bzug0 Posted April 23, 2006 Posted April 23, 2006 Anyone knows how to disable the models colision while in duel? but only the colision with everyone outside the private duel
bzug0 Posted April 23, 2006 Author Posted April 23, 2006 lol, I'm trying to do a mod with the minimum things a few bugs fixed and its done
ensiform Posted April 26, 2006 Posted April 26, 2006 not really sure that is physically possible without the engine and or a client modification.
bzug0 Posted April 27, 2006 Author Posted April 27, 2006 I think it is possible, because in ja+ they use something related to this? ou something else? When we are in private duel using ja+ we dont have any colission with anyone outside the duel. So this is what I want, NO COLISSION. I dont have any clue about the function that treats this thing.
razorace Posted April 29, 2006 Posted April 29, 2006 I'm sure it's possible, just tricky. You'd have to write a lot of code in the bg game components to make it so that you simply don't collide with other players that aren't in a duel with you.
bzug0 Posted April 29, 2006 Author Posted April 29, 2006 I've found duelers source code and after a lot of time looking at it, If found the solution and it works
MDN14 Posted April 30, 2006 Posted April 30, 2006 for server side only non-interference duels or does it require client coding?
bzug0 Posted April 30, 2006 Author Posted April 30, 2006 I've only coded the server side code for this, I don't want nothing so big that I would have that need for client side.
razorace Posted April 30, 2006 Posted April 30, 2006 Well, you're going to have to accept some level of lagging/skipping around then. Without the clientside update for the client prediction, the server is going to have to be overriding the player positions whenever they pass thru each other due to dueling.
MDN14 Posted May 3, 2006 Posted May 3, 2006 Maybe you could do what JA+ and other mods have done and release a client plugin with your mod that isnt required but would make your mod run smoother if the player had it.
stubert Posted May 3, 2006 Posted May 3, 2006 it's just a few additions to clientinfo and a few escape conditions in the collions routines in the bg modules
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