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-ImagiNe

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--- LoadMapFile ---

Loading C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/castle7.map

entering C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/castle7.map

FloatPlane: bad normal

FloatPlane: bad normal

Entity 0, Brush 730: duplicate plane

Entity 0, Brush 730: duplicate plane

Entity 0, Brush 730: duplicate plane

Entity 0, Brush 730: duplicate plane

Entity 0, Brush 730: duplicate plane

Entity 0, Brush 730: duplicate plane

Entity 0, Brush 730: duplicate plane

Entity 0, Brush 730: duplicate plane

Entity 0, Brush 730: degenerate plane

Entity 0, Brush 730: degenerate plane

Entity 0, Brush 731: duplicate plane

Entity 0, Brush 731: duplicate plane

Entity 0, Brush 731: duplicate plane

Entity 0, Brush 731: duplicate plane

Entity 0, Brush 731: duplicate plane

Entity 0, Brush 731: duplicate plane

Entity 0, Brush 731: duplicate plane

Entity 0, Brush 731: duplicate plane

Entity 0, Brush 732: duplicate plane

Entity 0, Brush 732: duplicate plane

Entity 0, Brush 732: duplicate plane

Entity 0, Brush 732: duplicate plane

Entity 0, Brush 732: duplicate plane

Entity 0, Brush 732: duplicate plane

Entity 0, Brush 732: duplicate plane

Entity 0, Brush 732: duplicate plane

Entity 0, Brush 733: duplicate plane

Entity 0, Brush 733: duplicate plane

Entity 0, Brush 733: duplicate plane

Entity 0, Brush 733: duplicate plane

Entity 0, Brush 733: duplicate plane

Entity 0, Brush 733: duplicate plane

Entity 0, Brush 733: duplicate plane

Entity 0, Brush 733: duplicate plane

Entity 0, Brush 734: duplicate plane

Entity 0, Brush 734: duplicate plane

Entity 0, Brush 734: duplicate plane

Entity 0, Brush 734: duplicate plane

Entity 0, Brush 734: duplicate plane

Entity 0, Brush 734: duplicate plane

Entity 0, Brush 734: duplicate plane

Entity 0, Brush 734: duplicate plane

Entity 0, Brush 735: duplicate plane

Entity 0, Brush 735: duplicate plane

Entity 0, Brush 735: duplicate plane

Entity 0, Brush 735: duplicate plane

Entity 0, Brush 735: duplicate plane

Entity 0, Brush 735: duplicate plane

Entity 0, Brush 735: duplicate plane

Entity 0, Brush 735: duplicate plane

Entity 0, Brush 771: duplicate plane

Entity 0, Brush 771: duplicate plane

Entity 0, Brush 771: duplicate plane

Entity 0, Brush 771: duplicate plane

Entity 0, Brush 771: duplicate plane

Entity 0, Brush 771: duplicate plane

Entity 0, Brush 771: duplicate plane

Entity 0, Brush 771: duplicate plane

Entity 0, Brush 772: duplicate plane

Entity 0, Brush 772: duplicate plane

Entity 0, Brush 772: duplicate plane

Entity 0, Brush 772: duplicate plane

Entity 0, Brush 772: duplicate plane

Entity 0, Brush 772: duplicate plane

Entity 0, Brush 772: duplicate plane

Entity 0, Brush 772: duplicate plane

Entity 0, Brush 773: duplicate plane

Entity 0, Brush 773: duplicate plane

Entity 0, Brush 773: duplicate plane

Entity 0, Brush 773: duplicate plane

Entity 0, Brush 773: duplicate plane

Entity 0, Brush 773: duplicate plane

Entity 0, Brush 773: duplicate plane

Entity 0, Brush 773: duplicate plane

Entity 0, Brush 774: duplicate plane

Entity 0, Brush 774: duplicate plane

Entity 0, Brush 774: duplicate plane

Entity 0, Brush 774: duplicate plane

Entity 0, Brush 774: duplicate plane

Entity 0, Brush 774: duplicate plane

Entity 0, Brush 774: duplicate plane

Entity 0, Brush 774: duplicate plane

Entity 0, Brush 775: duplicate plane

Entity 0, Brush 775: duplicate plane

Entity 0, Brush 775: duplicate plane

Entity 0, Brush 775: duplicate plane

Entity 0, Brush 775: duplicate plane

Entity 0, Brush 775: duplicate plane

Entity 0, Brush 775: duplicate plane

Entity 0, Brush 775: duplicate plane

Entity 2 (func_group) has shader index map "map22.pcx"

WARNING: Over 90 percent structural map detected. Compile time may be adversely affected.

4718 total world brushes

30 detail brushes

0 patches

14999 boxbevels

14500 edgebevels

14 entities

38748 planes

0 areaportals

Size: -3168, -3168, -65536 to 3168, 3592, 65536

--- ProcessDecals ---

0 decal projectors

--- CreateMapFogs ---

0 fogs

############### model 0 ###############

block size = { 1024 1024 1024 }

BSP bounds: { -3168.000000 -3168.000000 -65536.000000 } { 3168.000000 3592.000000 65536.000000 }

Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }

--- PatchMapDrawSurfs ---

--- FaceBSP ---

24773 faces

34186 leafs

--- MakeTreePortals ---

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

WARNING: Node With Unbounded Volume

Connection closed.

 

I stoped the saving but the Node with unbound thing will go on for over 3 hours.

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I hope you are using GTK 1.4 If not go get it and download it. Open the map and go to the file menu where it says plugins and go down to bobtools. In bobtools you will see an option for bursh cleanup. Click brush cleanup and it will get rid of duplicate planes and should fix your other problem. After it tells you that is deleted x# of invalid/duplicate brushes, there will be a few brushes still selected...don't delete them, just hit escape a couple times and deslect them then save your map.

 

If you still have the node problem after that you may need to narrow down which brush is causing the problem. Delete a section/or suspected piece of your map and compile again. See if there are still errors. If there are then delete another section...and another...until you find the area that has the brush(s) that are causing the problem. That may be time consuming but it may be quicker than starting over.

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  • 9 months later...

Archived

This topic is now archived and is closed to further replies.

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