Princess Artemis Posted April 10, 2007 Author Share Posted April 10, 2007 Still having the same problem. It ocures to me that a bit more detail about the problem I'm having may be using. Instead of starting the opaning convershion with HK after I finish fixing him, the game faids to black and starts a chat with Dustil just as if I had walked up to Dustil and clicked on him to talk. The screan stays black durning and after the convershion with Dustil, and as far as I can tell I am unable to move around the ship. The only way I have found to clear the backed out screan is to save and exit the game. When I reloud from the save I can see again but HK has replaced Dustil. Dustil is still on the ship, but when I leave the ship it's HK that's in the party window not Dustil and if I pick HK to go with me I get HK in the party. I hope the added detail helps. Sorry it wasn't in my first post. Thrak1977 ps. Text isn't my best form of comunication. I hope this hasn't be to hard to understand. Ohhh...huh. I don't know what would be causing that; when I've tested it, I fix HK, it fades to black, then a conversation with HK starts. I'll poke around and see what script is firing to cause that, maybe something is making it act weird. Thanks for the additional info! Edit: Fixed it! Thanks Thrak1977. Anyone else having a similar problem or hoping to avoid it should download the patch which is on the first post. Link to comment Share on other sites More sharing options...
JediMike Posted May 14, 2007 Share Posted May 14, 2007 Okay, I finally got this downloaded (the right way), and I can't find Dustil on Telos? Does anyone know where he is? If you don't want to spoil it on this thread, contact me at: [PM me] Mod note: Please do not post email addresses on the forums; it will invite harvesting spam bots. You can use the private message function or enable people to send you emails via your profile instead. ~M Link to comment Share on other sites More sharing options...
Princess Artemis Posted May 14, 2007 Author Share Posted May 14, 2007 He's on the surface of Telos, right around the corner behind the crashed shuttle. Link to comment Share on other sites More sharing options...
Nevalie Posted May 23, 2007 Share Posted May 23, 2007 I've just downloaded the mod, put all things in the right directory and haven't got problems in finding Dustil. But when I want to speak to him, it does not show the text lines, so I had to guess, which keys (1, 2 and so on) I have to press, to talk to him. Again there wasn't a text. One time I had to fight against him, the other time I've got influence with Atton, the other time I lost it...and so on. I tried to get the right choice by reading the dlg-file, but it's to confusing for me. The only other mod, that is installend, is your cati mod. (I had to download it, cause I love the fanfic) I really don't know, what to do now Link to comment Share on other sites More sharing options...
Princess Artemis Posted May 23, 2007 Author Share Posted May 23, 2007 Do you have captioning turned on? If not, you'll be completely lost as far as the content goes. If you have no other mods except Cati, and captioning is on, then I'm quite lost as to why text wouldn't show up. The only thing I can think of is that you don't have captioning turned on for the game. This mod can't be played properly without captions, there's just too much dialogue and there was no way to voice it all. I don't think what language you play in would matter either since none of the dialogue refs dialog.tlk. (Incidentally, for maximum enjoyment of Cati mod, you'll need captioning on, too--she has things to 'say'.) Link to comment Share on other sites More sharing options...
Nevalie Posted May 23, 2007 Share Posted May 23, 2007 That was, what I thought first, altough it was on before. So I looked for it in the options, tested it, but nothing. After speaking to Dustil, I tried it by speaking to Bao-Dur and Atton, both time the text was there I will uninstall it now once again it test it again, maybe there is a bug or... I don't know. I hope, it'll work then Link to comment Share on other sites More sharing options...
Princess Artemis Posted May 23, 2007 Author Share Posted May 23, 2007 ::headscratch:: ::goes to hunt around Holowan:: I see that you're located in Germany, so you might be running across an issue of the .dlg files being coded for English. So I poked around and found this thread: http://www.lucasforums.com/showthread.php?t=145725 That appears to be a tool that you can use to change all the English refs in the Dustil mod .dlg and .uti files to the language you're running KotOR in. Maybe that would help? Link to comment Share on other sites More sharing options...
Nevalie Posted May 23, 2007 Share Posted May 23, 2007 Great! Thanks! It works. Sometimes I'm really to blind, I think. I should think the next time more, before posting. Thank's for your help Link to comment Share on other sites More sharing options...
Princess Artemis Posted May 23, 2007 Author Share Posted May 23, 2007 You're welcome! But thank you for posting--it had never occurred to me that this was even possible as an issue, so as a result, I'm going to go through my mods and make sure the files will display text in every language available. I'll post a patch for this as soon as I can in case you didn't get to converting all of the files that would be needed. So thank you for bringing the issue to my attention! Link to comment Share on other sites More sharing options...
Jaden Kenobi Posted June 17, 2007 Share Posted June 17, 2007 I have been trying to install K2_Dustil_PC by Princess Artemis using the TSLPatcher and its does everything right until it reachs this line "compiling modified script tmp_k_pcroomfordlg.nss..." and its stays like that for quite sometime I eventually get tired of waiting and turn it off, so I would like to know if Im just impatinte enough to wait or is it some problem with it. Link to comment Share on other sites More sharing options...
Shadow51689 Posted September 3, 2007 Share Posted September 3, 2007 I've installed your Recruitable Dustil mod for my new TSL game, and have just completed it. I have to say, you've done a wonderful job working Dustil into the game! There were no issues that I noticed. I think this is by far, the best recruit mod I've tried for TSL, I love all the cutscenes with Dustil meeting the other crew members of the Ebon Hawk, and had quite a laugh with the Mical - Dustil one. Also, the new crystal is quite nifty, I stuck one in on my PC's doublebladed saber, and it looked quite awesome. Kept it right up to the endgame. Are there any ways to gain/lose influence with Dustil, or learn more about his past (which K1 players already know but meh) that I missed? Honestly, I'm not bothered by the fact that he replaces HK. Other than for the occasional comic relief, I found HK rather useless, especially since a lot of his scenes were cut in TSL. Now, to play as a male, and see what he has to say to the Handmaiden, and maybe Hanharr, hehe. Definitely, a quality mod! Link to comment Share on other sites More sharing options...
Princess Artemis Posted September 3, 2007 Author Share Posted September 3, 2007 I have been trying to install K2_Dustil_PC by Princess Artemis using the TSLPatcher and its does everything right until it reachs this line "compiling modified script tmp_k_pcroomfordlg.nss..." and its stays like that for quite sometime I eventually get tired of waiting and turn it off, so I would like to know if Im just impatinte enough to wait or is it some problem with it. I can't say I know why it would do that. Sorry I can't help with that. You might want to ask about it in the thread for TSL Patcher. It should move through that step very quickly, though it will throw back an error if you don't have cjt's PC Carth + Carth Items mod. If it does that, don't worry about it. If it's not compiling at all, that's a different problem entirely. Shadow51689, thanks! I'll try to remember to pass this on to Jiara too. To answer your question, no, you can't gain or lose influence with Dustil. There's one point where it's possible the game will say you've gained or lost with HK when you finally recruit Dustil, but that just sets him to no influence either way. He's not terribly interested in talking about his past anyhow. I made sure he wouldn't clam up if you finished going through his dialogue, just because it drove me nuts that everyone else in K2 had nothing to say after talking to them, but you might want to try talking to Dustil at different points in the game, as he might say a bit more or a bit less here and there. He'll also say different things if Revan is set LSF or LSM. Glad you liked the crystal--I thought it looked pretty spiffy; nice to know I'm not alone in that Link to comment Share on other sites More sharing options...
armelior Posted October 26, 2007 Share Posted October 26, 2007 Hello. I tried this mod once, the new dialogs and cutscenes are great, you made an exceptional job on this. The NPC is quite powerful but not overpowered, good balance. The new stuff is good too. So this is the best recruit mod for k2 (mekel being the one for k1). But... But I couldn't finish my playthrough. I got stuck in onderon's palace. Kavar just kept speaking the dialog he had in the cantina, when you meet him on his computer (LS) or when you meet him in the throne room (DS). Having a heavily filled Override, I couldn't find what was wrong so I deleted all my mods and tried others. I discovered lately that the file that causes the bug is kavar.dlg (it's also in another mod, that's how i found out when I got the same bug again). Now I feel like doing another game with Onasi junior so my question is : is this file important for your mod ? What does he do ? If it's not important I'll just not install it. Link to comment Share on other sites More sharing options...
Princess Artemis Posted October 29, 2007 Author Share Posted October 29, 2007 Oh geeez...I thought I checked to be sure that dialogue file wasn't hindering anything. I guess I was wrong. All it does for the mod is make one less instance of Dustil sounding like HK-47. So you can take it out. Sorry I'm so late in replying--fires nearby took out my Internet for a week : P Link to comment Share on other sites More sharing options...
armelior Posted October 29, 2007 Share Posted October 29, 2007 Ok thanks - no problem then, I will remove the file. Link to comment Share on other sites More sharing options...
devilhacker Posted March 27, 2009 Share Posted March 27, 2009 best recruitable mod for k2 ive ever played after recruitable kay (well she's for k1). its like adding a new plot for k2. im dare to say you are far better than obsidian. truly, i dont like how they make dustil (in cut-content) like a whiny kid. like showing us how carth failed (again) as a father and revan has no meaning to save him. nevertheless, i like how you make dustil's interraction with other character. but i think it would be more interesting if.... ....have more interraction and story outside the ebon hawk. for example on korriban, he can be your tourist guide since he's an ex-student. ....played an important part on malachor. i noticed that he can have more important role since he is the only crew who can make kreia worried and curious (other just a tool for her). Link to comment Share on other sites More sharing options...
Princess Artemis Posted March 27, 2009 Author Share Posted March 27, 2009 Thank you devilhacker! I'll pass that on to Jiara as well, I know she'll like hearing it. That was something we tried hard to do, make Dustil actually have a reason to be there outside of "Oh, cool, Dustil!", put him into the story in a meaningful way. It would have been nice to incorporate him into things outside the Hawk. A Korriban tour guide would have been pretty interesting indeed, but the scope of the mod was already fairly large under the hood, and I didn't want to step on too many other mod toes. Still, I like that idea, and if I ever get a bug to update this mod THAT much, I'll look into how we might incorporate such things without too much hassle. It's probably possible to do it--Kriea tour guides, so the triggers are there, it should be possible to hijack them. (And I would love to add some snarky remark about how Dustil knew about the cave o' crazy a long time ago, but would never ever go in there because he's not that stupid ) There was a reason he had nothing to do with Malachor though. It was both for plot and mechanical. The reason for Dustil being there pretty much necessitated he not have anything to do with Malachor. That was just somewhere I did NOT want to deal with on the script-side. Granted, we LIKE the plot-effects of my wanting to prevent Exile from dragging Dustil's alignment all over the map, but anything beyond the plot he did have would have been messing around with a lot of the game, and didn't quite fit what we were doing with him. Thanks for the suggestions though, I like them...they would have been nice to do, and at least the suggestion about Korriban might not be that hard to add, though I cannot at all say that we will add it. And I am very glad you like our mod Link to comment Share on other sites More sharing options...
devilhacker Posted April 14, 2009 Share Posted April 14, 2009 Thank you devilhacker! I'll pass that on to Jiara as well, I know she'll like hearing it. That was something we tried hard to do, make Dustil actually have a reason to be there outside of "Oh, cool, Dustil!", put him into the story in a meaningful way. It would have been nice to incorporate him into things outside the Hawk. A Korriban tour guide would have been pretty interesting indeed, but the scope of the mod was already fairly large under the hood, and I didn't want to step on too many other mod toes. Still, I like that idea, and if I ever get a bug to update this mod THAT much, I'll look into how we might incorporate such things without too much hassle. It's probably possible to do it--Kriea tour guides, so the triggers are there, it should be possible to hijack them. (And I would love to add some snarky remark about how Dustil knew about the cave o' crazy a long time ago, but would never ever go in there because he's not that stupid ) There was a reason he had nothing to do with Malachor though. It was both for plot and mechanical. The reason for Dustil being there pretty much necessitated he not have anything to do with Malachor. That was just somewhere I did NOT want to deal with on the script-side. Granted, we LIKE the plot-effects of my wanting to prevent Exile from dragging Dustil's alignment all over the map, but anything beyond the plot he did have would have been messing around with a lot of the game, and didn't quite fit what we were doing with him. Thanks for the suggestions though, I like them...they would have been nice to do, and at least the suggestion about Korriban might not be that hard to add, though I cannot at all say that we will add it. And I am very glad you like our mod im waiting for it oh yeah. and it could be interesting if he has a romantic feeling to female exile. Link to comment Share on other sites More sharing options...
Princess Artemis Posted April 14, 2009 Author Share Posted April 14, 2009 im waiting for it oh yeah. and it could be interesting if he has a romantic feeling to female exile. Don't hold your breath for it...it's just something possible, not something we'd necessarily do. I think he's a little young for her? He's already flirts with her just for fun though, usually to mess with Disciple. Link to comment Share on other sites More sharing options...
Q Posted April 14, 2009 Share Posted April 14, 2009 It's good to see you here again, PA. I noticed that I haven't posted in this thread even though I played this mod ages ago and thought that I should leave some feedback, since I always try to do so. This is easily one of the best recruitment mods out there. I love how Dustil interacts with the party and the PC. You made him very believable even without VOs (which, given his level of interaction with everyone, would have been impossible). The cutscenes are really cool. This whole thing must have taken a lot thought and a lot of work. An excellent job. This mod is first-class. Link to comment Share on other sites More sharing options...
Princess Artemis Posted April 21, 2009 Author Share Posted April 21, 2009 Thanks Qliveur! We appreciate the feedback Personally, I'm surprised that it's so well received, but I am also very pleased; it was a lot of work. I'm glad people enjoy that work we put into it enough to say that it's one of the best recruit mods. Very glad you liked it. I haven't been modding KotOR for a while, but I might continue some time. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.