Yoda121 Posted June 29, 2006 Share Posted June 29, 2006 Hello. I'm reading the tutorial of T7Nowhere "A-Z of modeling a new lightsaber" and I don't understand a stage: "Now that you have a nice cylinder you will need to be able to see through in order to build your hilt within it. SO to do this we are going to set the opacity to around 50%. Select your cylinder and hilt "m" to bring up the Material editor hit New-->select standard--> hit ok. Change the opacity to 50 and hit apply and close the Material editor." I don't find Material Editor and he didn't put a picture. Can you help me please? PS:Moderators, don't delete this thread when they answer my question. Perhaps, after question, I will have new problems... Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 29, 2006 Share Posted June 29, 2006 Select your cylinder and hit "m" to bring up the Material editor hit New-->select standard--> hit ok. Does that typo correction help? Select it and hit the 'M' key. _EW_ Link to comment Share on other sites More sharing options...
Yoda121 Posted June 29, 2006 Author Share Posted June 29, 2006 Ok. I did. Thank you. But, I have another problem. He tells to new=Standard. I do this. After we should to set the opacity to 50. Ok, I do this. But, the apply button Isn't linghtng. It doesn't want work. http://img117.imageshack.us/my.php?image=gmax8aq.jpg Link to comment Share on other sites More sharing options...
oldflash Posted June 29, 2006 Share Posted June 29, 2006 In this tutorial you will learn how to model a simple lightsaber hilt, Rig it for export and use cchargins replacer function in MDLops. This tutorial is written assuming the reader has basic knowledge of how to use gmax. If you have never used gmax before I highly recomend completing a couple of discreets gmax tutorials to get a feel for the program. http://www.turbosquid.com/gmax Making lightsaber hilt is more about using gmax (or 3dsmax). I'ts verry important to have basic knowledge about modeling. Link to comment Share on other sites More sharing options...
Yoda121 Posted June 29, 2006 Author Share Posted June 29, 2006 But, I won't read ALL tutorials. I cancel the window of material editor and I not clicked on "Apply" button because he doesn't want to work. I will continue the tutorial. I tell you if I have another problems. Link to comment Share on other sites More sharing options...
oldflash Posted June 29, 2006 Share Posted June 29, 2006 In 3dmax it is a tool which tell you dimmensions of your object. In gmax isn't. So if you want to have some guide only to know how big will be your hilt make a cylinder. However, you must know how to apply a material to mesh if you want to have a mapped hilt in game. I don't like to read but with this tutorial I was make an exception and read-it 3 times. You should try to read at least once. Select your cylinder and hit "m" to bring up the Material editor hit New-->select standard--> hit ok. Change the opacity to 50 and hit apply and close the Material editor. 1. Hit New->Standard 2. Set opacity to 50 3. Apply the material to the object Link to comment Share on other sites More sharing options...
Yoda121 Posted June 29, 2006 Author Share Posted June 29, 2006 Eeeeeeeeh! I didn't understand! But I've 2 questions: Why does the hilt model not appear in center of screen, like in tutorial? Where is the command Hit new? Link to comment Share on other sites More sharing options...
oldflash Posted June 29, 2006 Share Posted June 29, 2006 You got me here. 1. In lower-right part of gmax you will find a button "Zoom Extents All". That should bring your hilt back in center. 2. I belive "command Hit new" means click on "new" button. However, we come away from topic. This is not about modding anymore. Link to comment Share on other sites More sharing options...
Yoda121 Posted June 29, 2006 Author Share Posted June 29, 2006 Ok, thank you. I will try. Link to comment Share on other sites More sharing options...
Yoda121 Posted June 29, 2006 Author Share Posted June 29, 2006 I will all start again. The Command "Zoom Extents All" will not work. When I click on it, nothing changes. I did all instructions until With the ngon selected click the modify tab and select Extrude from the Modifier List and make the amount 2.0cm and hit enter. Now right click your ngon and convert it to Editable Mesh. It is nothing in the "Modifier List", just "Use Pivot Points". Normally, The 3D Model should appear on the screen of Gmax. Here, never... Look at this And this The first is my screen after 3 stages of T7nowhere. The 2 is the screenshot of T7nowhere when he begin. It is Normal? Link to comment Share on other sites More sharing options...
oldflash Posted June 29, 2006 Share Posted June 29, 2006 Yes, that's the button but what do you want to show in gmax since you don't have any object? Please run some gmax tutorials first. And yes, second pic is normal. Link to comment Share on other sites More sharing options...
Yoda121 Posted June 29, 2006 Author Share Posted June 29, 2006 I wan't to see the model which we can modify. I can't, I don't know why... Link to comment Share on other sites More sharing options...
oldflash Posted June 29, 2006 Share Posted June 29, 2006 KOTOR ans TSL is full of models which you can edit. Even to edit a existed model you need to know modeling and how to use gmax (or 3dsmax) and some basic knowledge about aurora models. All this will come in time with practice. Trust me. Making your own hilt is the easy way to learn all this than editing existed one. Link to comment Share on other sites More sharing options...
Yoda121 Posted June 29, 2006 Author Share Posted June 29, 2006 Ok, but, what model do I edit? I must extract a model with KOTOR Tool and convert him to ASCII with MDLops. Link to comment Share on other sites More sharing options...
Yoda121 Posted June 29, 2006 Author Share Posted June 29, 2006 Ok, I prefer start a new model. I tried with a mod, I didn't succeed. I perfer read stage and stage of tutorial, It's better than modify a new model. But I have a question: How do we zoom on a model? Because mine... It is very little. Link to comment Share on other sites More sharing options...
svösh Posted June 30, 2006 Share Posted June 30, 2006 Yoda121 T7's tut is very precise you will find it hard to get anything better with pictures included for modeling in kotor To zoom in max or Gmax The easy way click the view port label in the top left of any view you want, front / right / left / perspective ect.. whatever view port you are working in or want to work in, now you see it has a highlighted boarder meaning it's now active. Next you simply roll the wheel on your mouse one way is in the other is out, it makes it very easy. Holding down the wheel button gives you the pan tool so if you zoomed too far in or out and your mesh is off center you hold it down and move your mouse around. Now click the cylinder guide mesh so it's active then you hit M on your keyboard it's the materials shortcut then >>> change the opacity to 50 I would go down to 20 - 30 % here and hit apply and close the Material editor." For another option this is the way I use the old hilt for scale. I'm old skool and prefer to scale my new model to the approximate size of the default, I also like to see all the mesh while building mine. So I begin by importing one of the game models and since it's needed later on anyways why not start with it in there Before I even begin changing setting on the old model I right click the the view port label in the top left of the perspective view port, then I left click Edged Faces now I can see the wire frame over the smooth model. Once it's in there I select the hilt and change the mesh colour to red as in “BAD” On the right of my Command panel under Name and Color I click the object colour box and choose the one I want then rename it to old for my rigging process later, I also unlink it at this point. Then by right clicking the selected model I choose Properties.... on the left side under Display Properties there is an option for See-Through and I check it on. The short cut for See-Through is Alt + X and again to toggle it off, but for this it's good to explore the softwear. Now the model looks like glass and easy to work around , I can still use it for scale. But I can still select it by accident making modeling my hilt a pain. So to stop selecting it while modeling. With the old hilt selected I Just right click the old mesh and I choose Freeze Selection. The wire frame turns light grey and can't be selected until I turn off freezing by selecting Unfreeze All, by again right clicking to bring up the Quad menu. Then i have the default model set as a guide, and completely trouble free when building my own model over it. As both T7's tut, Oldflash, and one of my own found here http://www.lucasforums.com/showthread.php?t=134510 have suggested it is worth your while to do some beginner tuts in Gmax. The only way to make anything is to learn the tools, with a few easy tuts you will have much more knowledge of the power of the tool at your finger tips. I'm sure you will see that you can really have some fun in 3d when you are more comfortable with it. Good luck svösh Link to comment Share on other sites More sharing options...
Yoda121 Posted June 30, 2006 Author Share Posted June 30, 2006 Ok. Thank you svösh. I will try which you tell me, and I will read your tutorial. I prefer finish one tutorial and begin another... It is ok for zoom. But... With the ngon selected click the modify tab and select Extrude from the Modifier List and make the amount 2.0cm and hit enter. Now right click your ngon and convert it to Editable Mesh. Where is "Extrude"? He isn't in the Modifier List... Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 30, 2006 Share Posted June 30, 2006 Where is "Extrude"? It isn't in the Modifier List... Yes it is. Is your ngon selected? I know for a fact it is, because I used this tutorial myself a while back and I remember that T7's directions were very correct. _EW_ Link to comment Share on other sites More sharing options...
Yoda121 Posted June 30, 2006 Author Share Posted June 30, 2006 Yes, Ngon is actived... Link to comment Share on other sites More sharing options...
oldflash Posted July 1, 2006 Share Posted July 1, 2006 http://img239.imageshack.us/my.php?image=clipboard029mx.jpg http://img424.imageshack.us/my.php?image=clipboard018sx.jpg Link to comment Share on other sites More sharing options...
Yoda121 Posted July 2, 2006 Author Share Posted July 2, 2006 With me, "Extrude" button is not in the modifier list. There is "Face Extrude" and no "Extrude". I actived Ngon with the button "Ngon". It isn't? Link to comment Share on other sites More sharing options...
oldflash Posted July 3, 2006 Share Posted July 3, 2006 After you hit ngon button, scroll down a little, in "parameters"=> set "Sides:" 8, and in "Keyboard Entry" set "Radius:" 2 then hit "Create" button. After this you should have (finaly) a ngon. @svösh Thanks for "Alt+x" hint. I didn't know about this. Verry usefull. Link to comment Share on other sites More sharing options...
Yoda121 Posted July 3, 2006 Author Share Posted July 3, 2006 !!!!!!!!!!!! I didn't know we should to hit on create button in Keyboard Entry! But, we should to make the Radius to 1.6 in "Parameters" and Radius to 2 in "Keyboard Entry"? And we hit on create button... Thanks to Oldflash, svösh, and EnderWiggin ... !!!!!!!!!!!! Link to comment Share on other sites More sharing options...
svösh Posted July 4, 2006 Share Posted July 4, 2006 No problem oldflash it really is handy I rarely model without it. I forgot to mention you can change the quality that the transparency is displayed in the view port, by right clicking the viewport label and changing transparency from; best / simple /and none, by default it's on simple and looks like a badly compressed .gif or some 16 bit .bmp image . I'm glad you got it sorted out Yoda121. svösh Link to comment Share on other sites More sharing options...
Yoda121 Posted July 4, 2006 Author Share Posted July 4, 2006 Yes, but I'm not finish this tutorial. I understood several things with you and I thank you... But, it is a big party which I have to do. I have to modeling the cylinder and complete model. If I need help, I ask you in this topic I succeed with Ngon and the "Extrude" button is appear. If I understand, when we change a category, we should hit on "Create" Button in "Keyboard entry" for modifications are apply, it isn't? Link to comment Share on other sites More sharing options...
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