Pirate_Frigate, Empire_Pirate_Fighter_Squadron, Rebel, <!--Jedi_Cruiser_R,--> Rebel_Pirate_IPV, Rebel_Pirate_Frigate, Rebel_Pirate_Fighter_Squadron, </Tactical_Buildable_Objects_Multiplayer> and just remove <> stuff away from the Jedi_Cruiser_E and _R. Now you buy them in Skirmish mode (SP and MP) Space Mode Maps. Link to comment Share on other sites More sharing options...
Silencez Posted February 22, 2006 Share Posted February 22, 2006 question, did the Venator got towned down since the demo? IIRC, in the demo it was more powerfull, 2 extra heavy turbolasers.? IMHO, it's now weaker then the acclamator ship. Slocket --> can u update your XML file, with the inclusion of skirmish plz? what tech lvl ship is it actually? Link to comment Share on other sites More sharing options...
bulletkid Posted February 22, 2006 Share Posted February 22, 2006 hi, this is my first post: not to complain, but it seems rapidshare is really getting on me. I won't state its inefficiencies, but would rather ask that the file be hosted somewhere..else... Pls, I really want to see the Venator in the game. I tried with Bryant' mod and Max Outrider's file but to no avail...thx:) Link to comment Share on other sites More sharing options...
Patrickj64_ak Posted February 22, 2006 Share Posted February 22, 2006 Slocket just want to say thanx for your mod. having the venator in the game is awsome. been playing quite a bit today and having a hell of a time, and now im glad i came back to see this post again and the info on getting the venator into skirmash mode. took me just a couple minutes to figure it out.... just got done playing a skirmash game with them and it works fine, again thanx. Link to comment Share on other sites More sharing options...
Hartmrolf Posted February 22, 2006 Share Posted February 22, 2006 Err, sorry if the Question is dumb, but, i think i remember that the vwing is a new republic ship, so i just wonder why it is onboard of the venator? Would z95s be more suitable? Link to comment Share on other sites More sharing options...
Future Guy Posted February 22, 2006 Share Posted February 22, 2006 Tht is great news! More successful stories. It helps us fellow modders out alot. If anyone has trouble, do not be afraid to ask for help to get it to work. Cool to see you bucky699 get a modification for yourself working, someday young Jedi Modder well become a Master Modder I see. --------------------------------------------- @Future Guy You can get it to spawn A-Wings by by doing this. From above example you seen how to open up the file UNIQUEUNITS.xml with a text editor, and find these lines below Jedi_Cruiser_R for the Rebels variant. ---------------------------------------------------- <Starting_Spawned_Units_Tech_0>VWing_Squadron_R, 1</Starting_Spawned_Units_Tech_0> <Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds> <Reserve_Spawned_Units_Tech_0>VWing_Squadron_R, 1</Reserve_Spawned_Units_Tech_0> ----------------------------------------------- Simply replace "VWing_Squadron_R" with "A_Wing_Squadron" without the quotes. make sure the spelling is exact. That is all you need to do. You have the correct method, just the wrong name for the A-Wing to spawn. I'll try that later today after work. I also did some of my own tweaking to the Venator. I made it stronger, it now includes more fighters, better HP and Shields, more energy allowance, but it all comes at a price: 5000 Credits are needed to build it. The reason I did this is because the Empire will swarm the Rebels with TIEs. This basically counters that advantage, but you need to be 'rich' in order to build it (and I might make the price tag higher still.) BTW, are all the ships in the game in this XML files? Link to comment Share on other sites More sharing options...
Somerled Posted February 22, 2006 Share Posted February 22, 2006 Slocket: Cheers on this one. I know it took some work to get this done. Works, well...I tweaked the Veantor a just to give the IMPs a challenge, and under the assuption that the Rebs would add enhanced shields, etc. after pulling them from some storage yard...god I'm a geek for even thinking about that. Link to comment Share on other sites More sharing options...
TheGreenGoblin Posted February 22, 2006 Share Posted February 22, 2006 Rather than starting another Venator topic I'll post my inquiry here: If I want the Venator to only be buildable on a certain planet, let's say Nal Hutta for the time being, for both sides what files would I need to alter. Link to comment Share on other sites More sharing options...
Slocket Posted February 23, 2006 Author Share Posted February 23, 2006 Hey, updated version that enables for Skirmish Mode play. Buy it at a Merchant Space Dock. @ GreenGoblin You can place conditional on what planets may contruct the Venator the same way they did for the ISD and Mon Calamari. The file you would need to alter is that UNIQUEUNITS.xml. I will post the code to add to give it a go. I think you can add it in? Just copy and paste this: <Required_Special_Structures /> <Required_Planets>Nal Hutta</Required_Planets> In where ever you want. Usually below the other stuff, space sttion and tech level would look good. @Future Guy All the ships are in the XML but not this mod. Download my other file Expanded XML to see 366 xml files to play with. EAW_FULL is in another thread. A really useful file library to have for modding. It's extracted, renamed, formated in proper folder structure. Plus easy to use readable format. Link to comment Share on other sites More sharing options...
Darth Luna Posted February 25, 2006 Share Posted February 25, 2006 I've been working on a Super Venator <UniqueUnit Name="Jedi_Cruiser"> <Text_ID>TEXT_UNIT_JEDI_CRUISER</Text_ID> <Encyclopedia_Good_Against> </Encyclopedia_Good_Against> <Encyclopedia_Vulnerable_To> </Encyclopedia_Vulnerable_To> <Space_Model_Name>NV_JEDICRUISER.ALO</Space_Model_Name> <Mass>0.999</Mass> <Scale_Factor>1.2</Scale_Factor> <GUI_Row> 1 </GUI_Row> <Damage>500</Damage> <Autoresolve_Health>6200</Autoresolve_Health> <Shield_Points>3600</Shield_Points> <Tactical_Health>6200</Tactical_Health> <Shield_Refresh_Rate>1</Shield_Refresh_Rate> <Energy_Capacity>10000</Energy_Capacity> <Energy_Refresh_Rate>1</Energy_Refresh_Rate> <MovementClass> Space </MovementClass> <Space_Layer> Capital </Space_Layer> <Tech_Level>0</Tech_Level> <Required_Timeline>0</Required_Timeline> <Required_Ground_Base_Level>0</Required_Ground_Base_Level> <Required_Star_Base_Level>1</Required_Star_Base_Level> <Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player> <Max_Speed>3.5</Max_Speed> <Max_Rate_Of_Turn>1.4</Max_Rate_Of_Turn> <Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll> <Bank_Turn_Angle>5</Bank_Turn_Angle> <Hyperspace>Yes</Hyperspace> <Hyperspace_Speed>5.0</Hyperspace_Speed> <OverrideAcceleration> .1 </OverrideAcceleration> <OverrideDeceleration> .1 </OverrideDeceleration> <Layer_Z_Adjust> -90 </Layer_Z_Adjust> <Armor_Type> Armor_Star_Destroyer </Armor_Type> <Shield_Armor_Type>Shield_Capital</Shield_Armor_Type> <Max_Thrust>2.5</Max_Thrust> <Select_Box_Scale>400</Select_Box_Scale> <Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust> <Ranged_Target_Z_Adjust>35.0</Ranged_Target_Z_Adjust> <Hyperspace_Speed>1.5</Hyperspace_Speed> <Affiliation>Empire</Affiliation> <Build_Initially_Locked>No</Build_Initially_Locked> <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer> <Ship_Class>capital</Ship_Class> <Formation_Priority>3</Formation_Priority> <Is_Escort>yes</Is_Escort> <Is_Bomber>no</Is_Bomber> <Political_Control>0</Political_Control> <Squadron_Capacity>10</Squadron_Capacity> <Transport_Capacity>8</Transport_Capacity> <Number_per_Squadron>1</Number_per_Squadron> <AI_Combat_Power>6000</AI_Combat_Power> <Build_Time_Seconds>20</Build_Time_Seconds> <Build_Cost_Credits>2500</Build_Cost_Credits> <Build_Tab_Space_Units>Yes</Build_Tab_Space_Units> <Size_Value>8</Size_Value> <Starting_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 2</Starting_Spawned_Units_Tech_0> <Starting_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 1</Starting_Spawned_Units_Tech_0> <Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds> <Reserve_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 8</Reserve_Spawned_Units_Tech_0> <Reserve_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 4</Reserve_Spawned_Units_Tech_0> <Behavior> DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED </Behavior> <SpaceBehavior> ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, ION_STUN_EFFECT, NEBULA, SPAWN_SQUADRON </SpaceBehavior> <Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range> <Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier> <Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Death_Explosions>Large_Explosion_Space</Death_Explosions> <Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles> <Death_Clone /> <HardPoints> HP_Jedi_Cruiser_Shield_Gen, HP_Jedi_Cruiser_Engines, HP_Jedi_Cruiser_FL, HP_Jedi_Cruiser_FR, HP_Jedi_Cruiser_ML, HP_Jedi_Cruiser_MR, HP_Jedi_Cruiser_BL, HP_Jedi_Cruiser_BR HP_Jedi_Cruiser_Fighter_Bay HP_Jedi_Cruiser_FC </HardPoints> <CategoryMask> Capital | AntiFrigate </CategoryMask> <Icon_Name>i_button_jedi_cruiser.tga</Icon_Name> <GUI_Distance>1200</GUI_Distance> <GUI_Offset>0 0 0</GUI_Offset> <GUI_Velocity>45</GUI_Velocity> <Victory_Relevant>yes</Victory_Relevant> <Has_Space_Evaluator>True</Has_Space_Evaluator> <SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started> <SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete> <SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Ambient_Loop>Unit_Acclamator_Moving_Engine_Loop</SFXEvent_Ambient_Loop> <SFXEvent_Select>Unit_Select_Jedi_Cruiser</SFXEvent_Select> <SFXEvent_Move>Unit_Move_Jedi_Cruiser</SFXEvent_Move> <SFXEvent_Fleet_Move>Unit_Fleet_Move_Jedi_Cruiser</SFXEvent_Fleet_Move> <SFXEvent_Attack>Unit_Attack_Jedi_Cruiser</SFXEvent_Attack> <SFXEvent_Guard>Unit_Guard_Jedi_Cruiser</SFXEvent_Guard> <SFXEvent_Stop>Unit_Stop_Jedi_Cruiser</SFXEvent_Stop> <SFXEvent_Barrage>Unit_Barrage_Jedi_Cruiser</SFXEvent_Barrage> <SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Jedi_Cruiser </SFXEvent_Move_Into_Asteroid_Field> <SFXEvent_Move_Into_Nebula> Unit_Nebula_Jedi_Cruiser </SFXEvent_Move_Into_Nebula> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Engine_Idle_Loop> Unit_Acclamator_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop> <SFXEvent_Engine_Moving_Loop> Unit_Acclamator_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop> <SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Acclamator_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop> <Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die> <Space_Full_Stop_Command> Yes </Space_Full_Stop_Command> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land> <Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space> <Guard_Chase_Range>1000.0</Guard_Chase_Range> <Idle_Chase_Range>0.0</Idle_Chase_Range> <Attack_Move_Response_Range>400.0</Attack_Move_Response_Range> <Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold> <Targeting_Priority_Set>Frigate</Targeting_Priority_Set> <Death_Clone>Damage_Normal, Jedi_Cruiser_Death_Clone</Death_Clone> <Defend_Mode_Weapon_Delay_Multiplier>3.0</Defend_Mode_Weapon_Delay_Multiplier> <Defend_Mode_Shield_Regen_Multiplier>5.0</Defend_Mode_Shield_Regen_Multiplier> <Defend_Mode_Energy_Regen_Multiplier>5.0</Defend_Mode_Energy_Regen_Multiplier> <Defend_Mode_Speed_Multiplier>0.5</Defend_Mode_Speed_Multiplier> <Encyclopedia_Text> TEXT_TOOLTIP_VENETOR </Encyclopedia_Text> <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_CAPITAL </Encyclopedia_Unit_Class> <Score_Cost_Credits> 12000 </Score_Cost_Credits> <!-- Hero abilities for Captain Piett added to ship; Hero "moveable" unit removed --> <Unit_Abilities_Data SubObjectList="Yes"> <!-- Primary ability --> <Unit_Ability> <Type>ENERGY_WEAPON</Type> <Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier> <GUI_Activated_Ability_Name> Piet_Energy_Weapon_Attack_Ability </GUI_Activated_Ability_Name> <!-- GUI Command Bar support --> <Recharge_Seconds>1</Recharge_Seconds> <Expiration_Seconds>5</Expiration_Seconds> <SFXEvent_Special_Ability_Loop> Unit_Star_Destroyer_Energy_Blast </SFXEvent_Special_Ability_Loop> </Unit_Ability> <Unit_Ability> <Type>HARMONIC_BOMB</Type> <Recharge_Seconds>1</Recharge_Seconds> <Spawned_Object_Type>Proj_Harmonic_Bomb_Slave_I</Spawned_Object_Type> <Bomb_Countdown_Seconds>1.5</Bomb_Countdown_Seconds> <!-- AI 8.12 --> </Unit_Ability> </Unit_Abilities_Data> <Abilities SubObjectList="Yes"> <Combat_Bonus_Ability Name="Piet_Combat_Bonus_General"> <Activation_Style>Space_Automatic</Activation_Style> <Unit_Strength_Category>Capital | Corvette | Frigate | Fighter</Unit_Strength_Category> <Applicable_Unit_Categories>Capital | Corvette | Frigate | Fighter</Applicable_Unit_Categories> <Applicable_Unit_Types /> <Health_Bonus_Percentage>0.25</Health_Bonus_Percentage> <Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage> <Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage> <Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage> <Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage> <Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage> <Stacking_Category>0</Stacking_Category> </Combat_Bonus_Ability> <Combat_Bonus_Ability Name="Piet_Combat_Bonus_Star_Destroyer"> <Unit_Strength_Category /> <Activation_Style>Space_Automatic</Activation_Style> <Applicable_Unit_Categories /> <Applicable_Unit_Types>Star_Destroyer</Applicable_Unit_Types> <Health_Bonus_Percentage>0.25</Health_Bonus_Percentage> <Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage> <Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage> <Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage> <Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage> <Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage> <!-- note stacking category, this stacks with other hero combat bonuses --> <Stacking_Category>1</Stacking_Category> </Combat_Bonus_Ability> <Energy_Weapon_Attack_Ability Name="Piet_Energy_Weapon_Attack_Ability"> <Activation_Style> User_Input </Activation_Style> <Applicable_Unit_Categories>Capital | Corvette | Frigate | Fighter | Bomber | Transport</Applicable_Unit_Categories> <Applicable_Unit_Types /> <Owner_Particle_Effect>Piet_Powerup_Particle_Effect</Owner_Particle_Effect> <Owner_Particle_Bone_Name>HP_trac_bone</Owner_Particle_Bone_Name> <Activation_Min_Range>0</Activation_Min_Range> <Activation_Max_Range>5000</Activation_Max_Range> <!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" --> <Damage_Per_Frame>100</Damage_Per_Frame> </Energy_Weapon_Attack_Ability> </Abilities> <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>--> <Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds> <Tactical_Build_Prerequisites /> <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue> <Population_Value>3</Population_Value> <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>--> <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>--> <!--<MULTIPLAYER SKIRMISH VALUES END>--> </UniqueUnit> <UniqueUnit Name="Jedi_Cruiser_Death_Clone"> <Text_ID>TEXT_UNIT_JEDI_CRUISER</Text_ID> <Space_Model_Name>NV_JediCruiser_D.alo</Space_Model_Name> <Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die> <Scale_Factor>1.2</Scale_Factor> <Layer_Z_Adjust>-330.0</Layer_Z_Adjust> <Max_Speed>0.25</Max_Speed> <Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn> <Max_Thrust>0.05</Max_Thrust> <Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll> <Bank_Turn_Angle>5</Bank_Turn_Angle> <Remove_Upon_Death>true</Remove_Upon_Death> </UniqueUnit> way overpowered I know...I can't seem to add new hardpoints though and I'm way lazy to find a section that shows you how to create them can anyone point me in the right direction? thanks. Oh and Slocket you rock btw couldnt have done this w/o you. Link to comment Share on other sites More sharing options...
Three60 Posted February 25, 2006 Share Posted February 25, 2006 Rather than starting another Venator topic I'll post my inquiry here: If I want the Venator to only be buildable on a certain planet, let's say Nal Hutta for the time being, for both sides what files would I need to alter. Go into the file where the venator is located, and add this where it would seem to fit: <Required_Planets>NalHutta</Required_Planets> That would set it so you can only build it on Nal Hutta. Change the planets to what you want. Here's what it is for the Capital ships: <Required_Planets>MonCalimari, Kuat, Fondor, Sullust</Required_Planets> Link to comment Share on other sites More sharing options...
queetz Posted February 25, 2006 Share Posted February 25, 2006 Just had to post a screenshot while trying to recreate the REAL Siege of Coruscant! Just ignore that Mon Calamari cruiser at the foreground (or pretend its a wayward spaceliner... ) Its actually interesting. At one point, the Empire (I was playing the rebels) were also sending me Venators in Skirmish. I went to the Merchant station, bought three Venators, then left. While building up my forces, an opposing Venator attacked me. Seeing the Venators from both sides duke em out is so cool I wished I didn't have so many forces that just happen to be there which overwhelmed them!!! It would be nice to see them fight one amongst themselves. Now if only we can have a map editor to get rid of those ugly nebulas in the background so I can take more random photos (they ruin the photo, hence why I only get a few decent shots and missed the ones with the Venators from both sides fighting). Link to comment Share on other sites More sharing options...
MistenTH Posted February 25, 2006 Share Posted February 25, 2006 Hey slocket, did you do anything special to build the Venator in campaign? I can't figure out how to add custom ships to the campaign build list. And how did you change the change the stripes to be red? The <no colorisation> tag doesn't seem to work. Link to comment Share on other sites More sharing options...
Captain Moon Posted February 25, 2006 Share Posted February 25, 2006 Great Mod! To get the V-wing Icon to show during battles, go to the Squardon.xml. Go to which ever side has them...and replace the Z95 tga code with this: i_button_V_Wing.tga It'll show the Vwing icon when in space as well as on the command bar. If you want the Venator to be buildable in skirmish like any other side specific ship, go to Starbases.xml, then <StarBase Name="Skirmish_Rebel_Star_Base_4"> or where ever you prefer, and add it to this section: <Tactical_Buildable_Objects_Multiplayer> Rebel, Rebel_X-Wing_Squadron, Corellian_Corvette, Y-Wing_Squadron, Nebulon_B_Frigate, A_Wing_Squadron, Corellian_Gunboat, Alliance_Assault_Frigate, Marauder_Missile_Cruiser, Jedi_Cruiser_R, Han_Solo_Team_Space_MP, Red_Squadron, Sundered_Heart, RS_Enhanced_Shielding_L1_Upgrade, RS_Enhanced_Shielding_L2_Upgrade, RS_Improved_Weapons_L1_Upgrade, RS_Improved_Weapons_L2_Upgrade, RS_Improved_Defenses_L1_Upgrade, RS_Improved_Defenses_L2_Upgrade, RS_Ion_Cannon_Use_Upgrade, RS_Level_Five_Starbase_Upgrade, </Tactical_Buildable_Objects_Multiplayer> It'll become available when this tech level is reached. Link to comment Share on other sites More sharing options...
walpurgisng Posted February 25, 2006 Share Posted February 25, 2006 If I wanted to add the Venator mod to be builded during campaign and gallatic mode to the Space Realism 2.0 mod, what lines woulld I have to add to the existing mod. Basically, can you post what u changed and tell me where to add them. Im not asking this to undermine anyone, I just want to be able to use two good mods and once that would overwrite each other. Link to comment Share on other sites More sharing options...
Phant Posted February 25, 2006 Share Posted February 25, 2006 Rapidshare wount let me download anything from it, so is this avilable elsewhere, or what parts of what files would i need to copy? Link to comment Share on other sites More sharing options...
darth_vadar_13 Posted February 25, 2006 Share Posted February 25, 2006 i cant donwload it either! Link to comment Share on other sites More sharing options...
Slocket Posted February 25, 2006 Author Share Posted February 25, 2006 I am going to release an updated version with more additions such as that wrong icon for the V-Wing (uses the Z-95 Headhunter opps! as said above) and a colored red icon for the Rebels in the build tab when they release the up coming third patch soon. Sometimes they change the basic stuff around why I wait. I will use a better download site, does anyone know of a good site for free hosting? Seems Rapidshare.de is a bugger for some people. Link to comment Share on other sites More sharing options...
Master Leffe Posted February 25, 2006 Share Posted February 25, 2006 Deleted Link to comment Share on other sites More sharing options...
Master Leffe Posted February 26, 2006 Share Posted February 26, 2006 Deleted Link to comment Share on other sites More sharing options...
Boba-Ramp Posted March 2, 2006 Share Posted March 2, 2006 I dont understand anything that is being discussed here :| I used to mod stuff for the game Total Annihilation but that is easier then this , well , thats how I think about it. Can someone please add me on MSN and help me mod some stuff for EAW? Thanks alot! MSN : waldac@wanadoo.nl Link to comment Share on other sites More sharing options...
sprigner Posted March 2, 2006 Share Posted March 2, 2006 Sweet mod dude. But i have a problem: Rapidshare dosnt work for me and i hate it, can you upload it on anouther site. Or can some one tell me what to do in rapidsaher.com lol. And again cool mod. Link to comment Share on other sites More sharing options...
Tokakeke Posted March 2, 2006 Share Posted March 2, 2006 For some reason, this doesn't work for me in Skirmish (haven't tried GC yet). It may be conflicting with the rest of my mods files. Could I send it to you so you could take a look? Link to comment Share on other sites More sharing options...
Cosmos Jack Posted March 2, 2006 Share Posted March 2, 2006 I am going to release an updated version with more additions such as that wrong icon for the V-Wing (uses the Z-95 Headhunter opps! as said above) and a colored red icon for the Rebels in the build tab when they release the up coming third patch soon. Sometimes they change the basic stuff around why I wait. I will use a better download site, does anyone know of a good site for free hosting? Seems Rapidshare.de is a bugger for some people. Try http://www.filefront.com Link to comment Share on other sites More sharing options...
Tokakeke Posted March 2, 2006 Share Posted March 2, 2006 Got it to work! Laser mod was conflicting (uniqueunits) Thanks Slocket! Link to comment Share on other sites More sharing options...
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