Guttahtrash Posted May 19, 2006 Share Posted May 19, 2006 Does KMM only need the .kmm (example: My Jedi Robes.kmm) to run i.e. that file in it's own directory, or does it need all the other files (example: ia_mstrRobe_009, man26_jolan...) Basicly, I'm asking if the .kmm file includes all that other info or if it needs the other files for reference to load it into the KMM. The reason I ask, is that I thought if it only needs the .kmm file to operate I could make a nice neat .kmm folder. I hope this makes sense. The Scum, The Lonely, -Guttahtrash Link to comment Share on other sites More sharing options...
EnderWiggin Posted May 20, 2006 Share Posted May 20, 2006 As far as I remember, the other files were included for the people who didn't use Chuck's KotOR Mod Manager. The *.kmm should be all you need if you have the program. _EW_ Edit:: Go figure. I was one of those people who never used KMM anyway. Sorry, and thanks RedHawke! Link to comment Share on other sites More sharing options...
RedHawke Posted May 20, 2006 Share Posted May 20, 2006 The kmm file instructs The KMM program on how to install the mod, it contains nothing else... The other files "(example: ia_mstrRobe_009, man26_jolan...)" are the actual mod files, without them the mod will not work. KMM merely can detect conflicting mod files and place mod files in your override folder, it is not a mod merger or compatibility tool. Link to comment Share on other sites More sharing options...
Guttahtrash Posted May 20, 2006 Author Share Posted May 20, 2006 Cool. Thanks guys. The Scum, The Lonely, -Guttahtrash Link to comment Share on other sites More sharing options...
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