Tavion Posted August 6, 2006 Share Posted August 6, 2006 I am making a map; and i am using my own Textures i have put the jpeg in Base/textures/mapname its in the list with textures it works in radiant but when i start the map with academy i will see grey with wite lines. Can any body help me with this problem? Link to comment Share on other sites More sharing options...
Dom_152 Posted August 6, 2006 Share Posted August 6, 2006 Shouldn't the textures be in the same folder as the map. Base/maps?. Anyway you could also put your textures in a PK3 file. BTW I'm assuming your getting grey with lines because JKA cannot find the correct textures. Link to comment Share on other sites More sharing options...
CalcProgrammer1 Posted August 8, 2006 Share Posted August 8, 2006 Oh, I had this problem too, the thing is, there are many things you must do to get this working, however none are hard. First off, your new textures must be JPEG format, with sides of powers of 2, like 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4092, etc. but I'd try to stay under 1024, cause even 256x256 is usually acceptable, although I use a lot at 512x512 too, and you can mix these, such as 256x512 is acceptable too. Then, you put these in /base/textures/<mapname>, and then when you play it you have to type SV_PURE 0 in console before you load your map or it will only look in the .pk3's for textures (of course you don't have to do sv_pure 0 after you have packaged your map). I use a program called IrfanView, along with MS Paint, to do my work on textures, although almost any imaging program resizes. Link to comment Share on other sites More sharing options...
Tavion Posted August 8, 2006 Author Share Posted August 8, 2006 It doesnt work :'( 512 x 512 SV_pure 0 Nope... Link to comment Share on other sites More sharing options...
CalcProgrammer1 Posted August 8, 2006 Share Posted August 8, 2006 hmm, that's weird... All the things I do when I make textures are: Make sure it is .JPEG, sides of powers of 2 Put it in the location: /GameData/base/textures/mapname/image.jpg Or, in a pk3: /textures/mapname/image.jpg Then SV_Pure 0, and Devmap Mapname It might have to do with the compression of the JPEG image, I'm not sure of what all JKA supports, but you could try changing the compression/quality and other image properties in an image editing program. Link to comment Share on other sites More sharing options...
Tavion Posted August 10, 2006 Author Share Posted August 10, 2006 It might have to do with the compression of the JPEG image, I'm not sure of what all JKA supports, but you could try changing the compression/quality and other image properties in an image editing program. ???? I dont Know what you mean Link to comment Share on other sites More sharing options...
Dom_152 Posted August 10, 2006 Share Posted August 10, 2006 Basically change how your image editing program compresses JPEG files. Make it better/worse quality. Mess around with the settings and see if you can get it working. Link to comment Share on other sites More sharing options...
Tavion Posted August 10, 2006 Author Share Posted August 10, 2006 OK i will Link to comment Share on other sites More sharing options...
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