SaberDuelist Posted May 11, 2006 Share Posted May 11, 2006 Need some help with this. If i'm not wrong, changing the <Damage> value of a unit in the XML file would mean changing the amount of damage it dealt to enemy units. However, even when I place an absurdly high number in for that area, there still does not seem to be any change when I play the Rebel Campaign. It still took a long time for rebel troopers to wipe out a squadron of stormtroopers, even though the damage value is 100000! Thanks to anyone who can help out with this. Link to comment Share on other sites More sharing options...
Athanasios Posted May 11, 2006 Share Posted May 11, 2006 No, <damage> value is for Autoresolve function (confirmed by Torpid-PG in old posts). The damages are defined in gameconstants.xml and there are dozens of entries for each unit and the damage it applies to rest units. For example, when in gameconstants.xml, search for: <!-- DAMAGE vs. ARMOR Matrix --> The entries start from that comments and down... Link to comment Share on other sites More sharing options...
fourteen Posted May 14, 2006 Share Posted May 14, 2006 Where is gameconstants.xml i dont have that one on my compter Link to comment Share on other sites More sharing options...
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