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how to make models/brushes appear/disappear?


gweedodung

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Yes it can also be triggered. First, if it is a brush, make it a func_usable; if it is a model, I believe you may place it as if you were normally in a level. Second, you give it a targetname. Let's say you wanted it to appear after you kill one NPC. In the Entity Properties window, you must select the "start_off" checkbox for the brush/model. You give the NPC an "NPC_target" NOT TARGET key, and have the value be the name of the brush/model. Thus, whenever you kill the NPC, it fires its target, the func_usable, making it appear. I may be wrong about the model, because I've never tried to make a model appear or disappear. Maybe you mean NPC's instead of models? Hope this helps.

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