Rok12 Posted June 26, 2006 Share Posted June 26, 2006 Hello! How can I make a playermodel cell-shaded? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 26, 2006 Share Posted June 26, 2006 Once the model has been rigged properly and has NO errors, you select all the body parts one by one, clone them, go in sub-object mode and invert the normals. Then you add a push modifier (and move it below the skin modifier) add desired value for outline thickness. Once that's done, you have to rename the body parts, example: rename the cloned torso to "torso_outline" and link this mesh to the torso, do the same for "l_arm" which becomes "l_arm_outline" and linked to "l_arm" and so on until you linked all the clones. Last step is to write a shader that will make the texture 100% illuminated, and shade the model with a .TGA gradient. Apply a 100% black texture to your outline objects. This will help if you dont understand my gibberish: http://www.cokane.com/lines_tutorial.html Link to comment Share on other sites More sharing options...
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