ual002 Posted February 25, 2006 Posted February 25, 2006 This maybe a newb statement, but the field commanders having royal gaurds is pretty non-cannon. Dont you think the emperor should be given that for GC?!?!
magna mandaloe Posted February 27, 2006 Posted February 27, 2006 Well I guess so Due to him being the only person in the movies guarded by them.
ual002 Posted February 27, 2006 Posted February 27, 2006 Another newb statement: What the heck do i do with these XML files to make this work?
Master Nikolaos Posted February 28, 2006 Posted February 28, 2006 What do you mean? ow to be able to see them/edit them? Or what to do once you open one?
Tokakeke Posted February 28, 2006 Posted February 28, 2006 PUT THEM in gamedata/data/XML folder if you don't have an XML folder make one edit: magna could you make your sig smaller? not only is it annoying, it's annoyingly BIG.
gswift Posted February 28, 2006 Posted February 28, 2006 magna could you make your sig smaller? not only is it annoying, it's annoyingly BIG. I second that request. It makes my browser act funny. Nothing personal, so please don't take offense. I think DMUK's sig is a little long as well, and he's the admin of the forum! Magna, I saw some great advice from Darth_TorpidPG (from Petroglyph) in some of the mod threads. I think he answered some of your technical questions (like how to add/remove planets and possibly the exceptions). Look up his public profile and search for all threads that he's posted in. Then read the ones that are in the modding forum. I would also look at the Realism mod for some ideas about how-to issues. Good luck, hope you figure it all out.
ual002 Posted February 28, 2006 Posted February 28, 2006 Im sorry, i should specify. What do i need to do with the downloaded files to be able to use them in the game. Simply make an XML folder, put them in it and run the game? Will this transfer over to any savegame files in CG, or will it make them crash? Thanx again -tHe mEaTHeaDeD NeWb
ual002 Posted February 28, 2006 Posted February 28, 2006 "Will this transfer over to any savegame files in CG, or will it make them crash?" Which one?
ual002 Posted March 1, 2006 Posted March 1, 2006 "I discovered a workaround to that. It isnt great but It does work. Take the Enhancement XMLs out of the EaW folder, then start the game, start a GC game, save, exit, put the XMLs back in, then load the game. The mod works even with save files that didnt use it. You should get your venators then." Either im mot doing it right or its just not working.... still get exception but its asking me if i want to reload because the XML folder changed
magna mandaloe Posted March 2, 2006 Posted March 2, 2006 I Changed it to SSSD because its my favorite SSD. Cool that should help with planets
magna mandaloe Posted March 8, 2006 Posted March 8, 2006 sorry Been moding XWA resently ill get back to EAW
magna mandaloe Posted March 19, 2006 Posted March 19, 2006 Well I submitted the Second enhancement mod a http://www.Eaw.heavengames.com I need Help resently caus im starting 3.0 I have planed to add planets in this one al ong with indigdous units like Bothan Bothan spys royal guards and crap Also new units even an attempt at adding other units from the demo *Big game arena, Jedi star fighter* expect K-wing, T/I ,T/D . SSD. T/CH and some more ships from galaxies along withmore EU Help suggestions any thing is a help and thanks in return.
magna mandaloe Posted March 23, 2006 Posted March 23, 2006 Any Way I Have a Question if it would be possible to make Corvette have a Scuicide Ability that can only be used on Star Destroyer , Victory Star destroyer and Venator comments? I though of making a Venator SSD the Emperor and Vader are on just to be creative.
magna mandaloe Posted March 24, 2006 Posted March 24, 2006 Updated link for 2.1 http://eaw.heavengames.com/downloads//showfile.php?fileid=33
magna mandaloe Posted March 24, 2006 Posted March 24, 2006 2.1 Makes X-wing Planetary makes V-wing Planetary Tie-Fighter Planetary adds X-wing pilot for ground makes Venator Buildable makes Tie-advance buildabe adds Kyle and mara jade and I think have Marauder Laser CRV buildabe and alot more I will add more in EM 2.4
magna mandaloe Posted April 2, 2006 Posted April 2, 2006 Well I wanted to Update sense last time: Shadow Claw works I plan to Rename it re named to Balzalorn class Attack ship Tie-Aggressor added with Nova Courier and K-wing. Im going to give K-wing Lucky shot but Rename it to Overcharge shot Modular Star Hauler was Succsessfully added I will try for VSDII and ISD II Ill add Strike Cruiser and YT-1300 and Dreadnaught. Also Bothan spy and Star Viper with More Units will be added and I properly named units. I might add thraw as instead of Grand Admiral. Captain or Admiral or Rear Admiral. STAY TUNED
ExileRevan Posted April 5, 2006 Posted April 5, 2006 My game wont start anymore after installed v1 and v2... it goes to the main thing -Start -Help -Exit I click start and it crashes... any idea wat i did wrong? It sound sooo cool!XD
miles Posted April 5, 2006 Author Posted April 5, 2006 Well Revan only install 2.1 and get rid of V1 and replace the files with V2.1. Nathan I want to wait till I tackle Ground units or fighters for that matter because when ever I make a New squadron or unit company it makes the game crash but ill try rieeken http://www.eaw.heavengames.com has the new verison the ground compaines were mainly done my friend.
ExileRevan Posted April 6, 2006 Posted April 6, 2006 V2.1 and still have the original files from V1? cause it is still crashing, I took out all of the files and put in only 2.1.... is my problem the Master Text thing? or is it just a misread thing on my part?
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