Renown Posted February 24, 2006 Author Share Posted February 24, 2006 Forget balance, whine whine. This game should not be balanced not in that way. I don't care what you guys want , I want, what I want which is this. Rebel fighters able to launch from Frigates and cruisers and appropriate ships. Buildable too, because they are hyperspace capable. TIES ARENT. But the Rebels also carried fighters on ships. They didn't exactly have bases everywhere. Thanks. Link to comment Share on other sites More sharing options...
Three60 Posted February 24, 2006 Share Posted February 24, 2006 If we could figure out how to do this without removing engines and make it work well, I want to put this into my mod. But shouldn't you just have to make a hanger hordpoint on the ship, then say what to spawn? Link to comment Share on other sites More sharing options...
Tom Servo Posted February 24, 2006 Share Posted February 24, 2006 You dont have to remove the engines, if you use the bones of the turbolasers you can have a hanger and a laser at the same place, but you will have to destroy the first one to target the second one below it. Personally i just added a hangar to the lasers and made it so you cant see it, its not too bad. Link to comment Share on other sites More sharing options...
Three60 Posted February 24, 2006 Share Posted February 24, 2006 Okay, thanks. Link to comment Share on other sites More sharing options...
Darth_Torpid-PG Posted February 25, 2006 Share Posted February 25, 2006 Aww... guess not its official that the rebel ships were never fitted with spawning locations :/ Thanks for the info though... I suppose the attachment bones are hardcoded? Or are they available somewhere? The attachment bones are all listed in the hard point data for each individual hard point. Link to comment Share on other sites More sharing options...
DaRookie Posted February 25, 2006 Share Posted February 25, 2006 there has been an update: ->Link<- things to come: fighters aren't the only ships which could fly in formation (start guessing ) ps.: i still need the english mastertextfile Link to comment Share on other sites More sharing options...
Adonnay Posted February 25, 2006 Share Posted February 25, 2006 The attachment bones are all listed in the hard point data for each individual hard point. True... though I was hoping for some unused hardpoints which didn't make it into the final game like the sidemounted cannons from the AT-AT. Link to comment Share on other sites More sharing options...
Three60 Posted March 2, 2006 Share Posted March 2, 2006 I know this is old, but I can't get the fighters to come out, and I did what Tom said to do. Anyone know the problem? The game loads fine, but no ships come out. Link to comment Share on other sites More sharing options...
Adonnay Posted March 2, 2006 Share Posted March 2, 2006 I suppose you either missed the hardpoint or the SPAWN_SQUADRON tag listed under space_behavior I think. These are the two that are overlooked easily Link to comment Share on other sites More sharing options...
Three60 Posted March 2, 2006 Share Posted March 2, 2006 SPAWN_SQUADRON, thanks. Link to comment Share on other sites More sharing options...
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