EvilJedi Posted April 26, 2006 Share Posted April 26, 2006 Radiant is saying I have a leak, but I'm completely sure that the map is completely closed in. The red line that Radiant makes is going from a random light entity near my only spawn point (it's a SP map) and it's going to the ceiling of the map, which I made a sky shader. I checked around the map but I didn't find any entities that were in the void (those that I did find I had already deleted). What's going on? I'm quite annoyed... Also, is there a limit to how many things can be linked to a trigger? I had a few triggers that didn't work, and I had a bunch of things linked to them. I fixed it now (I hope, can't test it because of the leak) so I doubt it will be a problem again, but it's still good to know. Thirdly, since I'm posting now anyway and I might as well ask while I'm here, the waypoints that I make NPCs follow don't seem to work. I have a trigger_once linked to the NPC, the NPC to a waypoint, that waypoint to another waypoint, and that last waypoint linked to the point_combat. The NPCs dont move at all. Thanks in advance. Link to comment Share on other sites More sharing options...
acdcfanbill Posted April 26, 2006 Share Posted April 26, 2006 toggle off all the detail brushes and see if u can find a way out then. i've also noticed it when a misc_model buts up against a hull brush. Link to comment Share on other sites More sharing options...
ensiform Posted April 26, 2006 Share Posted April 26, 2006 its generally when the axis of the model hits the hull like the origin of it. i think jka has a way of hijacking that with some keys, cant remember though. Link to comment Share on other sites More sharing options...
EvilJedi Posted April 27, 2006 Author Share Posted April 27, 2006 It was indeed a detail brush that caused it. The ceiling it was pointing to was detail. Thanks. Link to comment Share on other sites More sharing options...
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