jetero Posted March 1, 2006 Share Posted March 1, 2006 Hello, i started learning zero editor and i have a question about including vehicles in my map. I followed the "getting started" tutorial, but i am stuck where i want to insert a vehicle. The vehicle doesnt appear ingame... So, do i need to include thevehicle.odf and ALL the files that are written in the odf ? because theres a LOT of files to add then... OR Is every vehicle already included in the installed game? and i only need to include the name of the vehicle here? : ReadDataFile("sound\\yav.lvl;yav1cw") ReadDataFile("SIDE\\rep.lvl", "rep_inf_ep3_rifleman", "rep_inf_ep3_rocketeer", "rep_inf_ep3_engineer", "rep_inf_ep3_sniper", "rep_inf_ep3_officer", "rep_inf_ep3_jettrooper", "rep_hover_fightertank", "rep_hero_anakin", "rep_hover_barcspeeder") ReadDataFile("SIDE\\cis.lvl", "cis_inf_rifleman", "cis_inf_rocketeer", "cis_inf_engineer", "cis_inf_sniper", "cis_inf_officer", "cis_inf_droideka", "cis_hero_darthmaul", "cis_hover_aat") I am a bit confused and i don't know if i am clear enough. thanks. Link to comment Share on other sites More sharing options...
JerAir1587249581 Posted March 1, 2006 Share Posted March 1, 2006 I don't think the tutorials were very good at all... I'm also confused on things like that which the tutorials left out/ did not address clearly. Link to comment Share on other sites More sharing options...
taclled Posted March 1, 2006 Share Posted March 1, 2006 I don't think the tutorials were very good at all... I'm also confused on things like that which the tutorials left out/ did not address clearly. I think it was okay but myskill with tutorials is ...........well, let's not go there Link to comment Share on other sites More sharing options...
GordZilla Posted March 1, 2006 Share Posted March 1, 2006 This part here is important; ReadDataFile("sound\\yav.lvl;yav1cw") ReadDataFile("SIDE\\rep.lvl", the yavin map for clones must have those vehicles in it., check it's ula for the particular game type you need. i.e. for a conquest game in yavin during the Clone era it is "yav1c_con.lua". ... found in:DRIVE_LETTER:\BF2_ModTools\assets\scripts\YAV Compare that section to your own make sure they match. Also you do need to place a 'vechicle spawn' in the map and assign it's properties Vehical spawn" found in; "DRIVE_LETTER:\BF2_ModTools\data_ABC\Common\odfscom_item_vehicle_spawn.odf" Link to comment Share on other sites More sharing options...
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