darkthunder Posted March 11, 2006 Share Posted March 11, 2006 Hi. I was wondering if it's possible to create starsystems, rather then individual planets. I would like to reproduce Earth with all 9 (10) planets if possible. Have the planets at a specific distance from each other etc in one map (so that you can take your fleet to any of the 9 planets at any time, or have all 9 planets on individual maps but still within the same system. For example... making Earth habitable and the other 8 non-habitable. If Earth is captured, the entire system is lost. However you can capture ANY of the 9 planets and get control of just that planet. Non-habitable planets would have "space only" for spacestations. No ground. Is it possible, and if so how? Or will this be available through one of the modding tools "soon to be released" ? A response would be nice If anyone needs more info on my idea, i'm glad to answer any questions. But I need an answer first Link to comment Share on other sites More sharing options...
Loki_Kane Posted March 11, 2006 Share Posted March 11, 2006 I believe you will have to wait for the mod tools before this can be done, I hope there will be a fairly simple map and galaxy editor included. Link to comment Share on other sites More sharing options...
EAWFAN Posted March 11, 2006 Share Posted March 11, 2006 if your are gonna do that could you please post it on the forum sounds fun to play Link to comment Share on other sites More sharing options...
edwynn Posted March 12, 2006 Share Posted March 12, 2006 sounds like the good old Star Control Link to comment Share on other sites More sharing options...
thedoctor44 Posted March 12, 2006 Share Posted March 12, 2006 This should be possible when the modding tools(map editors anyway) are released. After all, if you can scult a landscape and create a starsystem with them, it should be even easier to set up system on a GC edit mode. As for the Earth control thing, it should be basic to set up like an objective. Some simple scripting(or triggering, deppending on how this editor'll work)should enable you to set controlling Earth as a win condition. Link to comment Share on other sites More sharing options...
darkthunder Posted March 12, 2006 Author Share Posted March 12, 2006 Basically the idea is that we're gonna have a bunch of canon starsystems for a Trek Total Conversion, incl. our own solarsystem, Bajor, Cardassia, Quonos, Romulus/Remus etc... But to make starsystems, it would be nice to have more then 1 planet/system. If we can place all 9 planets of our own solarsystem in "one map", would work out great because in Star Trek "theoretically" your not suppose to warp inside a solarsystem if its inhabited. Warping would be between systems, just as it is in the stock game. Can any of the "powers that be" please comment on what will be available in the mod tools, and if one of the tools will have the function of adding multiple planets to one map? Link to comment Share on other sites More sharing options...
Loki_Kane Posted March 12, 2006 Share Posted March 12, 2006 The "powers that be" are being pretty tight lipped about what the mod tools will include. Link to comment Share on other sites More sharing options...
thedoctor44 Posted March 12, 2006 Share Posted March 12, 2006 Sometimes I think the "powers that be" were sleeping when they informed of the mod tools... But to make starsystems, it would be nice to have more then 1 planet/system. If we can place all 9 planets of our own solarsystem in "one map", would work out great because in Star Trek "theoretically" your not suppose to warp inside a solarsystem if its inhabited. Warping would be between systems, just as it is in the stock game. Actually, you can warp within a system safely...you're chances of hitting a star just go a bit higher by say...a number that's impossible to calculate... The only issue with a Star Trek mod is the small size of the SW galaxy in comparison to the Alpha Quadrant. Ahh well, hopefuly we can make bigger galactic maps than come with stock on campaigns. If not...well, travel time would be somewhat less realistic. Link to comment Share on other sites More sharing options...
darkthunder Posted March 12, 2006 Author Share Posted March 12, 2006 Travel time between "systems" can be adjusted i've heard. So that much we can probably get fairly decent. Shouldn't go too fast to send a fleet between systems. Link to comment Share on other sites More sharing options...
Admiral Sith Posted March 12, 2006 Share Posted March 12, 2006 My mod(not released) has times extremely slow between systems. This makes Trade Routes very very desirable, not to mention the planets on them are very credit rich. Link to comment Share on other sites More sharing options...
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