jetero Posted March 1, 2006 Posted March 1, 2006 Hello, i started learning zero editor and i have a question about including vehicles in my map. I followed the "getting started" tutorial, but i am stuck where i want to insert a vehicle. The vehicle doesnt appear ingame... So, do i need to include thevehicle.odf and ALL the files that are written in the odf ? because theres a LOT of files to add then... OR Is every vehicle already included in the installed game? and i only need to include the name of the vehicle here? : ReadDataFile("sound\\yav.lvl;yav1cw") ReadDataFile("SIDE\\rep.lvl", "rep_inf_ep3_rifleman", "rep_inf_ep3_rocketeer", "rep_inf_ep3_engineer", "rep_inf_ep3_sniper", "rep_inf_ep3_officer", "rep_inf_ep3_jettrooper", "rep_hover_fightertank", "rep_hero_anakin", "rep_hover_barcspeeder") ReadDataFile("SIDE\\cis.lvl", "cis_inf_rifleman", "cis_inf_rocketeer", "cis_inf_engineer", "cis_inf_sniper", "cis_inf_officer", "cis_inf_droideka", "cis_hero_darthmaul", "cis_hover_aat") I am a bit confused and i don't know if i am clear enough. thanks.
JerAir1587249581 Posted March 1, 2006 Posted March 1, 2006 I don't think the tutorials were very good at all... I'm also confused on things like that which the tutorials left out/ did not address clearly.
taclled Posted March 1, 2006 Posted March 1, 2006 I don't think the tutorials were very good at all... I'm also confused on things like that which the tutorials left out/ did not address clearly. I think it was okay but myskill with tutorials is ...........well, let's not go there
GordZilla Posted March 1, 2006 Posted March 1, 2006 This part here is important; ReadDataFile("sound\\yav.lvl;yav1cw") ReadDataFile("SIDE\\rep.lvl", the yavin map for clones must have those vehicles in it., check it's ula for the particular game type you need. i.e. for a conquest game in yavin during the Clone era it is "yav1c_con.lua". ... found in:DRIVE_LETTER:\BF2_ModTools\assets\scripts\YAV Compare that section to your own make sure they match. Also you do need to place a 'vechicle spawn' in the map and assign it's properties Vehical spawn" found in; "DRIVE_LETTER:\BF2_ModTools\data_ABC\Common\odfscom_item_vehicle_spawn.odf"
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