gweedodung Posted August 8, 2006 Share Posted August 8, 2006 how do you make models/brushes appear/disappear? Can you trigger it also? Link to comment Share on other sites More sharing options...
darth_yomama Posted August 10, 2006 Share Posted August 10, 2006 Yes it can also be triggered. First, if it is a brush, make it a func_usable; if it is a model, I believe you may place it as if you were normally in a level. Second, you give it a targetname. Let's say you wanted it to appear after you kill one NPC. In the Entity Properties window, you must select the "start_off" checkbox for the brush/model. You give the NPC an "NPC_target" NOT TARGET key, and have the value be the name of the brush/model. Thus, whenever you kill the NPC, it fires its target, the func_usable, making it appear. I may be wrong about the model, because I've never tried to make a model appear or disappear. Maybe you mean NPC's instead of models? Hope this helps. Link to comment Share on other sites More sharing options...
gweedodung Posted August 11, 2006 Author Share Posted August 11, 2006 thanks, I will try it. I should have been more pacific. I want to make a ship appear with a trigger, can I do this with a func_usable and trigger_once? Link to comment Share on other sites More sharing options...
gweedodung Posted August 11, 2006 Author Share Posted August 11, 2006 OK it worked but the ship is not solid should i just physics_clip? or will that screw up the operation? Link to comment Share on other sites More sharing options...
darth_yomama Posted August 27, 2006 Share Posted August 27, 2006 Sorry I replied so late. Yes you need a physics clip brush to surround the ship model. Make it a func_usable and give it the same targetname as the ship so you don't run into an invisible wall. Link to comment Share on other sites More sharing options...
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