Arátoeldar Posted August 7, 2006 Share Posted August 7, 2006 I have xcom's start K2 with a lightsaber mod installed. I have played through Paregus twice and have not fpund the lightsaber. The mod comes with 2 .ncs files but no source files (.nss). For some wierd reason I yet to be able to decomile a script. Link to comment Share on other sites More sharing options...
stoffe Posted August 7, 2006 Share Posted August 7, 2006 I have xcom's start K2 with a lightsaber mod installed. I have played through Paregus twice and have not fpund the lightsaber. The mod comes with 2 .ncs files but no source files (.nss). What was the question? What are those two NCS files named? Link to comment Share on other sites More sharing options...
Arátoeldar Posted August 7, 2006 Author Share Posted August 7, 2006 Where the heil is the lightsaber? http://ds1.pcgamemods.com/core/10743/xc_start_with_lsb.zip Link to comment Share on other sites More sharing options...
Princess Artemis Posted August 7, 2006 Share Posted August 7, 2006 :: pokes around scripts:: It looks like you can pick it up off Kreia playing dead in the morgue on Peragus. I don't think it's on Kreia in the Prologue. I just know it's on "Kreia's corpse". Edit: To decompile scripts, you can use JdNoa's DeNCS. You'll need the latest Java Runtime to use it, I think Java 1.6. Link to comment Share on other sites More sharing options...
Arátoeldar Posted August 7, 2006 Author Share Posted August 7, 2006 :: pokes around scripts:: It looks like you can pick it up off Kreia playing dead in the morgue on Peragus. I don't think it's on Kreia in the Prologue. I just know it's on "Kreia's corpse". Edit: To decompile scripts, you can use JdNoa's DeNCS. You'll need the latest Java Runtime to use it, I think Java 1.6. Thanks P.A. I have tried three different versions of 1.6 yet none of them will allow me to decompile anything. Link to comment Share on other sites More sharing options...
Princess Artemis Posted August 7, 2006 Share Posted August 7, 2006 You're welcome About the Java, I'm using Version 1.6.0-beta (build 1.6.0-beta-b59g), with the whole console I think, not just the runtime. All I know is it works on my computer with DeNCS. Dunno if that'll help any. Link to comment Share on other sites More sharing options...
Arátoeldar Posted August 7, 2006 Author Share Posted August 7, 2006 Ok I started two new games. When I try to get anything from Kreia I get a bubble with the following line. "This old woman looks dead, but there’s no sign of what killed her." No lightsaber. The only thing I can think of is a incompatiblity with the USM. I say this because Kreia starts with a lightsaber with the USM. Link to comment Share on other sites More sharing options...
Princess Artemis Posted August 7, 2006 Share Posted August 7, 2006 I looked into it some more. It's supposed to be on Kreia on Peragus. If the USM alters a_hatchopen.ncs or gencrps004.utp, then it would be incompatible. If not, since it looks like there's only two gencrps004.utp in the game, and both are Kreia (one in the Prologue and one on Peragus), you could always plop a lightsaber on her with Kotor Tool and stick it in Override instead. Might have to change some fields on her to be like a regular placeable, probably have to set her to Has Inventory at least. I don't know for sure, but the Kreia with a 'saber in USM probably isn't one of the corpse placeables since they're placeables, not characters. Link to comment Share on other sites More sharing options...
Racter Posted September 16, 2006 Share Posted September 16, 2006 Is there a way to put this mod into a gamesave? I love playing through this game but I hate not having a lightsaber. Link to comment Share on other sites More sharing options...
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