ScottMana Posted August 27, 2006 Share Posted August 27, 2006 I tried your d3 sabers mod... very cool! KotOR has a great story but I find that I play KotOR II more often as I feel SO LIMITED in powers and skillz in the first game. Force powers like the one you have here add to KotOR II and made it a new and cooler expirence. I will be watching for any more you do. Keep up the good work! Link to comment Share on other sites More sharing options...
87up Posted December 21, 2006 Share Posted December 21, 2006 Is it possible that you could upload this mod again... the download link on the first post is dead... Thank you... Link to comment Share on other sites More sharing options...
Arátoeldar Posted December 21, 2006 Share Posted December 21, 2006 Is it possible that you could upload this mod again... the download link on the first post is dead... Thank you... You can download it from her site http://www.geocities.com/d333mods/ Link to comment Share on other sites More sharing options...
87up Posted December 21, 2006 Share Posted December 21, 2006 Thank you so much Arátoeldar... Link to comment Share on other sites More sharing options...
Arátoeldar Posted December 21, 2006 Share Posted December 21, 2006 Thank you so much Arátoeldar... Unfortunately it is the first version. When I try to download the mod from LucasFiles. I get a an empty rar file. :wtf: Link to comment Share on other sites More sharing options...
Darth333 Posted December 22, 2006 Author Share Posted December 22, 2006 I contacted the people in charge of lucasfiles to get this fixed...the above download link and the Lucasfiles download lead to the same server. Link to comment Share on other sites More sharing options...
Lordxy Posted June 20, 2009 Share Posted June 20, 2009 Yes it's a bug. A stupid last minute addition by me. I'll fix that tomorrow. Should work fine if you are DS though Thanks for reporting this. Sorry if this sounds foolish, but i have the same problem (1 saber at lvl 2 and 3) and i just cannot fix it! Can you help me a bit? (I'm heavily DS:)) Link to comment Share on other sites More sharing options...
Fantles Posted February 5, 2014 Share Posted February 5, 2014 'eyo, sorry for the necro. This thread is pretty darn old. o.O Was a patch ever released for this mod to fix the number of sabers spawning glitch? I too have only one saber appear regardless of level. It doesn't work as a lightsider nor as a darksider. :< Link to comment Share on other sites More sharing options...
SOHL Posted July 19, 2014 Share Posted July 19, 2014 So this is a pretty old post but I am having trouble with this mod as well, same as Lordxy I've messed around with scripting to see if I could fix it... nothing, Ive thought about making 3 separate blue lightsaber creatures and 3 separate red lightsaber creatures so they can be spawned it separately though i dont know which of the files are the creature files... Link to comment Share on other sites More sharing options...
Urias Fenris Posted January 19, 2015 Share Posted January 19, 2015 ============================================== FORCE POWER FLOATING LIGHTSABERS v.2.0 (07-29-2006) ============================================== Screenies: http://img.photobucket.com/albums/v144/Darth333/7a39f792.jpg (you may have seen this screenie in my "learning the ways of the force" mod wip thread. Well no, this isn't the whole mod. It is a very very small excerpt from the mod). http://img.photobucket.com/albums/v608/D333/K2_00000.jpg Feedback on this new version and more particularly on the level up rate would really be appreciated. This mod adds a new force power that allows the player to spawn lightsabers that will attack the ennemy. There are 3 levels: lvl 1: spawns 1 lightsaber lvl 2: spawns 2 lightsabers lvl 3: spawns 3 lightsabers As in the previous versions, the color of the lightsabers you spawn depend on your alignment: if LS or neutral, you'll spawn blue sabers and if DS, the sabers will be Red. ************************* Update: v.2.0 (07-29-2006) *********************** new in this version: - use of stoffe's tsl patcher to ensure compatibility with other mods (note I use the hacklist to edit the .ncs files instead of recompiling the scripts. Stoffe has since then released a much more user friendly way to do this for modders but it was already done when she released it. I'm too lazy to redo it but it doesn't change anything for the end user. ) - new cutscene with music where the pc automatically acquires the first level of the force power on Korriban. The pc need to be at least lvl 12. (if you want to know exactly where, read the spoiler section below) - the possibility to spawn infinite sabers has been removed: the player won't be able to successfully respawn a lightsaber until the previous sabers have"died" or disappeared. No more lightsaber armies! - leveling up of the force power will automatically happen as the player "practices" the force power. If the player uses the first lvl of the force power 20 times, he will gain level two. Once he has gained the 2nd level, the 3rd level can be gained after using the 2nd level another 20 times. There is no PC level requirement for lvls 2 and 3. In other words: if you use the floating lightsaber force power, you will eventually level up. If you don't use it, you won't gain the next level. (You may think that I must have played too much Oblivion...but in fact it's an easy method to script the 2nd and 3rd lvls into the game. I haven't found a way to make them appear in the level up screen if the first level has been granted with a script). Note that the number of times you have to use the force power before leveling up is a bit arbitrary at this point. I considered that there are not tons of battles in KotOR, that there are other powers (duh!) and that I removed the possiblity to cast the power multiple times. I am not too sure whether the level up will occur too quickly or to slowly for general use. If I'm lucky it will be fine but I'm never lucky with those things Feedback on this feature is more than welcomed. - range of force power augmented to medium (no need to be as close to an ennemy as before ) - the power is now PC only - The cost of the force power has been increased: Cost: 40 FP at lvl 1 60 FP at lvl 2 80 FP at lvl 3. =================================================== INSTALLATION: =================================================== If you have a previous version of this mod installed, just install this mod on top of it. The mod should update automatically. You can also instal the mod on top of other mods that use the spells.2da file. 1. Create a new folder called Override in your C:\Program Files\LucasArts\SWKotOR2 directory. 2. Double click on Floating_lightsaber.exe and follow the instructions. The install directory has to be C:\Program Files\LucasArts\SWKotOR2 and not the override directory. The source code (.nss) files has been included. *.nss files have no effect whatsoever on the game. If you are not a modder or a nerd, you don't need them. Edit: Do not manually transfer the files from the tslpatchdata folder to your game directory or the mod won't work as the installer modifies some of the files contained in the TSLpatchdata folder during the process to ensure the compatibility with your other mods. Even if you don't have any other mods, you have to use the installer. The files contained in the folder d3_sber_source are the source code and it is for reference purpose only. Uninstall: Delete the files from your overide directory ================================================ SPOILER - acquiring the 1st lvl of the force power ================================================ The player can only acquire the force power on Korriban, after defeating Kreia in the secret tomb. Once you defeat Kreia, a Holocron appears and from there, you can chose whether or not you want the force power. Note that if you refuse the force power, you won't get any other chance to get it during the game. This is your only chance...apart KSE (see below). Although the tomb only requires the pc to be at level 9 to enter, you will need at least level 12 to gain the force power. You can always use KSE (http://www.starwarsknights.com/tools.php) if you want to cheat and get the force power at another moment. If you cheat, the leveling up after 20 uses of the force power will happen anyways. ...and before I forget, the most important is that you can get the mod here: http://xfer.lfnetwork.com/starwarsknights.com/LF/d3_saber2.rar I do not know if there is a problem with the mod or not, but it works great. However, at levels 2 and 3 you're supposed to get the equivalent lightsabers to spawn. This does not happen. I only get one that spawns at lvls 2 and 3. 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Kexikus Posted February 19, 2016 Share Posted February 19, 2016 Sorry for the necro post, but I found a way to fix the "only one lightsaber bug" and wanted to share it Seems like there's some small issue with the installation, but that's easily fixed. First of all, install the mod as usual. Then open Spells.2da from your Override folder and find the lines FORCE_POWER_D3_SABER_1 to _3. Remember their line numbers or simply keep the 2da file open. Next, go to the d3_saber_source folder found in the mod file and copy the d3_saber_force.nss somewhere else to edit. (You can also edit the one in the source folder, but I prefer keeping the mod files intact.) Open it using Kotor Tool's text editor or any other editor of your choice and replace 997 with the row number of FORCE_POWER_D3_SABER_1, the two instances of 998 with the row number of FORCE_POWER_D3_SABER_2 and the two instances of 999 with the row number of FORCE_POWER_D3_SABER_3. Once that's done, compile the script and place it in your Override, replacing the script already there. Once that's done, the mod should work as intended. Link to comment Share on other sites More sharing options...
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