Kaspian Posted August 14, 2006 Share Posted August 14, 2006 BGR (Blue, Green, Red) is an alternate arrangement of the RGB color model. It is used in KotOR area files (*.are) to define some colors <- will clarify this later. So I made this web page, which converts RGB values or Hex code of color into BGR value and backwards. It can convert: RGB to Hex/BGR Hex to RGB/BGR BGR to RGB/Hex You don't really need this, if you have the right knowledge and some calculator capable of decimal to hexadecimal (and backwards) conversion. BGR = (Blue * 65536) + (Green * 256) + Red BGR = take hexadecimal code of color, switch its Red and Blue values 123456 -> 563412 and convert it to decimal Link to comment Share on other sites More sharing options...
Darkkender Posted August 15, 2006 Share Posted August 15, 2006 I would say that even with a working hex knowledge this utlity is good to have handy as untill you brought it up just now I don't think anybody knew that the RGB colors were backwards in the ARE file. Or if people did they just haven't mentioned it anywhere. Link to comment Share on other sites More sharing options...
Kaspian Posted August 16, 2006 Author Share Posted August 16, 2006 I think people did (it's written in BioWare documentation). I brought it up, because there could be some possibility to change an area to look like at night. So far I got these images. It is also possible to change area model's textures. And the Sun will be conquered one day Link to comment Share on other sites More sharing options...
Darkkender Posted August 16, 2006 Share Posted August 16, 2006 Well the Bioware's documentation covers alot of elements that aren't in the Kotor games. That's probably why it doesn't get noticed by Kotor modders like me. Link to comment Share on other sites More sharing options...
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