VadimJEDI Posted May 31, 2006 Share Posted May 31, 2006 I have faced Some Unexpected problems. Here is description : I can launch the game with DF mod (i am using JK2), but when i click New game the game is going shut down and the console screen appeared! This is a text from console : JK2: v1.02a win-x86 Mar 4 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: D:\Jedi Knight 2\GameData\base\demo_video.pk3 (9 files) D:\Jedi Knight 2\GameData\base\demo_update.pk3 (100 files) D:\Jedi Knight 2\GameData\base\demo_music.pk3 (10 files) D:\Jedi Knight 2\GameData\base\demo_game.pk3 (667 files) D:\Jedi Knight 2\GameData\base\assets1.pk3 (8011 files) D:\Jedi Knight 2\GameData\base\assets0.pk3 (6674 files) D:\Jedi Knight 2\GameData/base ---------------------- 15471 files in pk3 files execing default.cfg execing jk2config.cfg execing autoexec.cfg Unknown command "devmapall" Unknown command "give" ...detecting CPU, found Intel Pentium IV ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ------- Force Feedback Initialization ------- ...inhibited, not initializing ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Working directory: D:\Jedi Knight 2\GameData ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...55 PFDs found ...hardware acceleration found ...PIXELFORMAT 9 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE2 GL_VERSION: 1.5.1 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium IV rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled Initializing Shaders ----- finished R_Init ----- ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ------- Force Feedback Initialization ------- ...inhibited, not initializing ------- sound initialization ------- Initializing DirectSound locked hardware. ok ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x4a68060 dma buffer No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started WARNING: Can't find StriP '@MENUS3_EAX' Line #2043 of File 'ui/setup.menu' WARNING: Can't find StriP '@MENUS3_EAX' Line #2052 of File 'ui/setup.menu' Couldn't find image for shader gfx/menus/eax UI menu load time = 1146 milli seconds unknown UI script 1 unknown UI script 1 execing gamestart.cfg ------ Server Initialization ------ JK2: v1.02a win-x86 Mar 4 2002 Server: secbase RE_Shutdown( 0 ) Initializing Shaders ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- ----- Server Shutdown ----- --------------------------- bad parameter in external weapon data 'firingforce' So I can't play because ----- Server Shutdown ----- --------------------------- bad parameter in external weapon data 'firingforce' What is it? What does it mean? And how fix it? Link to comment Share on other sites More sharing options...
Frozen Death Posted May 31, 2006 Share Posted May 31, 2006 Well it is a Jedi Academy mod, so I'd suggest you try it in that first. Link to comment Share on other sites More sharing options...
Fracman Posted May 31, 2006 Share Posted May 31, 2006 And the older JO DFMOD requires JO 1.04. Please also make sur ethat you have installed DFMOD in a separate directory, e.g. gamedata\dfmod and that you don't have other mods at the same time. Link to comment Share on other sites More sharing options...
VadimJEDI Posted May 31, 2006 Author Share Posted May 31, 2006 Well it is a Jedi Academy mod, so I'd suggest you try it in that first. I don't think so! Because I have downloaded and installed DF mod version FOR JK2 NOT for JA!!! Link to comment Share on other sites More sharing options...
VadimJEDI Posted May 31, 2006 Author Share Posted May 31, 2006 And the older JO DFMOD requires JO 1.04. Please also make sur ethat you have installed DFMOD in a separate directory, e.g. gamedata\dfmod and that you don't have other mods at the same time. By the way, there is my second problem - when i install DF mod in a separate directory - it does not works! JK game starts like oryginal game without a mod! But when I copy all mod's files to "gamedata" - the mod start works! Link to comment Share on other sites More sharing options...
VadimJEDI Posted May 31, 2006 Author Share Posted May 31, 2006 bad parameter in external weapon data 'firingforce' - can this message caused by bad data? or wrong file? e.d. data.pak Link to comment Share on other sites More sharing options...
Fracman Posted June 1, 2006 Share Posted June 1, 2006 hmm there is no data.pak in JO... Please make absolutely sure you don't have any other mods. Only assets*.pk3 are allowed in base directory usually! And, to make DFMOD work in a separate directory, e.g. "dark", you must call JO with argument: jk2sp.exe +set fs_game dark Link to comment Share on other sites More sharing options...
Darth_Linux Posted July 1, 2006 Share Posted July 1, 2006 you definatley need to patch your Jedi Outcast to 1.04 - that will fix the "bad parameter" error. Install the mod pk3 files in their own directory as well and you should have no more problems. Link to comment Share on other sites More sharing options...
firemarine73 Posted July 23, 2006 Share Posted July 23, 2006 I have the same problem. I'll try updating the game and stuff. Link to comment Share on other sites More sharing options...
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