PrivateMiles Posted March 15, 2006 Share Posted March 15, 2006 Does anyone like the unit count/reinforcement count. I personaly don't like the reinforcement count because you can't send in a lot of units at once. DS_Miles Link to comment Share on other sites More sharing options...
dede_frost Posted March 15, 2006 Share Posted March 15, 2006 I think the unit cap is necessary. I mean, since the graphics and particle effect on this game are pretty intense, a larger unit cap would certainly mean more lag, unless you have a super-computer (by that I mean 2 7800GT cards running on SLI), and seeing most people dont have access to that kind of system, I think its better left untouched (specially for multyplayer *Imagines all those plygons being trasmited by dial-up... imagines what 0.2fps would be like...*). Link to comment Share on other sites More sharing options...
PrivateMiles Posted March 15, 2006 Author Share Posted March 15, 2006 You do have a good point there. I never thought about that. Link to comment Share on other sites More sharing options...
ScorLibran Posted March 16, 2006 Share Posted March 16, 2006 And even if video lag weren't a problem, micromanagement would be. Right now in the Empire campaign (mission 7), I've got 50 Victorys and 25 Tartans in my assault fleet. Imagine all these units being in one battle with a similar number of enemy units. You probably couldn't even see anything...the whole screen would be covered with ships. Link to comment Share on other sites More sharing options...
AFH Posted March 16, 2006 Share Posted March 16, 2006 And even if video lag weren't a problem, micromanagement would be. Right now in the Empire campaign (mission 7), I've got 50 Victorys and 25 Tartans in my assault fleet. Imagine all these units being in one battle with a similar number of enemy units. You probably couldn't even see anything...the whole screen would be covered with ships. These space maps are way to small, big ships can shot over half of the map lol thats ridiculous (and I am not talking about these rocket cruisers ). In Land battles its ok, but it should be higher in space battles, because now it doesnt feel like real fleet battles, just like a small skirmish or raid. Double the space maps and upgrade the unit limit at tech 2 by 10 and at tech 3 by 10 (40 at max is good) and space battles would be really epic. Link to comment Share on other sites More sharing options...
falconeer999 Posted March 16, 2006 Share Posted March 16, 2006 Even the land maps I think are small. Or, at least, have narrow paths. I rarely ever meet the cap because the paths are just too narrow for that many units. As the Imperials, my normal assault group would be 2 tanks, 2 AT-AT, Vader, 1-2 Tie Mauler, 0-1 artillery, and then I'd drop in 2 units of storm troopers from the AT-ATs. It takes forever to get anywhere because everyone always tripping over and going around each other because of narrow walking room. Link to comment Share on other sites More sharing options...
MistenTH Posted March 16, 2006 Share Posted March 16, 2006 The MP maps are much bigger. There are mods to increase caps and such. If you can, you can change it yourself. It isn't hard. Link to comment Share on other sites More sharing options...
wuyanxu Posted March 16, 2006 Share Posted March 16, 2006 i don't like the way your space forces are chosen based on your ship ratios. i want it to be like the land battle, where you chose what to reinforce. so your Boba bounty hunter won't get killed before the battle start. Link to comment Share on other sites More sharing options...
PrivateMiles Posted March 17, 2006 Author Share Posted March 17, 2006 I have a question. What do you guys think the unit count should be for space? I would say 30 at least or a few less. Link to comment Share on other sites More sharing options...
ScorLibran Posted March 17, 2006 Share Posted March 17, 2006 I like AFH's idea...up the pop cap with each tech level. Start at 20 for the Empire and 25 for the Rebellion (as long as the Rebellions fighters and bombers take population slots, that is), then up the limit in space battles by 10 each time your tech levels up. Whether to set a hard limit at 40? I'm not sure... If the space maps become big enough (and I'd like to see them BIG), then you might even be able to step up 10 with each tech level up to tech 5 - which would have a pop cap of 60. Seems pretty big, but with a huge space map, you could divide your fleet and have multi-pronged and/or offset-timing attacks. This would seem more realistic to me. (If all these spaceships in another galaxy were real, that is. ). It'd also give new meaning to "Tactical Battle Imminent". I already spend almost an hour in the longer individual space battles now...with a huge map and 60-population in ships, a space battle could take a whole day. I'm all for that. I'd love the idea for the game to become more "epic" in its scenarios. A space battle could last a day, and a land battle may be something you're in for several days. Right now I complete a campaign in 2-3 actual days. With "epic" scenarios, a campaign could last weeks or even months. And the galactic map would become more of the meta-game, as it should be in my opinion. Link to comment Share on other sites More sharing options...
†Saint_Killa† Posted March 17, 2006 Share Posted March 17, 2006 40 pop cap is fine for me. A map would be really epic if they just made space maps more wide open and less debris and asteroids in them. It makes the map too crowded and a complete nuisance. Link to comment Share on other sites More sharing options...
ScorLibran Posted March 17, 2006 Share Posted March 17, 2006 40 pop cap is fine for me. A map would be really epic if they just made space maps more wide open and less debris and asteroids in them. It makes the map too crowded and a complete nuisance. And Atzerri's the worst, in my opinion. That stupid vertical row of asteroids that you have to go around the bottom of in order to get to the space station, and the enemy pounding on you the whole way down. Even worse when you're trying to protect an active Interdictor left sitting at your jump-in point. Link to comment Share on other sites More sharing options...
PrivateMiles Posted March 17, 2006 Author Share Posted March 17, 2006 I mean the land battles give you what, 10. I mean 10 gets you not that much strategy. And for space if the map was huge, I mean Huge, then it should be 60, so you could get big fleets. Link to comment Share on other sites More sharing options...
wedge2211 Posted March 18, 2006 Share Posted March 18, 2006 Yeah, but in land battles "one unit" tends to be composed of several units. Add in garrison units, AT-ATs dropping troopers, and the fact that heroes don't count towards the unit cap, and I think the numbers involved in the land battles can get quite large...Imagine landing three AT-ATs, taking up three unit cap points. They can drop two squads of troops each, comprised of 16 soldiers each--96 stormtroopers is a large enough number to project the military might of the Empire. Link to comment Share on other sites More sharing options...
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