Dark_lord_Cheez Posted March 17, 2006 Share Posted March 17, 2006 okay, I'd like to start off by apologizing to everyone waiting for me to release a completed mod of "Operation kill Bastila", I have unfortunately lost interest in working on it and my life outside of modding (more like attempts at modding) has seriously been taking a toll on me. If anyone wishes to take up the mod and finish it, you may do so, you dont even need to ask because quite honestly I see that all as a huge failure on my part, and I sincerely apologize once more. While I'm on the subject of apologies, I doubt that I'll be able to finish my Jedi Drifter mod any time soon, as I have forgotten where I saved most of the files, and my interest in that mod too has been diminished. And with school, friends, and other activities, I've been swamped for so long that I forget where I wanted to head with the storyline. :\ Well, I plan on making all this up for the modding comunity... mainly with these new ideas I've had: Knights of the Old Republic WIP's: -"Knights Templar of the Old Republic"- concept: When I first bought 'Knights of the Old Republic' I was immediately joyed by the thought of more "Knightly" jedi. I've always been a fan of medieval stories, and have been a fan of Star Wars for quite some time as well, and the thought of the two being merged together just blew my mind. Rather than having this dream realized, I was launched into a world very similar to the prequel series, with little to no real changes in the grand scheme of things. Albeit, Knights of the Old Republic was a wonderful game, just not the game I had envisioned when I first bought it. And so I came up with the idea to give the galaxy a more "Knights of the Roundtable" feel to it. This would include: *changing the armor worn by characters in-game to a more medieval style (ie substituting the light armors for the armor worn by sith apprentices) *new item stats (bios of swords reflect a more barbaric Republic) *introduction of new quests centered around new creatures (this was actually one of the ideas that started this all. Beasts such as demons, wizards, and werewolves could be made to fit the Star Wars universe with careful writing of dialogues) *A (possible) new recruit based off of one of the new creatures to the star wars universe *a few retextures of items and areas to reflect gothic style architecture, and craftsmanship *and anything else that would work well plotwise... This would NOT be a rewrite of the story, and shouldn't need much VO's, if any. It's just more of something to give the story a feel that this story did indeed take place 4000 years before Phantom Menace, as opposed to a week. If anyone can lend their talents towards this project, I'd greatly appreciate the help, as all I can do at the moment is dialogue edits, uti edits, and 2da edits... not really enough for a mod of this magnitude. :\ status: currently just planning Knights of the Old Republic 2 TSL WIP's: -"The appearance shop"- concept: This is actually a small portion of another idea I have, but I want to take everything in small steps as opposed to rushing into something I can't handle. Pretty much, the idea is that in a secluded space station you can talk to a Sullistan who can change your appearance for you, for a fee of course (though a very small one). I'm also thinking of allowing him to do the same to your party members. status: currently just planning Link to comment Share on other sites More sharing options...
Alkonium Posted March 17, 2006 Share Posted March 17, 2006 This should be quite interesting. PS: Kotor is set 4000 years before TPM, not 5000. Link to comment Share on other sites More sharing options...
Liit Orda Posted March 17, 2006 Share Posted March 17, 2006 Very interested in this mod. Would love to see and definately play! Link to comment Share on other sites More sharing options...
Dark_lord_Cheez Posted March 17, 2006 Author Share Posted March 17, 2006 This should be quite interesting. PS: Kotor is set 4000 years before TPM, not 5000. Thanks for that, I'll make the change in my description of the mod Link to comment Share on other sites More sharing options...
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