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wazmol69

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hiya ace how do you add units to your team basicly i want to add rep_inf_ep2_marine and rep_hero_macewindu but when i add the in the ABCc_con.lua they dont appear ingame also when i go to change my hero from anakin to obiwan it doesnt work thanks alot.

 

wazmol

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I did actually add a Episode 2 marine, a CIS marine and Count Dooku to one of my maps and this is what the ABCc_con.lua looks like:

 

ReadDataFile("SIDE\\rep.lvl",

"rep_inf_ep2_rifleman",

"rep_inf_ep2_rocketeer",

"rep_inf_ep2_engineer",

"rep_inf_ep3_officer",

"rep_inf_ep2_jettrooper",

"rep_hover_fightertank",

"rep_hero_anakin",

"rep_hover_barcspeeder",

"rep_inf_ep2_marine", <====added this

"re_fly_assault_dome",

"rep_fly_gunship_dome",

"rep_fly_gunship",

"rep_walk_atte")

 

ReadDataFile("SIDE\\cis.lvl",

"cis_inf_rifleman",

"cis_inf_rocketeer",

"cis_inf_engineer",

"cis_inf_officer",

"cis_inf_marine",<=======added this

"cis_inf_droideka",

"cis_hero_countdooku", <=======added this

"cis_fly_droidfighter_sc",

"cis_fly_fedlander_DOME",

"cis_fly_techounion_dome",

"cis_fly_droidfighter_DOME",

"cis_hover_aat")

ReadDataFile("SIDE\\imp.lvl",

"imp_walk_atst" )

 

 

ReadDataFile("SIDE\\tur.lvl",

"tur_bldg_laser",

"tur_bldg_tower")

 

SetupTeams{

rep = {

team = REP,

units = 30,

reinforcements = 150,

soldier = { "rep_inf_ep2_rifleman",9, 25},

assault = { "rep_inf_ep2_rocketeer",1, 4},

engineer = { "rep_inf_ep2_engineer",1, 4},

sniper = { "rep_inf_ep2_sniper",1, 4},

officer = {"rep_inf_ep3_officer",1, 4},

special = { "rep_inf_ep2_jettrooper",1, 4},

marine = { "rep_inf_ep2_marine",1, 4},<=added this

},

cis = {

team = CIS,

units = 30,

reinforcements = 150,

soldier = { "cis_inf_rifleman",9, 25},

assault = { "cis_inf_rocketeer",1, 4},

engineer = { "cis_inf_engineer",1, 4},

sniper = { "cis_inf_sniper",1, 4},

officer = {"cis_inf_officer",1, 4},

special = { "cis_inf_droideka",1, 4},

marine = { "cis_inf_marine",1, 4}, <===added this

}

}

 

SetHeroClass(CIS, "cis_hero_countdooku")<==changed Maul to Count Dooku

SetHeroClass(REP, "rep_hero_anakin")

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